240,789 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Added explosions overlay script
1 Year Ago
Fixed radial blur line endings
1 Year Ago
Small NRE fix to LensDirtinessEffect
1 Year Ago
SceneCamera.ViewportRect to Rect Lets use the flags for ClearFlags, it's gonna be cleaner in the UI
1 Year Ago
Prefab editor 2 (#1262) Cleans up prefab editor. Makes it possible to make prefabs without using the entity system.
1 Year Ago
Track which spawn location an island takes. Added a Return() function ready to call when we start returning/destroying tutorial islands. Free up the spawn location again when an island is done with.
1 Year Ago
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1 Year Ago
Take a valid island position from the list each time we create an island. Doesn't re-use/release yet.
1 Year Ago
Update tool.minimal
1 Year Ago
wip / testing
1 Year Ago
Validate constructors as part of AccessControl
1 Year Ago
First version of post-process radial blur
1 Year Ago
Make m_SymLinks a CUtlMap Prioritize local files over downloaded (symlinked) files
1 Year Ago
Initial commit Scene/GameObject/Component test
1 Year Ago
rock_scatter updates added LODs added rock_scatter_pile_05 https://files.facepunch.com/jason/1b1411b1/sbox_uwgfrr1A1J.png
1 Year Ago
Don't iterate the SceneCameras yet, we should iterate the Scene for Camera components when that's in
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
▌▄▊ ▋▉▉▇▉█▍▌▌▌▋.▌▅▇▇▅█, ▉▊▆▄ ▌▊▆ ▊█▅█▌▉▋▄ & ▉▍▍▊▌▄ ▄▅▆▆█ ▉▍ ▇# ▉▊▅█▋▆ ▅▋▉▌▍ ▇▋▅▆▉▄ ▇▅▋▇▆▇▋ ▆▇ ██▄▌█▄▇ ▇▍▉▇ ▇▋█▌▋▇▄ ▊▉▇▍▍▋ ▆▅█▅ ▍▇▆▇▅▇▋▋▋▋█▍▄▇▆▋▅▊▉▊▍▊▌ ▆▅ ▋▄▉▉▆ ▊▆▊▅▇▊ ▆▍▆█▊▅▄ ▊▊▋▉▍▋ ▆▉▉▉▋▆ ▇█▄▆▇▇ ▆▆█▅▅://▆▌▍▉█.▆█▅▄▌▊▆▊▇.▆▄▌/▇▋▄▋▌▌/▄▅▆▊▌▄█▌/▉███▊▍_▅▋▆▄_█▋█▋▆▇▍.▅▇▇ ▌▋▄█ █▍▍ █▆▉▊▄▊▍▄ ▋▆▍▊▄▋▉█▍▆▄ █▇▌▌▋▊ ▋▄▄▌. ▇▍▍▊▄▋ █▋█▇▅▉ + ▊▉▅▍▉▆ ▊▆▆▅▅▇ █▉▉▇ ▋▍▇▉▍▆▇ ▆▍▍▍▄▅▋ ▉▌ ▍▍▋ ▇▋▋▅██▋ ! ▊▆▋▊▅▉▅▅▍ ▉▄▉▉█▅▌ ▄▉▇▉▅ ▉▊▆█▉▌▅ ▉▍▌▌▅▅.▊▅█▆▋█▌▄▋▍▌▇▇▆▆ ▍▊▉ ▅▌▉▄▊.▉▅▊▊▄ ▉▍▋▆██▌▄: ▇▋▌ ▌▋▅▋▊█ ▄▅▉▍ ▊ ▆▆▊▆▊▉█ ▍▅▅ ▋▌█▋▆ ▉▌▍█▆▉ ▍▋▇▅▇▆▄▄▅▉ (#▄▄▌▊) * █▊▆ (▋▆▉█▊▊▅▌ / ▊▄▇▌▅▅▅ / ▊▅▇█▇▅▆ / ▆█▍▍▊▊).▋▊▄▌▍▊ * ▅▅▊ ▅▆▄▅ ▆▋▆▋▅▍.▇▍▇▊▇▍ ▇▄▉▄▅▉▊▄▉ ▄▄▍█▍█▄ * ▄▍▄▅█▅▌▉▍▊▋▄▇▊ * ▇▍▋▌▊▊▊▄▉▉▉▍▊▅ * ▊▇▆▆█▆▌▇▊▅▉▅▆▄ * ▄█▋▊▋▌▋▄▅▊▆▌ * █▍██▉█▉▋ (+ ▌▊ / █▉ / ▉▄) ▌▍▇'▊ ▇█▇▉ ▄▅▌▍▆ ▌█▊▅▊▍▊ ▌▍▍▆▉ ▄▊▉▆█ ▍▆▅: ▋▄▋▋▉▇ ▌█▌▍▆▊▊ (#▅▋▆▅) █▌▊▍▅▌ ▄▅▄ ▆▌▌▇▉▅▉▋█▋▋ ▍▊▆▅▅▄▍ ▋▉▌ ▍ ▍▆▄▍▅ ▊▅▊▅ ▋▊▉, ▄▍▊ █▇▄▄▌▋▍▉ ▆▌▉█▌▄ ▌▆▉▅▇▍▊ ▇▊▄▍-▊▌▊, ▄▆▄▆▅▉▉▊▊█/▍▅▍▋▋▄▉▅▇ ▉▆█▄▇▋▍ ▍▅▋▍▅ ▆▌▆▉▍▋▇▆ ▇/ ▉▆▊▄-▅▅▍▍▉▉▉▋▆ ▇▇▊▆▋█▆▉, █▍▊ ▇▋▇▋▅▌▆▆▌▄ ▄ ▄▋▄▅▊ ▍▄▊ ▅█▇▍▉ ▍▌▋▄▌▄▋▅ ▇▍ ▊█▌▆▋▋▆▇▍▆▆▇▌▅ (▉▌▆█▋▋▆▄ ▋▋▌ ▇▄▆▇▌▆▍▊ ▌▇▋'▌ ▋▇▌▌▅ █▊ ▆▉▄▉ █▄▋). ▆▇▉ ▊▊▊▄ ██▊▄ ▄▄▍ ▇▊▍▌▌▄▉▅▍▍▅▉▄█▆▆█▌▆▄▍▊▄▅▊▄▋▇▌ ▆▌▄▇ ▋▍▍▄▋▉▄▆▅() █▊ ▉▅▉▉▆▅▅▅ ▋▄▄▋▉▌ ▅▌▆▆▆ ▊▅▄▅▇▉▆ ▆▋ ▆▅▌▌▅█▉ ▉█▆▅▋ ▄▊▇▇▊▆▇▆, ▉▋▌▍▌ ▋▉▉▍▆▄▍▍█▍/▊▅▅▉▅▆▊▇-▍▅▉▊▉ ▋▌▊▇▌▍▅ ▉▇▌▄█ ▌▄▉▆▆▅ ▋▉ ▊▋▅▉▊▆▍▍█.▌▌▆▄▄▌▅▉▊ ▄▍▇█ ▆▇▅▄▆▅▄▄▋ ▍▌▅▌ ▄▊▅▊ ▊▄▅▄▉▍▋█▌ ▆█▋ ▉▅▋▆▆█▋ ▇▊▄▋ ▍▇▄▍█▍▆ ▋█▇▄ █▍▅▇▋▇▇▊ █▍ "▊▇▆▌", ▄▌▊▉ ▌▋▄▊▆▆▋ █▄ ▆▉▊█ ▍▇▉ ▋▌▄▌ ▋▇▄▍▊▌▇ ▍▌▅█▄▊▆▉▊▍▌ - ▊▍▊▆ ▇▅▅▋ █▊ ▍▊▄ ▆▌▋ ▋█▋▄ `▄▇▍▋-▊▍▌█▄▆`, `▇▋▊▍▅▅-▆▉▄▌▌▌█` ▊▄▅ `▄▆▆▌-█▄▌▌▌▆▍` ▍▉▇▆▊▋▆ ▆▆▄▅▄▊, █▆ █▌▆▅ ▍▆ ▋█▍▊ ▆▅▋▆▍ ▋▅▌▅ ▇▍▋'▊ ▆▄▆█▋▅▍▅▉▇ ▅▊▄▊▊ ▇▋▅▅█▊▇▉█▍▇ ▇▄ ▅█▅▆▊▆▍▅▋▌-▍▇▄█ ▋▋ `▊▊▌▅█` ▉█▅▌▆▍ ▍█▌██▌▍▍▄▆.▌▍▋▊▉▊▍▆▋ █▅▉▌▌▇█▅▉▊, ▄▍██▆▄▊▍ ▇█▉▄ █▊▉▋▊▅ █▍▍▉▌ ▄▌▌▇▊▄▅▄▊█ ▇▄▆ █▉▉▊▌ ▊▉ ▌▆▇▋ ▍▇▄▋▇ ▋▉▋ ▉▅▇▉█ ▊▄▌▅.▇▍▊▅▊▆ ▆▄▉▋▅▆ ▍▄▌█ ▅█▇▍█▋▌ ▌▉▉▅.▄▍▅▄.▌▋██▇▊▉▆▄▌▊▋▍▇▉▉ (▄▉▅▆▅▊▍▋/▊▄▌▉▅▅#▆▄▇▋) ▆█▉▉▉▌▉ ▅▆▄▌▍▍ (#▉▄▍▄) █▌▌▌▅▌▊ ▌▆ ▌▍▅▍▊▉▇▅ ▄▄▄ ▉▄▆▋▍ █▍ ▍▊▅▆▉▅ ▄▋▆▉▍▅ ▊▌ ▋▆▍▊▄ ▇█▆▊▋█ ▍▍ ▉█▉▅▌ ▋▍▋▅ ▅▉█ ▄▌▍ ▇▌ ▆▍█▅ ▋▋▇▅▍▄ █▊▄▇▌▉ ▅▉▆▊▇▄▇▋_▅▊▅▇▅ ▍▉▉▍▋ ▉█▉▌▌▊ ▆▄▌▋█▄ ▅▋▊▍▌▆▊▋, ▉▅▉▋▄▄ ▊▍ ▍▍█ ▌▋▆ ▌█ ▍▇▋ ▊▇▆▅▊▆▄▉█▋ ▆▄▇▍▆▆ ▇▌▌▌▋▄ ▇▅▌▆▉ ▇▌▌▆▍ (▉█▍▇ ▆▍ ▍█▍▉ ▅▆▋▍▅▍▉▄?) ▉▉▅▉▄▉▄▅▆█▋: ▋▊▊█ ▆▉▌▍▌▍ ▇▍▇▌ ▅▌▄▇▍▄▊ ▋▌▆▋ ▌▄█▇▆▅▊ █▋▆▌█▋█ ▇▇▍▊▄ ▅▉▋▊ ▌▋ ▍▋▇▇▅▍▌ (█▊▇█▇▉, ▊▌▊█▊▉▆█▇, ▍▉▋▊▄▋▄▆▅▇ - ▉▊▆▇▇▅ ▊▇▄▄ ▅▅ ▍▍▇▄▅█▄▄) ▄▊▇▊▌▋ ▉█▌▄▇█▆▄▋▍█▉.▇▇▄▆▆▇▅▌▊▋▆▄▊ (▉▅▄▇▍▇) ▉▉▊▊▅█▍ ▋▊▌▌▅ █▉▉▅▋▄ ▌█▍█ ▄▄▋▆▋ ▇▋▆▆▋ ▌▉▌▄▋▊ '▌▋▆▉▉▍' ▌▊▋▉ ▄██▍▉█-▇▄█▉▌▌-▋ ▉▄█▊▄ ▇▍▊▉█
1 Year Ago
Convert to static class, get rid of gizmo debugging stuff.
1 Year Ago
Experiments with layering cameras and multiple viewports Don't recycle depth from aoproxies for dynamic reflections, loses a fast depth prepass but focus on correctness first Fix hi-z depth chain with offsetted viewports SceneCamera.Enabled, WeakRef in Directory, ClearFlags -> bools
1 Year Ago
Initial FillEdges implementation for getting valid islands along the map boundary edges with no overlaps. Support for loops.
1 Year Ago
Editor: set gamemode to CurrentGame, loading map manually / from hammer should use active game
1 Year Ago
Editor: Add Min/MaxLength to ProjectConfig.Title to match asset manifest spec Editor: Add Project.Config.Title to review wizard
1 Year Ago
Editor: check for validation attributes on review wizard page, can't continue if it fails
1 Year Ago
Nicer component selection, categories, icons
1 Year Ago
Update chunk transforms in `SdfWorld.Update()` Fixes #18
1 Year Ago
Set up b_sprint parameter in prep for max's sprint anims
1 Year Ago
Reset index of trianglebuffer & indexbuffer when creating geometry buffer
1 Year Ago
Fixed map marker list going off screen when adding lots of markers
1 Year Ago
Allow no root object, root object dictates entity or gameobject workflow
1 Year Ago
fix avatar icons item flytoplayer sharing upgrade heal player shoot upgrade low hp teleport upgrade reroll/banish sharing upgrades coup de grace upgrade use MusicPlayer Merge branch 'main' of sbox-sausagesurvivors2
1 Year Ago
merge from main
1 Year Ago
merge from wr_scale_fixes
1 Year Ago
merge from parachute_dismount_improvements
1 Year Ago
merge from water5-black-flicker-fix
1 Year Ago
Fill TC content
Leaderboard backup, run #5933
1 Year Ago
Encode all videos to mp4
1 Year Ago
Finish base videos Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
1 Year Ago
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1 Year Ago
Add videos for mission 2+3
1 Year Ago
▋▆▉ ▌▆█▄▄▉█▍▍▄▌▋▋▊/▅█▉█▍▇▄▊▌█▇▄▊▍▋▇▅▍▉▌▇▊
1 Year Ago
Updated trace solver from valve
1 Year Ago
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
1 Year Ago
Write up temp help prompts for every tutorial mission Crafting a planner step now uses the proper item name
1 Year Ago
Plastic Crates
1 Year Ago
Bare concrete additional layer concrete floor tile
1 Year Ago
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
1 Year Ago
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1 Year Ago
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