240,800 Commits over 3,867 Days - 2.59cph!

1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from steam_browser_temp_fix
1 Year Ago
Don't spam "CTextConsoleWin::GetLine: !GetNumberOfConsoleInputEvents"
1 Year Ago
Fix dedicated server crash Add dedicated server test to ci workflow
1 Year Ago
Facepunch.Steamworks rebuild
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
Added a new tutorial supply container that gets refreshed at several mission stages Added optional mission objectives to open the extra storage, still not referenced in dialogue Removed the resource multipliers from yesterday
1 Year Ago
merge from FurnaceSkinEmissionFix
Leaderboard backup, run #5765
1 Year Ago
Improved attack heli gibs, updated the model, no more jitter
1 Year Ago
Fix upgrade gibs & destroy gibs for shipping container being rainbow colored
1 Year Ago
Fixed gunner's head moving with the gun when they're in turret view
1 Year Ago
Fixed BaseOven's not working in the editor if more than one is placed in the same session
1 Year Ago
Don't load a monument by default in MonumentIsland_Oilrigs
1 Year Ago
Collider edit
1 Year Ago
Improved Attack Heli detailed colliders
1 Year Ago
Improved attack heli world colliders
1 Year Ago
Merge Main -> HomingMisileLauncher
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
v_usp: added two-handed versions of the reload animations
1 Year Ago
Merge from main
1 Year Ago
Add missing SeekingServerProjectile component I think this got removed somehow in 87271 and broke homing missiles
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Fix steam browser stopping query after 10s by returning every server that didn't respond and showing ? ping (why does steam source query the servers if it already serves all the data from the master server?)
1 Year Ago
Put all servers that failed to respond to the query into a "Unqueried" list intead of "Unresponsive"
1 Year Ago
Fix Vector3.ToScreen not working as it did before and breaking lots of stuff. Implement backwards compatibility and evaluate if this is the right solution later.
1 Year Ago
Compile fixes
1 Year Ago
Removed obsolete comment
1 Year Ago
Fixed furnace skin emission always have an incorrect orange tint. EmissionToggle script now checks whether the base emission colour has changed, and automatically saves the new data.
1 Year Ago
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1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Add IMaterialReplacementCallback interface, is called when a material is replaced via a skin Reinitialise EmissionToggle when it receives this callback, fixes furnaces showing the emisison colour of the vanilla furnace when lit
1 Year Ago
Kayak marker
1 Year Ago
Added a functional hit marker to the attack heli UI dialog
1 Year Ago
merge from main
1 Year Ago
Add the remaining tonemap properties
1 Year Ago
Experiments with layering cameras and multiple viewports
1 Year Ago
Remove unused spherical vignette from renderingpipeline and core shaders Unused viewport shit in camera renderer CCameraRenderer inherits SceneCamera Name for debugging
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
merge from main
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Rocket heat seeker damage changes and large_helicopter_protection changes - Helicopters now take two hits to destory, scrap transport helicopter remains at 4.
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
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