240,800 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Use stylesheet to style virtual cursor, add ScrollSpeed
1 Year Ago
merge from main
1 Year Ago
merge from Attack Helicopter
1 Year Ago
merge from global_networked_bases
1 Year Ago
Proof of concept
1 Year Ago
Fix Camera.Size Tool scene renders run through unified render path
1 Year Ago
Light Turrets don't require power (engineer buff). Fixed Damage vs Heavy upgrade not actually working. Fixes #65
1 Year Ago
Experimental: input.GetCursorPos returns 0,0 when cursor is not visible This matches behavior of gui.MousePos() Added .dem and .vcd to file.Write whitelist Rework and deduplicate Lua enums Added COND.* enums Added render.ComputePixelDiameterOfSphere
1 Year Ago
Use Frustum instead to ensure created
1 Year Ago
Increased dB scale of explosion sound (replace this sound later it sucks.) Boomer inherits velocity more. Barage, Cluster and Boomer all have increased projectile speeds. Fixes #67
1 Year Ago
fixed rock_formation_medium_a incorrectly have it's collider set to convex
1 Year Ago
Change ammo icon pulse speed and HUD offset
1 Year Ago
Add test generator destroyed sound Remove test sound Actually throw the flag instead of dropping it and use view angles. Fixes #76 Engineer generator repair rate is 5x faster. Fixes #72 Generator auto-repair timer reduced by half. Fixes #71 Added ammo pickup system. When players die they drop a percentage of the weapons ammo as a pickup.
1 Year Ago
1 Year Ago
Final'ish med explosion
1 Year Ago
Handle `overflow` prop defaults separately
1 Year Ago
Remove DefaultStyles, internalize IsDefault, FillDefaults, ApplyCascading
1 Year Ago
Fixed albedo sampler error when using particle layer
1 Year Ago
Fixed missing UnityIndirect.cginc error when using RUST_PROCEDURAL_INSTANCING
1 Year Ago
Scrolling fixes
1 Year Ago
backdrop-filter-hueRotate is backdrop-filter-hue-rotate (oops) mask-position defaults to 0,0 Use IsDefault when necessary inside tests (HasValue will always be true for ComputedStyle properties), only check where necessary (i.e. if we're not also checking the value itself)
1 Year Ago
1 Year Ago
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1 Year Ago
Ziplines flow in level S2P
1 Year Ago
Placeable Zipline platforms whitebox prefabs
1 Year Ago
Add `Style.IsDefault( name )` Bad idea to call FillDefaults here since it will stomp previous keyframes
1 Year Ago
Initialize CRnWorld::m_debugDrawFilter
1 Year Ago
Fix a bunch of defaults (need better way to check if a property is set tho)
1 Year Ago
Enable emmisive on root combiner & branch lights
1 Year Ago
Fixed "overly reflective materials/shader/build issue" when using MaterialType=SpecularColor
1 Year Ago
Stricter Rotation.Angles() tests sboxgame/issues/3984 Some angle related MathX methods LerpDegrees, LerpRadians, DeltaDegrees, DeltaRadians Don't compare euler angles in rotation tests There's always at least two solutions Fixed sboxgame/issues#3984 Fixed typo in DeltaRadians DeltaDegrees / DeltaRadians tests LerpDegrees / LerpRadians tests
1 Year Ago
DeltaDegrees / DeltaRadians tests LerpDegrees / LerpRadians tests
1 Year Ago
Fixed typo in DeltaRadians
1 Year Ago
Some angle related MathX methods LerpDegrees, LerpRadians, DeltaDegrees, DeltaRadians Don't compare euler angles in rotation tests There's always at least two solutions Fixed sboxgame/issues#3984
1 Year Ago
Remove C++ game code for skyboxes, delete sky_camera and skybox_reference C# classes for skybox_reference and sky_camera Add SceneCamera.Skybox accessor
1 Year Ago
Evict all cameras when closing game menu, were continuously rendering when you would open the menu again
1 Year Ago
Generate FillDefaults() function, call inside PreLayout.BuildFinal, add Length.Undefined
1 Year Ago
Strip IAttachmentOverride Fix attachment lookup using old/unused view Strip GetPlayerViewSetup() related paths - none of this was working anyway
1 Year Ago
added 4k textures and materials
1 Year Ago
Restore default_fov Strip IVModeManager
1 Year Ago
Remove unused + unneeded Graphics callbacks Remove IPhysicsWorldEventListener Render physics debug worlds if enabled
1 Year Ago
SceneCamera Tonemap (#1251) Add tonemap properties to SceneCamera
1 Year Ago
Stricter Rotation.Angles() tests sboxgame/issues/3984
1 Year Ago
Added a simple do_shore_drift convar, allowing for easily disabling boat shore drift entirely
1 Year Ago
Fixing the fix using fixest of fixes
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Remove all the player stuff from CViewId, give each camera a CViewId (debatable whether CViewId is needed)