240,804 Commits over 3,867 Days - 2.59cph!

1 Year Ago
merge from Attack Helicopter/ch47_homing_disable
1 Year Ago
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1 Year Ago
Out Of Game Rendering + Custom Map Loader Api
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random Get rid of "Unit" in random extensions, replace "From" with "Inside" Random.Rotation() / Random.Angles() documentation fix InsideSphere -> VectorInSphere etc Add `extents` parameter to VectorInCube / VectorInSquare Vector2/3.Random is now inside a unit circle / sphere Remove vmpi lib from vfxcompile
1 Year Ago
Remove vmpi lib from vfxcompile
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Hook up MainViewOrigin() etc for backcompat Clean out g_pView
1 Year Ago
Refactor Remove now unused code
1 Year Ago
Increase network protocol Remove debug output
1 Year Ago
WorldTextEntity: Hammer gizmo uses specified color too
1 Year Ago
homing upgrade changes, etc overflow dmg bullets rework fear/freeze armor upgrades delayed heal upgrade evil chest flickers, etc skip spawning initial things
1 Year Ago
Unsaved assets
1 Year Ago
Wait until the player has fully connected and woken up before starting the initial conversation More animal fat fixes
Leaderboard backup, run #5741
1 Year Ago
Merge fix
1 Year Ago
Stats.GetPlayerStats uses steamid parameter Fixes sboxgame/issues/issues/3766 Add Entity.IsPawn Fixes sboxgame/issues/issues/3927 Add SteamInput manifest file for deck At the moment, all it does is make the right trackpad work Citizen/animgraph: improved jumping feel by making the body & legs lean towards the landing direction This exploits the system used to partially reflect your input while airborne, but it now *reverses it* once the initial jump impulse is over. https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2021-51-46.mp4 Delete info_spawngroup_landmark & info_spawngroup_load_unload, never worked and we'll think of something better after meld Delete info_dynamic_shadow_hint & info_dynamic_shadow_hint_box - unused Delete env_spherical_vignette info_overlay editor only c# definition, remove .fgd entry info_notepad editor only c# definition, remove .fgd entry remove func_instance fgd, unused Trim some fat from the .fgd Physics awake list uses aggregate instead of skeleton, cherry picked to make meld easier info_cull_triangles .fgd -> c# editoronly def Fix oopsie on info_overlay visibility_hint .fgd -> c# editoronly def Clear a bunch of these native -> nice conversions Delete native point_worldtext Remove game rules proxy entity, whatever that is Fix asset spray tool model selection not working Native can set managed asset picker initial search filter, material editor uses this for _color shit filtering fuck off mysql_wrapper Can right click textures for managed asset menu in met Whitelist System.Threading.Tasks.Task.ContinueWith and System.Threading.Tasks.TaskContinuationOptions closes sboxgame/issues/issues/3751 Delete env_clock and resourceprecacher Delete keyframe_track and move_keyframed Delete spatialentity and env_ambient_light, not even in the build Delete some more unused client headers Delete damagemodifier Fix fgd dying because of func_instance line Remove unused manual base address setting Fix minor typo in vpc WorldTextEntity draws its text in Hammer & added GIzmo.Draw.WorldText Merge branch 'master' into oog-rendering
1 Year Ago
These transform scopeguards add complication where it's not needed Don't assert on MATERIAL_LIGHT_POINT mixed light, just ignore it
1 Year Ago
Properly spawn the tutorial bear variant Lower tutorial bear health to 100 Give the tutorial bear a custom corpse prefab with 200 extra animal fat to give the player enough resources to finish the tutorial
1 Year Ago
Merge Homing Missile Launcher -> Main
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Fixed backpack slot not properly enabling if the inventory was closed with the underwear picker open
1 Year Ago
Merge from main
1 Year Ago
Added a game tip for pilot controls
1 Year Ago
Fixed attack3 not being tokenised
1 Year Ago
Increase resource havesting rates x3 while in tutorial (for testing, but it might stick around) Covers ResourceDispenser and CollectibleEntity
1 Year Ago
GameTips now show for longer if there is a lot of text to read
1 Year Ago
Merge from main
1 Year Ago
Show the gunner tooltip when mounting the gunner seat rather than when using the monitor. I think it's too blurry on the monitor unfortunately.
Leaderboard backup, run #5738
1 Year Ago
Fixed Launcher lock on sounds staying on if the player was looking at something while they disconnected OnHeldChanged doesn't actually get called in this case so the targeting invoke was still running forever, this cancels the invoke Also fixed the lock on bar staying visible after reocnnecting if disconnecting while locked onto a target
Leaderboard backup, run #5737
1 Year Ago
Homing rockets now go forward a little before going up, allowing for shooting out of windows etc
1 Year Ago
1 Year Ago
Remove unused manual base address setting Fix minor typo in vpc WorldTextEntity draws its text in Hammer & added GIzmo.Draw.WorldText
1 Year Ago
Add clan role for controlling access to score events log Fix incorrect role tooltip translation keys
1 Year Ago
Kill players mounted to a helicopter in OnKilled instead of DismountAllPlayers, this allows us to pass the correct HitInfo to each player so they see proper kill attribution on the death screen (eg. you were killed by player X with a homing missile instead of just death by helicopter)
1 Year Ago
Additional NRE checks in HideUntilMobile
1 Year Ago
Patrol helicopter now fires flares whenever a homing missile is launched at it It has unlimited flares
1 Year Ago
Refactored valid homing target calculation. Fixes patrol heli no longer being homing-targetable
Leaderboard backup, run #5734
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Editor window for vtex Load vtex from kv3 so we can load from json Serialize a test texture to test loading from json Deserialize texture file from vtex Serialize and write to file on save Add "Create Texture" to image context menu
1 Year Ago
Add new clan role
1 Year Ago
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1 Year Ago
Remove LOD2 from stone wall frame
1 Year Ago
Don't render submeshes without a material (used to use the last material) Fixes ramps having texture atlas at lower LOD
1 Year Ago
Fix wood ramp using Standard material instead of Rust/Standard