241,046 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Test changes to pivots. Reuse a single pivot instead of creating multiple.
1 Year Ago
Merge from global_networked_bases (this contains a Network++)
1 Year Ago
Merge from main
1 Year Ago
Native collection allocation / free fixes (we were not cleaning things up correctly when leaving and re-joining a server)
1 Year Ago
Editor: If "show start screen" is off, load last opened project automatically
1 Year Ago
WeaponRackSlot cleanup
1 Year Ago
Remove duplicate gamepad codes in common actions
1 Year Ago
Generate Style.Unset(), start using IsSet()
1 Year Ago
WeaponRackGhost cleanup, including converting to static class.
1 Year Ago
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1 Year Ago
Bathtub prop / textures/ LODs / COL / prefabs
1 Year Ago
merge from weapon_racks
1 Year Ago
Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)
1 Year Ago
Removing unused / commented out code (InstancedEntityScheduler in DoGameSetup)
1 Year Ago
Fixed BuildingBlock.currentGrade early exit when null
1 Year Ago
Renmoving unused code (InstancedMeshTracker)
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main/Attack Helicopter
1 Year Ago
Save++
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Animgraph: Add C# model picker instead of going through an ugly dialog and combo box https://files.facepunch.com/layla/1b1611b1/sbox-dev_YSPuTuq24x.mp4
1 Year Ago
Merge from main
Leaderboard backup, run #5239
Leaderboard backup, run #5238
1 Year Ago
New screen shake component - AnimatedScreenShake Takes an AnimationClip, caches the rotation curve values at edit time and then replays the animation at runtime via the ScreenShake system Not quite working yet
Leaderboard backup, run #5237
1 Year Ago
Folder organising
1 Year Ago
Merge from parachute
1 Year Ago
Fixed parachute not disengaging if it hits the ocean
1 Year Ago
Fix first person camera calculating wrong rotation when the player flies through a parent volume Parachutes can no longer be parented
1 Year Ago
Rocket ammo fixes, and gunner UI update
1 Year Ago
Eight second reload time after firing six rockets in attack heli
1 Year Ago
Add a very tall diving tower to craggy for testing
1 Year Ago
Add analytics: start height, distance travelled, flight time
1 Year Ago
Applied glass_small to VintageWallClock
1 Year Ago
Merge from glass_small
1 Year Ago
Added world edge push back support to the Summer DLC mountables
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
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1 Year Ago
Merge from parachute
1 Year Ago
Added an animation based collider system for handling the parachute colliders A lot of the visual parachute motion is now handled by the player animation, not the vehicle so this adjusts the colliders to match the visual based on the current input For consistency this animator runs on both the server and client
1 Year Ago
Merge from airpatch_media
1 Year Ago
Build settings
1 Year Ago
Manifest
1 Year Ago
Merge from parachute
1 Year Ago
Fixed colliders not matching new art