241,048 Commits over 3,867 Days - 2.60cph!
Removed duplicate gibbable script from standing weapon rack
updated textures and materials
Merge from elevator_io_display_fix
merge from transparent_footstep_fix
Merge from building_skin_tier_fix
Merge from sewer_branch_water_fix
Leaderboard backup, run #5217
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When connecting to a server, open its gamemenu and immediately open the loading screen
Add origin season image + current color from background color
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Leaderboard backup, run #5215
S2P mining quarry monuments
S2P monuments containing pumpjacks
Improved animation transition when deploying parachute quickly after jumping
Show a dedicated first person canopy
Leaderboard backup, run #5213
Fixed screen shake of any parachute affecting every player in network range
Added debug.spawnParachuteTester
Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute
Handy for testing and target practice
Leaderboard backup, run #5212
Merge Attack Helicopter -> Main
Fixed regression causing all random variants of the abyss suit to show at once
Reduced attack heli speed and agility
Merge Main -> Attack Helicopter
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually)
Move visual art to the wearable via a new parachute.back.deployed hidden item
Fixed BoneRetarget scripts causing pooling errors
Merge from airpatch_media
Merge HeliDamageTexture -> Main
Fixed DamageRenderer and EmissionToggle scripts not handling the case where a material has other properties set elsewhere. Fixes attack heli headlights and damage texture interfering
Reinstate damage texture for attack heli
Merge from global_networked_bases -> aux2
Merge from main -> global_networked_bases
Overwrite libsqlite3.so if it already exists