241,046 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Merge Main -> save241
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Remove instanced rendering from sleeping bag
1 Year Ago
Network++
1 Year Ago
Added `OnKilled()` hook to BaseNetworkable so it broadcasts deleted building blocks outside of network range & doesn't send them when you reconnect
1 Year Ago
Merge from rocket_trails. Cheaper & better rocket projectile vfx, so that attack heli rocket spam won't drown performance.
1 Year Ago
cutout spiderweb shapes, added to prefab
1 Year Ago
Shadow strength fix.
1 Year Ago
Merge from save241
1 Year Ago
Remaining rockets updated to external FX prefab. Fixed offset on HV/Incen projectile models.
1 Year Ago
rocket_basic projectile updated
1 Year Ago
merge from main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Change `LogError` to `LogWarning` when calling Initialize twice
1 Year Ago
slammer miniboss shock wip barrel/unit items fly coin magnetize glow lightning bolt particle
1 Year Ago
Remove `StripEmptyChildren` component from doors: was causing NRE when trying to attach codelock / keylock
1 Year Ago
Another 2021 server build fix attempt
1 Year Ago
Change shadow material from `watersplash-1` to `shadows`
1 Year Ago
2021 server build fix attempt
1 Year Ago
merge main -> experimental
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Some ints not reset when disconnecting from server
1 Year Ago
Missed clearing recycledCells list
1 Year Ago
Fixed some Dictionarys not cleared when disconnecting Ensure initialization and destroy are called only once (to avoid nativearray dispose errors)
1 Year Ago
Hammer: Add extended box gizmo handles as a saved option https://files.facepunch.com/matt/1b1611b1/sbox-dev_aoNTlauVjt.png
1 Year Ago
Fix `print_global_entities` not actually printing the output
1 Year Ago
Season gallery + some refactor
1 Year Ago
1 minute per frame
1 Year Ago
Rocket projectile lights set to LightEx instead of Shuriken, because cheaper in this case.
1 Year Ago
Refraction wip
1 Year Ago
Fix error / crash when reconnecting to server
1 Year Ago
Merge from /main/shader-fix-2
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random
1 Year Ago
Merge from main
1 Year Ago
Moved smokes_exgaustfumes render queue to after water to ensure it doesn't get overwritten
1 Year Ago
Moved censorship up the transparent render queue to avoid interacting with smoke grenade
1 Year Ago
More 2021 server build debugging
1 Year Ago
Fixed players showing over monument smokestack and smoke overwritten by atmospheric scattering
1 Year Ago
▆▄▍▉▆▋ ▊██▄█▄▆ █▄▊▊▅▌▍▉█ ▆▌▇▊▊▅▋▇▋▋▉ ▍▉ ▌▅▋▄▍▊▉▌▅▆▍▆▅▅█▋▅█▌▆▋▋▄.▅▉▅▉▊▄, ▇▊▉▇▍ ▅▉ ▌▄▌▆▍▊▅▊ ███ ▍▇▊▊▆▊▊ ▋▅▄▊█▌ ▅▌ ▋▌▉▇▌▆▄▍
1 Year Ago
▋▋▆▇▌▌▅▍▆▊▊ ▆▉ ▍▇▄ ▅▉▋▉▇▆ ▅▉▆▄▋▉▉ ▉▇█▅ ▌▅▌▇▅▍ █▍▆ ▆▄ ▋▄▌▅▄▇▊ ( ▊▋▊▄▉▊▋/▄▋▄▊█▋▇▆ ▅▋▋█▋▄▊ ▇▊ ▅▍▄-▌▆▅▊█▅▍ ▊▋█▋▊▆▊▄▅▇ )
1 Year Ago
Compile fix
1 Year Ago
Server build debugging
1 Year Ago
Improved Timelapse generation
1 Year Ago
Cathode: replaced widthRes/heightRes with downscale parameter
1 Year Ago
VirtualScrollPanel uses DefaultStyles
1 Year Ago
Subtract m_nMaxPlayers by m_nBotPlayers so servers show that they're full if they're occupied by bots + players
1 Year Ago
Turn BaseStyles members into a table containing type, default value, and inheritance state, generate BaseStyles.Defaults Auto-generate layout cascading based on inheritance state Use BaseStyles.Default instead of hardcoding defaults Similar to `css-defaults` branch but this does it better - so I'm deleting that in favour of this. Rather than hard-coding the default value every time we fetch it: ```cs var value = Styles.BackgroundColor ?? Color.White; ``` We should be doing something like: ```cs var value = Styles.BackgroundColor ?? Default.BackgroundColor; ``` Provide default values as fallbacks for style transitions, use LerpProperty inside BaseStyles.FromLerp In FromLerp, check if the property we're trying to change is actually changing Prevents us from stomping property changes when a transition is running with `transition: all` if you have an animation running simulataneously Move default styles into `DefaultStyles`, make everything readonly
1 Year Ago
merge from pivots
1 Year Ago
Merge from main