241,125 Commits over 3,867 Days - 2.60cph!
merge from spinner_tugboat_fix
merge from clan_chat_emoji_fix
cherrypicking convex roof corners fix
cherrypicking
85723 - Fixed "Missile Silo computer station kills you on mount"
Reapplied changes stomped in
85756
Heal support, grid styling
Better modal backdrop
Fixed deployable stat loading
I'm a css god
Add react-tooltip
More activities, rebalances, start with two team members
Added five tutorial graphs under /game/core/animgraphs -- more to come!
Leaderboard backup, run #5069
Use some unique names
Fix activity
Merge branch 'main' of hackweek-rust-island-sim
More fixes
Styling
Surface more dice roll stuff
Deployable map weirdness
Deployable style changes
Maybe making things worse?
Revert "Remove team base widget"
This reverts commit c58a0e8d9e79883b2e82b5283db2876683b1ef9b.
WIP deployable stats
Don't allow a team member to have two of the same stat
Merge branch 'main' of hackweek-rust-island-sim
More merge fixes
Refactoring and bug fixes
Deployable basics, fix key errors
Deployable stuff, re-enable activity issue
Ideal container when picking up and right clicking backpack
Better layout, prereq support kinda busted
Track which fields are accessed while rendering so that we can do more targetted UI refreshes
Change ability to loot in world from `ItemModWearable.backpack` to `ItemModContainer.canLootInWorld`
Add `ItemModBackpack` instead of `bool backpack` in `ItemModWearable`
Only allow backpack to have items added to it when it is dropped in the world (via canAcceptItem so cheats can't bypass it)
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Fixed these requests being back to front...why they're like this in the first place is weird imo
Update Models
Send XP requests
Further display clarity improvements.
Analog TV filter resolution increase for better large-screen clarity.
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
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Fixed the gunner compass being fubar
Leaderboard backup, run #5058
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Add crafting recipe for small backpack
HDR supported format
Light/shadow adjustments
Basic indirect lighting
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Supports, brackets, track sections, placeholder track meshing
Remove "move items from backpack container to backpack item"
Remove obsolete bitmap loader
Add buoyancy point to fix buoyant dropped items
Added ability for items to inherit the player's rotation (so backpacks always face away from the player when dropped)
creates gibs for each weapon rack with the exception of the standing rack which already had some.
zeroed prefab
updated gibs script with the new gib meshes respectively
Linear color space
Support point lights
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Pause replay bot when before it starts/finishes
Update ReplayEntity.cs
Merge pull request #19 from Nukoooo/replay-bot
Pause replay bot when before it starts/finishes