241,132 Commits over 3,867 Days - 2.60cph!
Properly load resources from csv
Vitals setup
Citizen: disabled viseme prefab by default
Merge Main -> Attack Helicopter. Now with a merge that doesn't even crash Unity!
Install skia
Progress stripping out reanimated v1 map code
More, but stuck for now because I can't get Skia to load the map image
Add blue backpack icon the backpack item (instead of saddle bag placeholder)
Add backpack button to drop backpack on the '~' key (backquote)
Must hold button for >0.5s
Change backpack to resizable loot panel (from generic)
Change test backpack size to 24
Move VendingMachineIcon component to the correct folder
Rewrite ToggleSwitch component using modern reanimated
Cherrypick
85726 (water NRE in editor)
Don't UpdateRenderTarget when the editor is paused (throws NREs)
Reimplement inventory slot for backpack
Fix CreateParticleSystemNoEntity crashing when particle are removed
Change "Bad map" disconnect message to something more useful
Citizen: added debug_animation_scaling anim
Fixed "Missile Silo computer station kills you on mount"
merge from campfire_tugboat_visual_fix
merge from water_component_stacking
Stub for MeshDistanceFieldFromRender
Only assign firstHit when we hit something, doesn't have to be on first iteratio neither
Lower eye height for slide, can slide through lower gaps
First iteration of vault mechanic (jumping through windows, quickly over short ledges
Turn VaultMoveMechanic.IsDebugging off
egg
boss egg laying, stim shot buff
more rarity upgrades
changed spiker movement
exploder tweaks
bullet lob upgrade
focus fire upgrade
fear damage reduce upgrade
full hp reduce dmg upgrade
self dmg reduce upgrade
self dmg icon
Cleaned up most warnings
Load activities via csv
Change backpack container to a dedicated slot for the backpack instead of the contents of the backpack
Merge from hackweek_backpacks -> hackweek_backpacks_2
Make PerViewRuntimeFastPathLightingConstantBuffer match vulkan what's on c++, compiler is still optimizing some constants out though
Initialize multiview parameters on spritecard shaders
shared, editor, and game packages
Spline surf ramp data model
Org Info Modal https://files.facepunch.com/tony/1b0711b1/sbox_g2OtLOLYzn.mp4
Finally fixed some layout issues
Initial commit
Starter project
Rider ignore
Why does nothing ever compile
Add team members
Time incrementing
More timer stuff
Track hour changes
Resources
Time tracking for team members
Cleanup
Activity unlocks woo
Mark busy characters as disabled
Progress bars? in this economy?
Finish mission handling, basic rewards
Leaderboard backup, run #5021
Merge from airpatch_media
Codegen, manigest, vm rebuild
Removed skin viewer UI canvas and interaction stuff. No longer relevant now that it's sent to a rendertexture on separate overlay UI that's always on top
Fixing problems with closing the viewer in the item store + other stuff
Fixed the fallback positioning code