241,132 Commits over 3,867 Days - 2.60cph!

1 Year Ago
More flex shenanigans
1 Year Ago
Properly load resources from csv Vitals setup
1 Year Ago
Citizen: disabled viseme prefab by default
1 Year Ago
Merge Main -> Attack Helicopter. Now with a merge that doesn't even crash Unity!
1 Year Ago
Install skia Progress stripping out reanimated v1 map code More, but stuck for now because I can't get Skia to load the map image
1 Year Ago
Add blue backpack icon the backpack item (instead of saddle bag placeholder)
1 Year Ago
Add backpack button to drop backpack on the '~' key (backquote) Must hold button for >0.5s Change backpack to resizable loot panel (from generic) Change test backpack size to 24
1 Year Ago
Move VendingMachineIcon component to the correct folder
1 Year Ago
Rewrite ToggleSwitch component using modern reanimated
1 Year Ago
▉▋▅ ▍▉▌▅▌
1 Year Ago
merge from main
1 Year Ago
Cherrypick 85726 (water NRE in editor)
1 Year Ago
Don't UpdateRenderTarget when the editor is paused (throws NREs)
1 Year Ago
Reimplement inventory slot for backpack
1 Year Ago
Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
1 Year Ago
Citizen: added debug_animation_scaling anim
1 Year Ago
merge from main
1 Year Ago
Fixed "Missile Silo computer station kills you on mount"
1 Year Ago
merge from main
1 Year Ago
merge from campfire_tugboat_visual_fix
1 Year Ago
merge from VehicleC4Fix2
1 Year Ago
merge from water_component_stacking
1 Year Ago
Gizmo tweaks, saving
1 Year Ago
Stub for MeshDistanceFieldFromRender
1 Year Ago
Only assign firstHit when we hit something, doesn't have to be on first iteratio neither Lower eye height for slide, can slide through lower gaps
1 Year Ago
First iteration of vault mechanic (jumping through windows, quickly over short ledges Turn VaultMoveMechanic.IsDebugging off
1 Year Ago
Resource refactor
1 Year Ago
egg boss egg laying, stim shot buff more rarity upgrades changed spiker movement exploder tweaks bullet lob upgrade focus fire upgrade fear damage reduce upgrade full hp reduce dmg upgrade self dmg reduce upgrade self dmg icon
1 Year Ago
Cleaned up most warnings Load activities via csv
1 Year Ago
Stats page styling
1 Year Ago
Change backpack container to a dedicated slot for the backpack instead of the contents of the backpack
1 Year Ago
Merge from hackweek_backpacks -> hackweek_backpacks_2
1 Year Ago
WIP editor widgets
1 Year Ago
Make PerViewRuntimeFastPathLightingConstantBuffer match vulkan what's on c++, compiler is still optimizing some constants out though Initialize multiview parameters on spritecard shaders
1 Year Ago
Stats page design
1 Year Ago
Editor viewport
1 Year Ago
shared, editor, and game packages
1 Year Ago
Add .gitattributes
1 Year Ago
Spline surf ramp data model
1 Year Ago
Resource widget stuff
1 Year Ago
Org Info Modal https://files.facepunch.com/tony/1b0711b1/sbox_g2OtLOLYzn.mp4
1 Year Ago
Initial commit
1 Year Ago
Finally fixed some layout issues
1 Year Ago
Initial commit Starter project Rider ignore Why does nothing ever compile Add team members Time incrementing More timer stuff Track hour changes Resources Time tracking for team members Cleanup Activity unlocks woo Mark busy characters as disabled Progress bars? in this economy? Finish mission handling, basic rewards
Leaderboard backup, run #5021
1 Year Ago
Merge from airpatch_media
1 Year Ago
Codegen, manigest, vm rebuild
1 Year Ago
Removed skin viewer UI canvas and interaction stuff. No longer relevant now that it's sent to a rendertexture on separate overlay UI that's always on top
1 Year Ago
Fixing problems with closing the viewer in the item store + other stuff
1 Year Ago
Fixed the fallback positioning code