241,125 Commits over 3,867 Days - 2.60cph!
Added the wdm_sandbox test scenemap
▌▅▉▉▇▅ █▅▅█▊▌█▅ ▅▉▍▆▊▇▋▄ ▍▋▊█▍▇
▇▌▌▇▍▆▍▉▄▅▌▄▌ ▉█▍█ & ▊▉▄▊ ▋▌▇ ▉▋▄▋▍▇▉▅▆▊
! ▅▋▍▆ ▉▍▄ ▍▊▍▍ ▅▅▉█▍▄▅▌█▉ ▉▄█▋ ▅▆▆▊ ▊▉▋▋▅█▊▍▆▄▊▍▋▅▌█▇ ▊▉▆▄ ▇▇▇ ▌▄▉▊█ █▇▊▌ & ▇▍█▆ ▇▄▄▋ ▍▋▄▅ ▉▌█▅▄█▉▊ ▍▉▇▅▇▍▄. ▍▍▉ ▌▋▍ ▅▇▆█▆▍▉█▉▄ ▉▆▆ ▆▆▅▉ █▍ ▌▄▌▋▉ ▆ ▌█▄▅▌█▍ ▇▅▇█ ▆▊▌.
█ ▄▆█▉▌▌▄ ▊▌▌█ ▄▌▍ ▍▆▊▊▆▇ ▉▉▇▊▉▉ ▍▅▍▋ ▍ ▌▊▉▌ ▋█▅ ▊▇▌▋▆▇▇ █▅█▅▄▌ ▉█.
▆▆█▍▄▉.▄▉▋▇█▉█▉▄▊ ▊▇▉ ▆▇▆█▊▇▉ "▇▉█▋▌▊" █▊█▊▆▌
▅▋▉▇█▋▌█ ▉▉ ▆ (▋▌▆▇_▄▅▄▌), ▋▉▉▅▉ ▅▄▉▋▄▌ ▅▇▇▋▆ ▋▋▄▋ ▋ ▋▍ ▍
▌▆▋▍▉ ▆███▌▉▆▊:▉▍▆█▅▅▇▋▇( ▍▇▄ )
▄▉▇▅▆▄:▍▊▉▇▇█▅▍█▊▇▋█▌█▉▅▋ ▋▇ ▊▊▉ ▆█▇█▍█
▋▄▆▅▌▉▊▅ ▆▉▌▆▅▊ ▋▇▊██▉▉ █▉█ ▌█▇_▄▆▌▄* ▄▆▉▋▉▄▉▊▇▌█▍
!▅▍▄█▄ ▋▍▌▍▍ ▇▍▇
▋▍▋▋▉▊.▊▄▊▄▊▋▋▄▇▄ ▆▋▉ ▌▆▄▇▇▆▌ "█▌▅▍█▇" ▄▊▄▊█▅
▍▆▋▅▍▉▇▉ ▅█ ▅ (▉▊▌▊_▌▍▋▊), ██▋▅▋ ▍▋▉▆▊▅ ▍▋▉▄▋ ▇▄▅▅ ▋ ▍▋ ▊
▍▋▉▆▊ ▋▆▊▇▍▄▋▆:▄▍▅▅▄▄▌▄▉( █▍▊ )
!▄▇▋▌▊ ▍█▋▄▅
!▄▇█ ▍▉█▉▊▋▉
! ▇█▆ ▄▍▍▊▌▌▊ █▆▊▉▉██▋▋▍▉▍
▆▌▍▌▊▅:▉█▉▌▋█▇▊▄▊▌▊▆▉▍▇▋▋ ▋▍ ▇▄▍ ▋▍▋▍▇▆
█▅▅▆▉▇▇▅ ▉▉▅▆▍█ ▋▍▄▊▄▄▌ ▅▅▅ ▋▋█_█▋▍▍* █▄▇▊▉▋▇▋▆▉▆▅
!▆▉▊█▊ ▅▌▌▄▍ ▆▇▆
▍▄▉▋▌ ▍▇▊▊▋▆ '▉▋▆▅' ▋▌▌▉ ▊▄▍▉▅▇▋▆▍▅
Clean ups
Duplicator copies sub materials
lua_find* access restriction adjustments
Player:IsListenServerHost is now shared
Stricter access control for lua_find* conncommands
▅▍▌▆█▉▉ ▉▌█▉▆ ▍▇ █▊▆█▇▅▇▇▅▌▉▇█
Add `PlayerInventory.GetAllWornItems()` to handle backpack having it's own ItemContainer but still worn
Add backpack container to CRC hash when switching clothing
Taadaa now it shows on your back!
Fixed AH compass strip material issues.
Fixed godrays post conflict.
Few more gunner UI tweaks.
Update tutorial_02_basic_principles.vanmgrph
Prevent held entities from parenting to backpacks (rock attachment is cool but no thanks)
Aoproxy composition: Fetch the texel with lowest distance, make it much simpler, fixes ugly black artifacts, darkern directional ao a bit more
https://i.imgur.com/Laib79y.png
Public property setters on WorldTextEntity
Tape collection
https://files.facepunch.com/louie/1b0811b1/sbox-dev_HyjLssrXwH.jpg
WIP new track cross section
Hold E to pickup backpack instead of opening the radial menu
Opt into using uniform animation scaling data https://files.facepunch.com/layla/1b0911b1/hBJOAzIvqt.mp4
Allow CNavArea:SetParent( nil )
merge from BoatsAtWorldEdge
render.RenderView now accepts "viewid" option
Defaults to 0 (VIEW_MAIN), valid values range from 0 to 8
Fix hunger ticking down straight away
Added support for deployables to produce resources over time
Null check video system before trying to encode audio
Fix potential crash in CBaseAnimating::AddViseme
Fixed sun direction
6 DoF for track keypoints, editor tweaks
materials and texture setup
basic mesh setup
Remove last crumbs from fsr
Add ProgressionComponent, grab Player from API
Show player level in scoreboard
berserk upgrade
nth shot num projectiles upgrade
speed reader upgrade
spawn reload powerups upgrade
lens upgrade
Null check readable bones in CalcAnimationState, seems to be the cause of our most common crash
Update shaders from a clean compile