198,725 Commits over 4,140 Days - 2.00cph!

1 Year Ago
EmptyIsland_01 scene/map backup
1 Year Ago
Apply a suitable amount of force on death to server-side ragdolls
1 Year Ago
Plugin dir change
1 Year Ago
Player can no longer change quantities of item to be crafted until mid-way through tutorial
1 Year Ago
Merge from main
1 Year Ago
Fixed first mission help
1 Year Ago
Update UI prefabs
1 Year Ago
Removed any orphaned tutorial videos/images after latest changes
1 Year Ago
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
1 Year Ago
Reduce RAGDOLL_PUSH_FORCE slightly to be safe
1 Year Ago
- Don't use 'vis' for pushing server-side ragdolls, we already have a ragdoll list - Push rigidbodies that are closer to the bullet hit point more than ones that are further away
1 Year Ago
Added groundwork to limit how many shelters a person can have
1 Year Ago
Merge from main
1 Year Ago
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
1 Year Ago
Activate inactive SS ragdolls when shot
1 Year Ago
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1 Year Ago
Stripped more variants on Cliff and Decal sets
1 Year Ago
Clean up pass on Sandbox Tools Cleanup pass over sandbox ents Added NPC:AdvancePath Added net.Abort
1 Year Ago
Shelter ~ Made it easier to place Fixed grass displacement not working on some terrains
1 Year Ago
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
1 Year Ago
player update. exported hunting bow wip animations and populated bow override controller with the new anims. Also set up holster position on hunting bow entity prefab
1 Year Ago
Fixed crashes due to dangling CSoundPatch pointers Hide "Couldn't load shader dll" behind developer 1 Fix 2 community.properties translations that had typos Fixed crashes when trying to navmesh.Load too early Still not recommended, but it will work now. Updated TTT: Transition to SteamID64 (Pull Request) Faceposer: better handling of too many flex controllers When model has too many flexes, display a message and disable non functioning sliders
1 Year Ago
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1 Year Ago
Fixed macOS terrain texture error on potato quality
1 Year Ago
youtooz setup
1 Year Ago
Probably fixed "room_type" ConVarRef warning on linux SRCDS startup Remove even more useless files from linux SRCDS Fix nav_generate/edit trying to use unknown commands/convars Run nav_analyze on gm_construct navmesh
1 Year Ago
merge from main
1 Year Ago
updated mural texture trees prefab
1 Year Ago
Disallow some SetNW/GetNW methods being usable on NULLs without errors Rip out "Setup Steam Install Path" stuff that is unused Less console spam in vbsp output and others. Also touches how "low violence" settings are handled Fix vbsp complaining about a missing cvar gmod_unload_test Fixed npc_strider code causing mat_dxlevel warning on start up Try not shipping useless client files with Linux SRCDS Do not print pointless "Couldn't load shader dll" on linux srcds
1 Year Ago
merge from main
1 Year Ago
backup
1 Year Ago
tweaks to terrain trigger volumes
1 Year Ago
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1 Year Ago
merge from xmas_2023
1 Year Ago
vm_boneknife & stake throw release fix
1 Year Ago
merge from main
1 Year Ago
merge from io_budget_health
1 Year Ago
merge from skinning_knife_fix
1 Year Ago
merge from RagdollEyes
1 Year Ago
merge from RagdollEyeClipFix
1 Year Ago
Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
1 Year Ago
Fix leaking entity list in UpdateNearbyTurrets
1 Year Ago
Increased the force from 1 to 1.5 - I'm sure it was intentionally tuned to be very low, but 1.0 was, most of the time, imparting no visible force at all.
1 Year Ago
The slight push that happens when shooting a corpse now also works for servers-side ragdolls
1 Year Ago
Added an indicator to the item icon if a weapon has a burst attachment and that attachment is enabled (similar to flashlight attachment)
1 Year Ago
Use PositionTickFixedTime for TimeExplosive position sync
1 Year Ago
Merge main -> GrenadeThrowFix
1 Year Ago
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1 Year Ago
Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason