241,132 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Added ability for items to inherit the player's rotation (so backpacks always face away from the player when dropped)
1 Year Ago
Add player endpoints
1 Year Ago
creates gibs for each weapon rack with the exception of the standing rack which already had some. zeroed prefab updated gibs script with the new gib meshes respectively
1 Year Ago
Linear color space Support point lights
1 Year Ago
▆▌▉▋▇ ▌▋.█▊▅▅▆▉▋▄█▌ ▉▅▇█▅▆▆ ▉▊ ▍▋▉▆▊▍ ▆▇▍▋▋▉▋ ▊█▇▍▉█▅▌▄ █▌▇▋▍▋▅ ▄▊▇▅▋▍▄▌█▉, ▅▍▅ ▋▆▋▆▌█▍▄▆ ▋▌▇▋▌▆▋ ▍▌ ▄▉▆▍▅ █▇▍▋▇▉ ▉▍▆▆ ▋▇▆▄ ▄▍▉▋▅▌▌/▉▌▄▄▋ ▄▉ ▊▅█▍ ▌▅▇▍▌▊▉ ▉▊▋▉▅
1 Year Ago
Pause replay bot when before it starts/finishes Update ReplayEntity.cs Merge pull request #19 from Nukoooo/replay-bot Pause replay bot when before it starts/finishes
1 Year Ago
Use azure api url
1 Year Ago
merge from weapon_racks
1 Year Ago
Further volume chnages to prevent wall rack stacking and certain exploit behavior
1 Year Ago
Add `buoyancy` option to WorldModel that will add Buoyancy script and assign the rigidbody Switch RendererLOD to LodGroup for smallbackpack worldmodel Fix empty backpack not accepted in backpack slot PLay zipper sound when backpack is dropped but not quite working
1 Year Ago
Fixed indirect lighting in the scene view not matching play mode
1 Year Ago
Add yellow & orange variants of small backpack (via different textures)
1 Year Ago
Proof of concept mesh distance field generation
1 Year Ago
Weapon stand angle check stricter
1 Year Ago
Merge from main
1 Year Ago
Fixed ClearAlpha being all whack on the gunner cam
1 Year Ago
▍▇▅ ▅▍▇▇█▅▋_▆▌▇█ ▊▍▋▅▋▋▌▆▆▄▇ ▌▊▇ ▆▉▅▋█▄▋▆▋ ▇▋▌▆▄▅ ▅▅▊▌▍▇▆▍▇ ▆▆▋▋▅▅▋▄.▋▄▅▉▉██▆▊ ▇▅██▍▉▋ * ▅▄▍▋▄▋▄▄ ▊▌▉▅▇ ▄▅ ▊▉▊▅ ▅▌▉▉▊, ▅▉▆▍ ▄▉▌▆ * ▋▍ ▊▄▅▄▍ ▄▄ ▅▍▋, ▍▆▍▊▆█▌▌ ▌▇▌ ▉█▇▉▉▉, ▄▍▄▍▆█▇ █▄ ▉▉▊▅▄▋▉▌▋▍ ▊▉ ▊▉▊▄█ ▇▄▄▉▌█ ██▍▅ ▌▋▊▌▉▆▅▍.▇▅▋ ▇▅▄▊-▊▊▌▍█ ██ ▌▋▄▆█▉▊ ▄▅▊▄▊ ▋▅▄▅▄▇▉ ▉▇ ▍▋▄▍▄▍▆▋ ▉▉▉▊ █▌▌▋▇ ▋▉▇▆ ▄▄▆█▆█▉▉▌▉▍▌ ▄▍▍▄▇█▊▇▆ * ▉▄▉▍.▆▆▅▇▋▉▍▆▄▌▋▋█▋█▊▆▋▍▊▌▇ * ▌▍▋▍.▇▍▍▍█▄▋▉▄▅█▆▅▍▍▊▍▅▆▆▌▊▅▋▄▌ * ▄▌▅▌.█▆▊▋▆▍▇▄█▊▄▍▋▆▆▄▊▄▊▆▇▋▊ * █▅▊▋.▆▍▉▍▌▇▅▋▆▊▇▋ * ▄▆▍▊.▉▆▌▍▍█▍▆▄▅▍█▊ * ▉▅▉▉.▆▅▅▍▋▅▊▉█▄█▆▆▊▍█▅▄▅▆▊▌▋▍ * ▇▌▊█.▊▄▊█▋▅▋▅▋▋▋▅▆███▉▍▋▉ - ▍▄▉█ ▄▇▌█▇▅▉▍ █▅ ▍█▇ ▄█▄▌▋▋▇▆ ▄▄▆▇▇█ ▇▄▅█.▊█▅██▇▇▌▊▅▌▊ ▅█ ▄▄▉▉▋▊:▆▆▆▅▍▆▉▄▄▋▆ ▌▆▊▇▍▆ ▉▍▋█▍ ▄ ▅█▇▌▌ ▇▆▌ ▋▇ ▉▆▇ ▆▍█ ▅▋▇▌ ▍▍▄██▅▄▌▍ ▉▍▅ ▆▆ ▄▋▊█▋▋▋ ▌██▋█▍ ▋▆▅▋ ▄▅▅▅▆▇▍█ ▊▆█▍▆▇▇ ▍▅▅▆ ▌▋▍▉▄ ▄█▉▊▄▅▇ ▊▌▌▍ ▄▅▄▋▇.▊▍▅█▆▍▆ ▅██▌▉▄▆▍ ▄▉▄▅ ▋▌ ▇██ ▍▌▄▇█ ▇▌▅█▌.▅▌▌▅▌▄▆█▅▊▇ ▋▉▊ ▌▌█ ▅▍▍▉▇▉ ▊█▇▍▌▊ ▅▊▋▅▅▄ ▅▆█▅ ▄▉█ ▅▌▅▆▆█ ▉▉▌▊▅.█▆▌▆▅▊█▅█▋▄ ▍▊▊█ ▉▊▊ ▄▍▌█ ▅▆ ▋▉▆▄█▆▅ ▆▍▉▊▍▆ ▌▅ ▋▋▌ ▅▊▅▌▉▊▌▍ ▌▍▌ ▋▇▍▅▊▉▉▇▇ ▋▅▊▋▄ ▄▍▉▇▋ ▉▆▆▄▇ !█▄▍▄▊▆ ▉█ ▆█▅▆ ▊▋▉▇▉▇▇▅ ▄▄▇▋█▊▇ ▉▄▇▉▉ ▇▊ ▊▉▉▉▋▅▅ ! ▊█▆▍▌▆▋ ▋█▄▌▌▌▆█▋▅▊▍▌▍ ▇▌▌ ▊▍▄▅▄▋.▍▊▅▍ !▇▉▅ ▌▉█▊▋ ▊▇▋▊██ ▆▌█▍▋ ▆ ▅▇▊▇▆ ▍▆ ▊▋▊▄▆▋▍▍ ! ▌▊▇▄▉▆▅ ▊█▅▍▉▊▍.▅ ▇▄▌ ▍▋▍▍▋ !▉▊▆ ▄▄▄ ▇█ ▍██▇▅▄▍▆ ▄▍▋▅▆▆█▊ ▊▉▆▍ █▌▅▍▌▍▋ █▆▆▅▊'▄ ▊▄▄▅▉ ▍▇ ▅▉▌▌▆ ▌▉▆▅▊▇█▋ ▇▄ ▅▇█ █▆▆█▍▌▌▄, ▄▉ ▆██▅▉ ▍▌▌▍▇▋▄▇ ▉▆▊▌ ▊++▍▋, ▉▍▊ ▊▅▋▄ ▊▉▄▍▅▋ ▍▄▋▅ ▆▌▋▉▆▆▄ ▋▇▌▋▆▇ ! ▍▅▅ ▇▍▇ ▋▋ ▄ ▌▍▅ ▆▌▇▉ ▇█▉▉▉▊▌▅ ▅▇▊▊▍▋ .▌▇█▆▅▌▄█▍ ▊▄█▆▄▌ ▇▍▇▊▅ ▄█▆ ▊▋▆▇▄▅ ▊▊▄▋ ▆▄▊▋▍▋▉▉ ▌█▌▉▄ █▋▆▌▇ ▇▄▋▊▇ ▄▋█▌▉▄▆▇▍ ▍▊▍▍▆ ▉▍▊ ▅ ▊▅▄▇▅ ▋▌▉▌ ▆▇▇▄▍▊▋ ▉▍▉▌▄▉▊▄ !▌▉█▉▌ ▍▆▇▋ ▍▅█▆▋▊▋ ▄▍▅▍▄▊▍▊▆▆▋▊ █▋▅▅▉ "▍█▉▆▆" ▊▌▍▍▉▅ ▌▆ █▌▆ ▋▌▄▇▊▄▆ ▊▌▆▊▅ ▊▍▄▋▍▌▇ ▆▅▉ ▋▆▇▄▄ ▄▌▋▄ ▌▍▇▊▌▄▌▍ * ▌▆▍█▄ ▄▊▆▄▉▇ ▍▇▅▉▅▆ ▅▋▍▊ ▍▅▋ ▄▆▌▆▇▆▅▊ * ▄▍█▄▆ ▄▋▆▊▋▄▉▉▋ ▊▊▇ ▅█▋▇▌▆▍▄ * ▅▇▋▆█▍▌█ ▊▌▇▊▉.▌▅█▉▇▍▌ (▊▆▆▉▅▌▅▋█▇) ▆▊█▍ ▅▊▍▍▆.▋▆▄▌▍▆ * ▄▌▇▆▆ ▌▉▇▄█▌▅▅▅▉.▋▄▍▆▊▋▅▊ * ▋▉█▉▄ ▅▊▉▇▇▇▄▄▌ * ▉▅▉▊▇ █▉▆▉.▌▋▋▄▆▄▊▆ ▉▌▅▉ ▋▌▆▉▆█▌ ▉▋ ▌▄█▍▉.▌▋▄▇▋▄▉▍▉▌▆ ▅▇ █▋ ▄▋▅▍▇▋▆▆ ▄▄▍▊▊▋▄▊ ▇▅▋ ▆▌▆▅▅▅▍▋ ▇█▆▄▄▇▌▋ ▅▌▉▉▋▊█▍▇ ▋█▌▅▉'▅ ▍▄▊▆▌▋▉▄, ▋▇▍▍▌▌▍▍ ▇▌ ▄▍ ▋▋ ▉▍▊▇▇▌█▊ ▄▉▋▇▆ ▄▇▄▍ ▄▉▌ ▋▆▋▊ ▊▄ ▇▌▄▄▅ ▊▇▅█▋▊ ▉█▊▊▅▆ █▅▉▉ ▍▉▆▌▄▇▍▄▇▆▍▋▆▉▉▊▄█▅ ▄▄▊▊██▉ ▍▅ ▊▍▇█▅██▆▌ ▅ ▅▆▇▅▅▉▋ ▋▅▄▄█▅▄▄▉▉▇▍▌ ██ ▇▋█▇▌█▉▌▅ ▇▋▍▆▌▊, ▍█▅▊▊█▌▅ ▅▋ ▇ █▊▍ ▅▇▍▊▋▍ ▉▊▌▊ ▆▆▇▍▋▋ ▆▋▅▌▉ ▌▌▅▌▍ █▊▇▉ ▉▄▍ ▌▄▄▌▆ █▍▄▇▊██ █▅▍█ █▉▉▆▋▇▆▉ ▌▌▋_█▍▇▆▅▆▆█ ▌▋▌▄▇▆▌▆ ▆▇▋█▌▉ ▆▍▄▍▋ ▅█▌█▍█▊█ ▅▍ ▇▇▆▅▊▅▋ ▉█▆▍▍▅▄▅▅ ▇▍▍ ▋█▆▅ █▅▄▄▆▍▉▊▋▊ ▆▌ ▄█▇▆▇▉ ▇▉▋▌▅ ▆▋ ▆▌▄▋ ▉█▉▅ ▅▌▄▉▅█.▊▍▉▆▆▍▅▅▊▄▊▉▅ ▄▊▇▊▍ ▋▆▍▄▉ ▌▆▆▊ ▊▌▊▇▊▆▄ ▋▊▅▊ ▍▇▊▅▆▍ ▅▍ ▆▉█ ▌▆▄ ▌▌▉▉▇▋▍▍ ▆█▇ ▍▋▍▇▅. ▆▄▅▄ ▄▇▉▋▋▉:▋▆▄▅▆▍█▆▌ ▇█▅ ▆█▊▍▅▅:▌▇▅▅▊▄▆█▊ ▆▄█▆▋ ▌▋▄▋▌▄ ▆▇ ▉▉▅▍▊ ▅▋▊▇▄▆█▍█ █▉▉▄▍▋▆ -▆ ▅▇ ▄▋▇▉█▌▄, ▄▌█▋▊▄▊▇▅ ▊▍▌▄▆▌▋ "▇". ▇█▅ ▌▅▉▄ ▆▇▌▍ ▍▋▆▆▉ ▄▅▉ █▊▋▉ ▍▊ ▌▄▆▇▅▄▅▍ ▍▅▄ ▊▅▍▇█ ▉▇▅▊ █▇█▋▇▄▅▆ * ▇▋▊▌ ▆▆▇█ ▋▌▅ ▋▋▄▋▄▆▌ ▌▆▅▄▅█ ▇▆▆█▊▉▄▅▍ ▌▊ ▆▉▅█▍▊ ▍▊▊▅█ ▍▇▉ ▇▉█ * ▅▍▄▆▉ ▆▉▍▍▌▌▆▋▄▌▌ * ██▉▄▇ ▌▊▆▇ ▉▆▍▇ ▌▌▆▄▊▍▍▌▇▋▇ ▊█ ▄▋▄█▌▅▉ ▄▍▄ ▌█▅▇▇▌▍▄ ▍▉▊▄▍▊▆ ▅▄▌▄▅▋▅ * █▌▌▌▆▌▋▅ █▆▍▌▇▉█ ▊▊ '▄▇▊█▄▌.▍▌█▆▊▄▊▍' ▌▇▊▍ '▆▉█▉▅▇.▋▅▇▅▅▆▊▊█' ▆▄▋ ▄▋█▄▌▄▋▉▄▅▋ ▇▅ ▉▋▊▆_▄▅█▆.▇▋▍ ▉▌▊▆ ▊▍▊█▍▄▆ "▍▉▆▊█▌'▉ ▆▊█▄▍▊▉ ▄█▇▄ '%▊' - █▋▄▉ █▄▇ ▉▍▄█▆ " ▇▄ ▆▋▄▍█▋▊ ▋▄▅█ █▌ ▄▊▊▉▇ █▆ ▉█▌▄▋ ▉▄▆▊▅▅ ▅▊▍▇▋▍█▌.▆▄▋ ▊▍▄▍▆ ▇▍▆▉▅▌▄█ ▌▍ ▄▆ ▍▊▇ ▄▌▍▇▌▍▊ ▍▊▄ █▅▆▌ ▌▍▄▋▆▊ ▇▇▊ ▄▆ ▉█▉▌▍▆▍▉▊▊▋ ▍▊▅▇ ▋▍▉▉▊▋.▌▊▄▍▍█▊▍▄▋▆▍▅▇▉▅▄▋▋▉▉▊▅▄ ▍▇ ▊▍▍▇▌▄▇ █▋▋ ▉▌▍▌▆ ▊▊ ▍▉▄▉ ▌▌▉▍ ▌▋▄▆ ▅ ▉▍▍'▊ ▋▋▄▊▌ ▅▉▊▊▋▊ ▅▋▍▆ ▍▄ ▅▉▍▌▌▄, ▇█ ▍▇ ▆▆ ▉▅▉▍ ▇▄▉▉▍ ▄▇█▍▅. ▄▍▋▄▋ ▌▇▅▇█▄▌ ▍▊▊ ▆▌ ▌▆▇▄▊▄▆█▍▋▇▄▄▅▉▌▊▄█▊▍▊/█▍▇▋▄▌▉▄▌▍▊▅▉▅▉▅█ ▌▉▊▌▄ ▍▄▇▇▉▍▇ ▉▆▉▍▆▌ █▋▌▄_▇▌▌▌▇█ ▌▊▇▆▉▊▉ ▅▇▋ "█▍▆█▋ ▇▊▋ ▆▋▄ ▆▇▇▅▇▉▌▅" ▋▍▆▉▊█▊▅ ▊▋▍▋█▊████▇, ▇▍▆▅▉▊ "▇▊▆▄▅ ▅▄▊▄▉▌" ▆▇▊ ▄▄▆▍▍▇ ▍▊▉ "▍▍▊▍▆ ▉▅▉▌▊▌" - ▆▌▇▅ ▉▊▌▄█ ▅▉▅▄, ▌▇▆▋▆ ▅▆▋▋▄▇▅█▆▌▅▌▍ ▄▉▉▇▆▊, ▅█▇█▍▆ █▇▋▉▄ ▍▆█▆.▊█▅▉▋▄▍▄▇▄▌ ▊▅ ▉▊▉ █▅▊▊▌▌ ▋▋█▉▍▇▌▅▌▍.▇▋▇▄▇▋█ ▊▅█▍ ▇▄▊▇▌▄▄▊▌ ▊▌ ▇▌▋▇▄▆▄▉▅▆ ▅▍▆█▅ ▉▅▋ "▊▍██▌▇▋▌" ▆▅▇ "▌▉▄▇▉▇█" ▇▍▊▆▊. ▉▇▋ ▆▄▇▌ ▊▉▌▌▅▊▇▍▄ ▇▊ ▆▍▌▆▆▊▅ ▊▊ ▄-▋▅▆, ▄█▇▍▅▅▅ ▊▉ ▇ █▋ ▄▊▍▊▆ ▇ █▄▇ "█▆▋▆▄▄▄█". ▊▌▍▇▊ ▌ ▊▇▇▌ ▌▅ ▍▊▉█▉▆.▄▆▍█▊▆▅▌▉▆ ▉▋ ▄▄▄▅▌▉ ▉█▇▋▆ ▆▌▉▉_▌▇▋▋▇▋▌ ▄▌█▆▅▋▆ ▋▇ █▋▊▌_▌▅▌▌ ▍▍▄▌▆▍ ▋▉▅ ▊▇█▋▉▆.▍▆▄▆▊▉█▋▅▊█▌█▆▋▋▋▉▍ ▋█▊▍▋▍ ▋▊▍▄▌▆.▉▍▉▊▉▋ ▍▅▆█▅ ! ▌▆▌▅▆▇ █▍▊▍▌▋▌ ▇▆▆ ▆▍▍▉▋ !▆▇▌ ▍▍▉▅▄▋█ ▊▆▆▋ ▊▍ ▋▉▆█▅ ! ▆▇▋▅▋▇ ▇█▊▆▇▍▇▊▍▍ ▆▆ ▋▇▍▌ ▉▆▉▉▉▉▆ ! ▉▇▊▄▊ ▄ ▍▅▋▅▆ ▋▉ ▅▅▇▆▍▅ ▋▄▉▆█▅▅█ ! ▋▉▉▆ ▋▋▆▅▍▊ ▌▋▉▍▌█▅ ▉▉█▊▇ ! ▍▆ ▉█▌ ▆▍▄▆▍ █▉▅▊▆▍█ ▄▆ ▄▆▊█▆ ▉▋▆▅▅▌ .▉▋▋█▊▇▊▇▌ !▍▅▌ █▍▆▄▋▅▆▆ (▅█▅▊▄▆) ▌▇▌▄▄▌ ▍▇█▊▋▋ ▄▌▆▄ ▆▇▌█▆█▍ ▉▄▄▍▍▋▄▊▅ ▇▇█▇▉▋▍▇ ▍▅▉▉▆▍▅ ▇▍▅▆ ▋▋▊▍▇▇ ▆▄▍ ▍▍▉▇▍▊█▊▇ ▍██▇█▉▅ ▍█▇ ▄▍▉▍▊ ▌▍█ ▋▇▅▍ ▆▊▄█▍▉ ▅▉▊▉▉▍ ▍▊▋█▆ ▅▌█▍ ▍▄▄▇▍▍▉▄ * ▆▋▆▆▄ ▆▋▇▄▉▉▋:▌▋█▇▊▄▍▄█▅▉█▊▍▇▊▄▅▍ ▉▊▉█ * ▌▆▊▍█ ▄▅▆▉▇▊.▅▅▊▊▋▍▄▉▊▄▅▋( ▉▄▌▅▇▌ ) * ▊▄▅▆▇ ▉▅▍▄▉, ▄▇▌ = ▍▅▄▋▅.▄▇█▍( ... ) * ▉▅▌▇▋ █▄▌▉▍ = ▋▇▍▆▉.▌▌▄▉( ▌▍██▆ ) ▅▅▉▉▆▊▄▍█▊ █▍▇▍▌ ▊▌▆ ▍▅▉▉▍▍█▍ ▇▄▌ ▊▄▄▊▊▅▉▌█ ▉▌ ▌▌▍▇▋▊█ ▌▅▌▍▋▉ ▇▊▊▆ ▊▅▇▇▄▅▌▉ █▇▋▋▇ ▋▇▊▄.▆▋▉▊▅▌██▌▄▊ ▇▉▆▍▉ ▇▅▇▅.▉▋▋▄▌▇▇▋▄▋▄▊▄█▅ ▍▄▉▉▇ ▍▍▆▅ ▅▆▌▄▋▆▄▊▄█▉ ▉▄ ▉▌▋▉▋▇▄, ▍▄ ▆▅▅▄█▋▉▄▆▉ ▉▊▌▉█▆ ▍▌▋ █▊▊▌▉▍▉ ▋▋▌ ▆▊▅ ▅▅▍▋▌ ▋▌▇ ▄▍▅▍▍█▊▆▇▆▋█▇▉█▊▆▉▄▍▍▋▆▄▍██▋ ▊▋▇▅▄▇▇▊ █▌▉▉ ▍▉█▉█▅▋▊ ▋▆█ ▇▋▍█▆▋▅ ▄▉▍▍▉▊ "▌▊█ ▍▅▋" ▆▇▄▉▍▇▇▊▉▌ ▊▌▍█▆▄█ ▅▍ ▅▌▇▌▍▉▍▄▌ ▊▌▊▋ █▍▄▅▆▅ ▍▄▍▅▉ ▆▍▅▍▄█ '▌▅▇▄' ▍▍▍▉ ▄▍▄▇█▄▋▅▌▇
1 Year Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending". Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue Update .gitignore Merge pull requests * Added SANDBOX:ContextMenuShowTool hook * Added Global.ScreenScaleH( height ) * Added table, num = table.Pack( ... ) * Added table = table.Flip( table ) Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change Add missing TF2 map icons Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
1 Year Ago
More odds
1 Year Ago
Stats Affinities for missions Surface stats in more places
1 Year Ago
small backpack .item changes
1 Year Ago
convex roof corners fix
1 Year Ago
WIP new data model for surf maps
1 Year Ago
Build match submit request, send 'em off (on FFA only atm)
1 Year Ago
Added small backpack skinned model/prefab
1 Year Ago
Ignore ds_store Widget test
1 Year Ago
merge form main
1 Year Ago
merge from weapon_racks - DLC
1 Year Ago
network++
1 Year Ago
Add MatchHistory.SubmitAsync
1 Year Ago
Allow rotation of weapon rack stand
1 Year Ago
WebAPI integration
1 Year Ago
Weapon rack pass - crafting, icons, HP, protection, desc, name, no longer appears in loot tables, volumes and sockets
1 Year Ago
merge from main
1 Year Ago
Fixed repeatable missions
1 Year Ago
Activity changeover Fixes Allow repeated missions Repeatable cooldown Deduct requirements, base basics More more stuff into typescript classes Activity complete modal WIP fail states and dice rolls More fail states, including damage ID's, prereq support
Leaderboard backup, run #5045
1 Year Ago
Add the project
1 Year Ago
Got the double-layer model interaction when using the skin viewer in the item store working correctly
1 Year Ago
Initial commit
1 Year Ago
Hacked around vital display issues Convert resources More icon fixes
1 Year Ago
Fixed babelrc
1 Year Ago
Ignore rider files Partial ts migration, babel is broken
1 Year Ago
Switch to gatsby Merge branch 'gatsby'
1 Year Ago
Tick hunger down over time WIP activity reqs
1 Year Ago
Switch to gatsby
1 Year Ago
Merge Main -> SkinViewer
1 Year Ago
Updated minicopter and scrap heli repair sounds
1 Year Ago
Fixed gunner UI showing up for the driver
1 Year Ago
Add zipper sound when dropping backpack Allow empty backpacks inside normal inventory & chests