241,145 Commits over 3,867 Days - 2.60cph!
switch a bunch of logs to be Log.Trace
Temp Fix for nametags for now
Apply recoil scale to recoil dispersion, hook up spread scale, lots more spread if in air, less recoil if aiming, etc.
Lower it much more
New recoil model experiment
Hook CanAim back up to PlayerController.Simulate
Clamp max recoil up to something sane, should feel way better
Support mouse wheel scroll for switching weapons
Don't run camera offset shit if dead
remove Predicted from ActiveChild ??
Fix for viewmodel shittery
Revert "Compiled complex with parallax fixes"
This reverts commit 02e13ee057b7394fe7831e732d6eff6f4621b7a5.
QuickLobbyWidget: Use Lobby Title instead of owner's name
Compiled complex with parallax fixes
Fix NRE if there's no controller
Fixed viewmodel getting stuck on screen
Add respawn button to menu
Reduce fire rate for USP now that you can hold
Slow down crouch, reduce footstep volume & frequency
Controller refactor, duck height adjustments should feel smooth
Can't cover aim above head height
Adjust slide ang/pos for mp5
Adjust weapon stats again
Don't offset shadow position by parallax, causes problems when shadowing lights in parallel angles to the surface sboxgame/issues/issues/3349
Leaderboard backup, run #4973
FPArms: minor cleanup in punching animgraph
v_usp: first pass at implementing jump/airborne/land movement states
v_usp: bit of polish on reload & deploy animations
Increase stacksizes of water electric components to normalize with increases when durability was removed
Water pump 1 -> 3
Water purifier 1 -> 3
Fluid switch 1 -> 5
Leaderboard backup, run #4968
Disable nullable reference types (annoying) add default colors to DB if not set in config
Animated rig thing for making moving projectile FX.
v_usp: improve 2H_Deploy_Safety camera
Fix black borders on viewmodel ao when changing resolution and add thickness factor for back tracing
v_usp: don't blank out the left arm of fire additives if two-handed
merge from industrial_lights_material_fix
v_usp: added different fire animations for two-handed
Add missing TF2 map icons
Support for more SVG shapes, API tweaks
New Outfit! - Scifi Trooper Armour
A bunch of bits to adjust and add, plus some LODs and an overall pass of the skinning. But throwing this up to get the feels out for it.
Will be making more coloured variations asap!
https://files.facepunch.com/daniel/1b0411b1/Photoshop_sR6TZHxbuI.jpg
https://files.facepunch.com/daniel/1b0411b1/sbox-dev_ktVxnsPGzZ.gif
v_usp: renamed all animations to be consistent with the naming scheme in Citizen ("1H/2H" goes first)
Set Lobby state where possible, when host is loading game, reflect that in the lobby UI
Reduce air control again, and slide jump cooldown
Make SelectedPackages a HashSet
Move crosshair into a stylesheet - this razor fuckery would not work at all
Refactor matchmaking system to revolve around a cancellation token, can click matchmaking widget to cancel queue
Admin ability to unlink discord id
Updated F-15E Textures to Correct Scale
Added More detailed Engine Emissive for F-15E Stike Eagle