241,145 Commits over 3,867 Days - 2.60cph!

1 Year Ago
switch a bunch of logs to be Log.Trace
1 Year Ago
Update GameScore UI
1 Year Ago
Temp Fix for nametags for now
1 Year Ago
Apply recoil scale to recoil dispersion, hook up spread scale, lots more spread if in air, less recoil if aiming, etc.
1 Year Ago
Remove DebugOverlay
1 Year Ago
Lower it much more New recoil model experiment
1 Year Ago
Hook CanAim back up to PlayerController.Simulate Clamp max recoil up to something sane, should feel way better
1 Year Ago
Support mouse wheel scroll for switching weapons
1 Year Ago
Don't run camera offset shit if dead
1 Year Ago
remove Predicted from ActiveChild ??
1 Year Ago
Fix for viewmodel shittery
1 Year Ago
Revert "Compiled complex with parallax fixes" This reverts commit 02e13ee057b7394fe7831e732d6eff6f4621b7a5.
1 Year Ago
QuickLobbyWidget: Use Lobby Title instead of owner's name
1 Year Ago
Compiled complex with parallax fixes
1 Year Ago
Hook death cam up again
1 Year Ago
Fix NRE if there's no controller Fixed viewmodel getting stuck on screen Add respawn button to menu
1 Year Ago
Reduce fire rate for USP now that you can hold
1 Year Ago
Slow down crouch, reduce footstep volume & frequency
1 Year Ago
Controller refactor, duck height adjustments should feel smooth Can't cover aim above head height Adjust slide ang/pos for mp5
1 Year Ago
Adjust weapon stats again
1 Year Ago
Rocket over-distance FX
1 Year Ago
Don't offset shadow position by parallax, causes problems when shadowing lights in parallel angles to the surface sboxgame/issues/issues/3349
1 Year Ago
merge from experimental
1 Year Ago
merge form main
Leaderboard backup, run #4973
1 Year Ago
FPArms: minor cleanup in punching animgraph
1 Year Ago
v_usp: first pass at implementing jump/airborne/land movement states
1 Year Ago
v_usp: bit of polish on reload & deploy animations
1 Year Ago
Increase stacksizes of water electric components to normalize with increases when durability was removed Water pump 1 -> 3 Water purifier 1 -> 3 Fluid switch 1 -> 5
Leaderboard backup, run #4968
1 Year Ago
Disable nullable reference types (annoying) add default colors to DB if not set in config
1 Year Ago
Animated rig thing for making moving projectile FX.
1 Year Ago
v_usp: improve 2H_Deploy_Safety camera
1 Year Ago
Fix black borders on viewmodel ao when changing resolution and add thickness factor for back tracing
1 Year Ago
v_usp: don't blank out the left arm of fire additives if two-handed
1 Year Ago
merge from main
1 Year Ago
merge from industrial_lights_material_fix
1 Year Ago
merge from emoji_<_fix
1 Year Ago
v_usp: added different fire animations for two-handed
1 Year Ago
Add missing TF2 map icons
1 Year Ago
Polygon lib API changes
1 Year Ago
Support for more SVG shapes, API tweaks
1 Year Ago
Launcher firing sequence
1 Year Ago
New Outfit! - Scifi Trooper Armour A bunch of bits to adjust and add, plus some LODs and an overall pass of the skinning. But throwing this up to get the feels out for it. Will be making more coloured variations asap! https://files.facepunch.com/daniel/1b0411b1/Photoshop_sR6TZHxbuI.jpg https://files.facepunch.com/daniel/1b0411b1/sbox-dev_ktVxnsPGzZ.gif
1 Year Ago
v_usp: renamed all animations to be consistent with the naming scheme in Citizen ("1H/2H" goes first)
1 Year Ago
Set Lobby state where possible, when host is loading game, reflect that in the lobby UI Reduce air control again, and slide jump cooldown Make SelectedPackages a HashSet Move crosshair into a stylesheet - this razor fuckery would not work at all
1 Year Ago
Refactor matchmaking system to revolve around a cancellation token, can click matchmaking widget to cancel queue
1 Year Ago
Admin ability to unlink discord id
1 Year Ago
Updated F-15E Textures to Correct Scale
1 Year Ago
Added More detailed Engine Emissive for F-15E Stike Eagle