241,154 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
More backups
1 Year Ago
Backups
1 Year Ago
Merge AttackHelicopter -> airpatch_media
1 Year Ago
Initial simple implementation of boat drift-to-shore when nobody is around
1 Year Ago
Increase max heap size while building app
1 Year Ago
Again
1 Year Ago
More working files (6P atlases) Separated temps from finals.
1 Year Ago
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Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change
1 Year Ago
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1 Year Ago
9mm brass eject particle Steel grid correct surface Dead end road sign from core Concrete debris fix Corrugated blend Dynamic reflection on glossy concrete Grass mud blend wip Use new mud on asphalt blend
1 Year Ago
PanelTransform.Lerp will handle null for us, we don't need to do it inside BaseStyles.Lerp
1 Year Ago
merge from 6775
1 Year Ago
1 Year Ago
Pull Styles.FromLerp up to BaseStyles, auto-generate for all properties matching select types Add auto-generated BaseStyles.LerpProperty Update transition logic to use new auto-generated functions Handle box-shadow transitions / animations separately for now
1 Year Ago
Add math.CubicBezier & math.QuadraticBezier (#2002) Cubic/Quadratic bezier curve lerp
1 Year Ago
Plastic chair
1 Year Ago
Try again
1 Year Ago
Make sure CPipelineCacheManagerVulkan::PreShutdown() is called Vulkan: Stylistic code updates, make diffs easier Hammer: Remove legacy asset browser 👋
1 Year Ago
More actions updates
1 Year Ago
Update actions
1 Year Ago
Slight toolgun improvement (#2003) * Delete an unused variable * Use a variable
1 Year Ago
Fix 4 way blend on blendable
1 Year Ago
merge from main
1 Year Ago
Fix so it works when you are making straight connections with no points in between
1 Year Ago
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1 Year Ago
Added tutorial bear prefab.
1 Year Ago
PathFinder.GetBestRoamPosition can now take an anchor position instead of using current position. Updated calls to use their current position as anchor.
1 Year Ago
Add config doc to DB with cooldown for now. Cache DB collections instead of create new every read/write
1 Year Ago
Fix merge conflict
1 Year Ago
When disconnecting wires & industrial pipes it will resume the pipe from it's last position, allowing you to reconnect
1 Year Ago
merge from main
1 Year Ago
Fixed some industrial lights material being set to "Opaque" instead of "Transparent"
1 Year Ago
Screen-Space Reflections (#736)
1 Year Ago
concrete_rough_a adjustments & polish https://files.facepunch.com/jason/1b0311b1/sbox_w7v8uHVS9c.png
1 Year Ago
RenderTools::Draw don't reset the bound transform, but make sure it's set in CManagedRenderLayer before passing to UI.. Not great solution overall Revert "Fix AddBlitTextureToTargetLayer not blitting correctly if dimensions are different" This reverts commit 076e225cae9b15bffce9a6c45e37a4ec49cb89b4. Fixed AE_CL_PLAYSOUND anim events not playing for non-networked client-only entities Fix confusing comment Use margin for package selector modal so you can click out of it Merge branch 'master' into ssr
1 Year Ago
Animal navmesh prefab setup and generation for tutorial island. Initial navmesh settings, can tweak if needed when we have final island size.
1 Year Ago
homing missile launcher setup textures, materials and prefab removed blockout
1 Year Ago
Compiled water shader
1 Year Ago
Use old water for dynamic reflection's first release but convert it to material API to fix a bunch of issue and as forward looking to water2, iterate on water collision
1 Year Ago
Fixed building tier disappearing from radial menu when valid building skin is set
1 Year Ago
dirt_pile_01 vmdl LOD threshold adjustment
1 Year Ago
Use margin for package selector modal so you can click out of it
1 Year Ago
Use real info for ServerList, add OnServerSelected behavior
1 Year Ago
Fix confusing comment
1 Year Ago
Fixed AE_CL_PLAYSOUND anim events not playing for non-networked client-only entities
1 Year Ago
adjusted concrete_rough + damaged blends
1 Year Ago
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