241,163 Commits over 3,867 Days - 2.60cph!
Fix MapSelectionButton NRE
display recovery probability and time left on wounded screen
FriendCount only counts people playing the game
Add header to server list
Server List Update https://files.facepunch.com/tony/1b0211b1/sbox-dev_d4VsW1eTAR.jpg
Add Server List
Let people set the player count, server name
Don't try to inject razor file error locations unless we're the game
Create Game Modal
We don't need saved games in the default menu
Auto height the create game dialog
vulkan: more VK_EXT_extended_dynamic_state fixes
UI VertexInput should only have nInstanceID with D_MULTIVIEW_INSTANCING
VK_EXT_graphics_pipeline: validate pipeline descriptor sets before draw
Vulkan: Remove AMDBindVertexBuffersWorkaround (fixed in 2018)
RenderTools::Draw: Add BindTransformSlot for an identity transform ( In future this should probably be CSceneSystem::BindIdentityTransformAndInstanceIDBuffer )
CRenderContextVulkan::BindVertexBuffer - mark it as used
ShaderGraph: ObjectSpaceNormal node
ShaderGraph: TransformNormal node can now transform from object space
Update .gitignore
Remove limits when reading SteamHTTP response headers
Also supply non lowercase headers for those few that worked before
Also supply non lowercase headers for those few that worked before
added concrete_rough + damaged mat
Don't show the fallback logo as the server's logo on modals when the server has no logo set
ServerList Shrink refresh button
Add background color so it doesn't look off
Fix possible nre
Disable these, we don't want to download all that content in the menu
Update .sbproj
Remove limits when reading SteamHTTP response headers
tweaked sunglasses lens and lens_polarised albedos so that they are darker and more opaque
I'm not sure why this was compiling in game
Razor doesn't like this
Loading screen
Tweaked train tunnel materials that rely on the oil_rig_trims textures. Attempted to make them look like how they did originally before the texture changes
Added oil_rig_trims_alt_spec texture
Merge from global_networked_bases -> aux2
Obsolete Game.Menu.Friends, add Game.Menu.FriendCount
Add friends list modal w/ Game.Overlay.ShowFriendsList( options )
Server list + loading screen style
Welcome screen link tweaks: "Wiki" becomes "Getting Started", move to top
Fix error in AssignEntityPointers
Add Cloud.Asset (returns string path of cloud asset)
UI: Add support for keyframed box shadows - should probably take a look at changing this so that we have consistent property support between transitions and animations
Merge from global_networked_bases -> aux2
Update project
Fix stylesheet paths
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Update items and translations
Update auth implementation for nexus (was outdated)
Fix incorrect dependency versions
Fix nexus info not loading for server groups immediately
Show nexus zone name for zone servers instead of the server name
Show nexus logo image instead of individual server logos
Show nexus zone names instead of server hostnames when viewing a nexus zone's server
Don't put the server header image under the header bar anymore (might need a pass on this lewis)
Don't show all clan members on the clan overview screen
Only show the 'all clan members' button if the overview screen doesn't show all already
Styling work on the nexus side of the server switcher
Toggling notifications for a server will toggle the entire server group so it should be in sync with all the nexus servers
Automatically turn on notifications for all servers in the group when pairing a server in the app
Hide all the nexus zone servers if the current server isn't one of them
Tapping on the nexus will set the current server to the one the player is assigned to
Fix errors while pairing a nexus
Make tapping a clan notification switch to the clan tab for that server
Loading indicator for clan page instead of just claiming the player isn't in a clan until it loads
Show error message on clan page instead of saying there's no clan
Add a new 'not supported' error message for features the paired server doesn't support yet
Update translations and items
Enable clans in all builds
Version bump
Only enable clans in staging builds
Merge branch 'master' into release
Only enable clans in staging builds
Default game menu uses modal server list
Add server list modal, for those that don't want to implement their own
CSS: Flex shorthand support
vulkan: set primitive topology when using VK_EXT_extended_dynamic_state