241,406 Commits over 3,867 Days - 2.60cph!

1 Year Ago
1 Year Ago
Matched sonar blip colour to sonar sweep colour
1 Year Ago
Merge from save239
1 Year Ago
Phygun and gravgun end grab on entity pre cleanup
1 Year Ago
Tagged editor assets
1 Year Ago
Reinstated changes from 84010 and 84019
1 Year Ago
Glass from /core
1 Year Ago
Moved glass to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Fix NRE when grabbed object with physgun is removed
1 Year Ago
Merge Tugboat -> save239. Had to stomp 84010 and 84019 temporarily - will restore them in a moment.
1 Year Ago
Add CopyToStagingResource3D for when trying to get texture pixels of a 3d texture slice, CopyToStagingResource only works for 2d resources
1 Year Ago
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1 Year Ago
1 Year Ago
Update detail.vbsp Update gameinfo.txt Fixed a regression with properties library Revert Pull Request #1299 See garrysmod-issues/issues/5495 Do not use magic numbers for net.Read/WriteEntity
1 Year Ago
Proper way to do light indexed on ShadingModel Light API too Sanity checks, remove debug views and some minor adjustments for viewmodel shadows Remove last traits of g_flResolutionScale
1 Year Ago
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1 Year Ago
Limit networking of m_iGModPlayerFlags to useful bits Added func_friction to the FGD Minor change to net.lua Fixup toggle_duck in multiplayer Increase networked bits for player flags so HasGodMode is networked Entity:SetFriction affects players Also default to 1 on client. Also increase network bitcount to avoid prediction errors.
1 Year Ago
Wrote again to have single array to make job system happy Input: large unsorted NativeArray of every meshes Cull and sort them in the job system Render each mesh from a large compute buffer of the output Not rendering in exactly the right place but need to checkpoint
1 Year Ago
Tugboat gibs mesh
1 Year Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
1 Year Ago
Make EditorPreferencesWindow modal StartScreen settings button, opens editor prefs ToRelativeTimeString extensions for TimeSpan and DateTime (moved from PackageCard) Launchpad project card displays relative time string Project pinning SidebarButton Link and Clear types are classes
1 Year Ago
Fix exception when adding members to an org
1 Year Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
1 Year Ago
Fix thumbnail upload errors Can upload multiple screenshots at the same time
1 Year Ago
Compile fix
1 Year Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
1 Year Ago
Key award page
1 Year Ago
building02_stone_trim texture updates
1 Year Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
1 Year Ago
Added colliders and updated the LODs for the oiljack
1 Year Ago
added building02_stone_trim
1 Year Ago
Water droplet material is underwater masked.
1 Year Ago
Added water masking to Glass/GlassTransparent shader
1 Year Ago
Replace all materials not just first
1 Year Ago
Reorder leaderboard modes (#3) Default to global nearby (#3) Keep track of whether leaderboard mode has ever changed (#3) Make leaderboard mode button flash until first pressed (#3)
1 Year Ago
brick skin texture polish
1 Year Ago
Fix for submarine windows missing underwater effect
1 Year Ago
Fix some issues with skins when using placement models. Skin an item once not a bunch of times.
Tom
1 Year Ago
Zebra crossing and water tank
1 Year Ago
Use Facepunch.AssemblySchema nuget instead of including it in the project Catch all jsinterop errors
1 Year Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
1 Year Ago
Refactor using GameTask.WorkerThread() Small cleanup
1 Year Ago
Fancy switch button https://files.facepunch.com/alexguthrie/1b2711b1/sbox_CXvCYYRATC.mp4 Remove Window.IsOnTop, calling Window.SetModal does the same thing Rename switch to ToggleSwitch, move into Widgets/ StartScreen UI improvements, move custom widgets into partial class
1 Year Ago
Initial Commit Initial commit
1 Year Ago
Fixed tugboat radar flickering
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Merge from save239
1 Year Ago
tweaked wood door to match other doors bounds vertically
1 Year Ago
re-exported single wood door textures for higher quality
1 Year Ago
Try client sending to lobby owner.... add docs