241,408 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Vending machines on a tugboat will send a positional update via their map marker roughly every 30s
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Updated directory bundle tags
1 Year Ago
Removed old cine diversuit model
Leaderboard backup, run #4036
1 Year Ago
Merge from save239
1 Year Ago
Fixed dismounting a mountable deployed on a tugboat moving the player into the drivers cabin Solution: only let the parent vehicle override the dismount position if the player is dismounting from an actual declared mount point
1 Year Ago
Protobuf generation, fixes
1 Year Ago
Merge from tugboat/respawn (fixes sleeping bags on map not moving with boat when placed on a tugboat)
1 Year Ago
Merge from save239
1 Year Ago
Merge from save239/voicemail
1 Year Ago
Fixed RPC argument not using EntityId when telling the client to play an answering message, preventing the dialling player from leaving a message Moved voicemail audio system over to the IServerFileReceiver interface, regular cassette playback via recorder/boombox is unchanged
1 Year Ago
Fixed some errors when attempting to use an IO tool (wire.hose/pipe) on the tugboat Don't allow storage adaptors to be placed on containers parented to another entity (prevents tugboat placement)
1 Year Ago
Progress of rewriting MeshRenderers to use a single NativeArray for every mesh instead of a separate NativeArray for each type of mesh
1 Year Ago
Cherry picked 83953 => Fixed bullet wound decals not showing on player skin
1 Year Ago
Fixed SSS materials (e.g. skin) not receiving decals or layer mask
1 Year Ago
Fix invite codes working multiple times 🤦‍♂️
1 Year Ago
divingsuit viewmodel tweaks, made arms a lot thinne and fixed holes
1 Year Ago
Clean ups Reduce network size of m_iGModFlags to useful bits Double particle precache limit Network creation and map creation IDs of entities to client Clean ups
1 Year Ago
Cleaned up the tugboat props and tugboat props_alt textures / removed some unnecessary details Better UV mapping on the tugboat door frames Tweaked sonar emissive to match the other control panel
1 Year Ago
Obsolete WorldOnly, EntitiesOnly and WorldAndEntities, Add StaticOnly and DynamicOnly
1 Year Ago
Close hanging activity sooner Obsolete description Licensing options Clean up user section
1 Year Ago
Convert jobs to use NativeArray instead of List Add InstancedMeshFilter to workbenches & window embrasures
1 Year Ago
Update prop_static key-values in Hammer to be shorter (Visual Change) Increase network version Network Player:IsWorldClickingDisabled Remove "Bonus Challenge" stuff (Unused stuff that was networked) Clean ups GetDeploySpeed defaults to sv_defaultdeployspeed when no lua table Remove networking limits for player score and deaths Bump view model networking limitations Merge Pull Requests * Reduced net.Write/ReadEntity from 16 bits to 13 bits (Community Contribution) * Editable Entity editing now uses net.WriteEntity, not a 32bit unsigned integer (Community Contribution)
1 Year Ago
Entity Editing uses less bits per variable edit (#1982)
1 Year Ago
[Net] Reduced net.Write&Read Entity from 16 bits to 13 bits. (#1934)
1 Year Ago
Merge from save239
1 Year Ago
Blit cursor into in game recording when not in relative mouse mode
1 Year Ago
Cargo ship environment volume layer fix
1 Year Ago
Added water physics trigger to cargo ship (reusing existing environment volume)
1 Year Ago
Added environment volume to sewer branch (water physics issues)
1 Year Ago
Button.Clear (similar to Button.Primary) New start screen UI https://files.facepunch.com/alexguthrie/1b2611b1/sbox_uofPG8ktak.png
1 Year Ago
Display waves even on lowest ocean quality (gameplay advantage if we don't do this)
1 Year Ago
CodeGen
1 Year Ago
Added water.scaled_time convar (works similarly to UseScaledTime toggle on the old water)
1 Year Ago
Add water.scaled_time convar
1 Year Ago
Try to fix LODs disappearing when crossing barriers
1 Year Ago
Cherry picked 83928, 83939 => Fixed deferred decals darkening under certain weather/time conditions
1 Year Ago
More fixes to deferred decals indirect lighting
1 Year Ago
Merge from save239
1 Year Ago
Compile fix
1 Year Ago
Merge from save239
1 Year Ago
Disable LerpBetweenPointsBool batching toggle if entity is parented Disable OnSkinRefreshStart / OnSkinRefreshEnd batching toggle if entity is parented
1 Year Ago
TextureSdf: send path instead of resource ID for now 2D SDF quality preset tweaks Send more SDF updates per message Working on letting chunks process batches of updates in parallel
1 Year Ago
Skip stability check if entity has a parent (fixed doors on tugboat breaking due to lack of stability)
1 Year Ago
Fixed being unable to place doors on tugboat
1 Year Ago
Fixed a potential crash with particles
1 Year Ago
Actually allow deployment of autoturret on tugboat
1 Year Ago
AutoTurret is on when parent has engine on AutoTurret cannot be connected by wire if it has a parent
1 Year Ago
Move PreProcess after the prefab gets set to 0,0,0 to allow normal localToWorld