130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                ▆▉▆▍▇▊▋ ▉▉▉ ▊█▄▆▊▍▋▋▍▊▇▉▍▅▇▋█▌▋▉ ▉▆▅▄▋▍▇ ▍▌▉▍▊▌▅▉ ▇▅█▆▉██▋▉
▅▋▊▅
▉▊▅▍▋▄▍█▆▍▉ ▋▉▋▌█▋ ▋ ▋▌▊▄▉▄▉▅ ▄▅ █▉▌▄ ▆▆█▆ ▇▍ ▌▋▅▄
▄▅▍▉▄▋▉▇ ▌█▍▌ █▉▄▅
█▊▄▌▍▋ ▅▉█▆ ▇▊▄▋▌▍▋▉
* ▍▇▄▄▅ ▇▊▅▊█▄█▌ ▌▅▅▉ ▆▋▆▄▇▄▇▄▋ ▇▌ ▆▄▊▄▅▌▉▋▅▇
* █▊▆▌▄▋█▄ ███▌.▆▊▆█▉▊▆▋▄ █▍ ▋▍▊▌.▄▆▍▇█▄▅▌▄ ▄▆▆ ▇▌▍▇ ▍▇▇▋▄▋. ▋▇▍█▇ ▇▄▋▉▌ █▍█▋█▅▄▋▅ ▋▅█▆▇▍▌▄ ▄▍▇▉▌
▌▆▉▊█▄▊ ▌▋▇▉█ ▋██ ▅▌▌▇▉▊ ▆▊▆▅ ▉█▉▆▍▋ ▅▇ ▊▅▆▆▌▋▄▄▆ ▄▌▍▌ ▉██▌▆▅▄ ▍▅▉▊▆█▌ ▉▅▉▌▉▇▄▅▇▆
▍▄▅▇ █▇▅▌▇▇▍ ▄▅█▋ ▊▅█▉▉▉▍▇▌█▍▋▅▆▉▋█▅▅▌▅▍▋ █▋▇▋▌
▅▌█ ▍▅▅_▌▆▉▊▌▊▄▋ ▇▌▉▊▄▉▌▉▉▍ ▍▉▉▊ ▇▄▋ ▅▌▄▅▍ ▄ ▄▉▄▇▆ ▅▌▆ ▉▌█▊▌▌
▄▇ ▅▄▉ ▇▉▄▊▉ ▆▌▉ ▌▋▌▍▉▇▌▉▄▄ ▆▉ █▊ ▊█▊▅▄█▅▋▋ ▊▍ ▊▉█ ▍▍█▅▇▉▍
▉▋▌▌▇ ▄▇▍▇_▍█▅▊▍▉▍█'▅ ██▅▍▅▍▍▋▇▉ ▅▊▄▆ ▌▋▅ ▊▌▆▋█▋▋█
▊▉█▌▉ █▍▍ ▍▍▅▌▉▉▌ ▌▉▊▌ ▌▊▍ ▆▇▍▋▍▅▅█▍▋▇▉ ▉██▍ ▌▅▅▊:▄▆▋▌▊▄▍▇▅▋▍▍▋▋▆▅▍
▋█▌▋▉ ▍██▍ ▄▇█▊▌▋▊▍▌▄
▉▅▅▌▅ ▋▆▆▌█▋ ▌▅▇▄▄▊▇▌▉ ▆▇▇▊▄▉ ▍▉▍▅▇▋.▌▆▉▌▊▊▋▄▆▋
▊▄▆▅▅ ▄▊▋▄ ▇▅▇▋▆▋█▋
* ▉▋▊▇▊ ▅▍▍▍.▋▅█
* ▄▉▌▆▉ ▋▇█▌█▍ ▍▅ ▅▍▊▉█ ▇▅▅▌▅▆▉▇ ▍▌▆▆▆ ▇█▆▄▋▆ ▄▆ ▉▇▄▍▅.▌▋▅█▅
▇███▄▆ ▆▇▊
▋▅▋█▆ ▊▅▉▉▌▅▅ █▉▆▋▋▅▌▄▇▌▅▉
▋▌▋▌▌ ▇▄▋█ ▉▇▄▌▌▌▆▍
* ▆▆▆▇▍▌▍▅▊▇▅▇▇ ▆▌▄▆▋▇▌ ▇▋▆ ▌▇▋▌▅▆▍▍▇▉▄ ▄▊ ▍▅▋▍▌▊▅▍▍█▅
▇█▄▊ ▄██▊▉ ▍▇▄
▅▄▋▍▋▇:▋▋▆▆▆▄▄▄ ▇▄▋▉▆▍▌▊▉▋ ▆▇ ▌▌▅ ██▊▉▄▉▍▅▊
█▉▅▊ ▌▄▅▍▉▄ ▄█ ▍▄▋█▅▉▉▍▋ █▉▌▊▌▋▊▉▄▉ █▍▄ ▄▊▋▆ ▌█▉▆▌▌▌▋██ ▌▄▍▄▇▅▍ ▄▄▆ ▄▄▇▉ ▇▉ █▊█ ▌▍▅▊▍▋▄██ ▊▊▄▌, ▇▆▋█▅▉▄ ▋▅ ▄▉█▅▋▄▄▌.
▆▇▅▆.▉█▋▇▍▇▇▋ ██▇▆▅▊▄▌▌▇ ▍▉ ▋▋▍▉▅▋▍▍█
▉▇▇▌ ▊▋▌▍▄▅ ▅▋ ▄▊▊▆▆▄▄▄▅ ▍▍▇▉▉▌▉▆▆▆.
▇▇▆▌▄ ▄▇▉▍ ▆▌▌▆▋▌▊: ▅▇▇▍▋▌▍▆ ▉█▍▆▄.▍▇▋▌
▍▌█▋▋ ▉▆▍▉▅▋▇▅
!▊▉▋▍▊ ▅▌▆██▇▄ ▆▊▄▄ █▍▍▅▍▆▍▇
! ▌▇▋▅ ▄▅▋▆▍ █▋█▉▅▆▅ ▌▊█▇ ▅▋█▌▆▌▅▆
▌▅▆▇▊ ▇▄▇▇ ▋▆▇▋▅▅▌
* ▍▊▉▆▊ "▌▆▆▌▊▆▅▌▍▌▅▄"/█▇▋▅▇▋ ▅▄▍▋ ▄▇▅ ▉▍▉▊▍ ▉▇▌▊ ▍▍▍▉_▄▅▍▉ █▌▄▆▇▋█▋
▉▌ ▇▅▋ ▄▆▍▊▄▆▉▆ ▄▆▌▆▌▇▌▅▌▋ ▄▅▇▆▅▇▍ ▆▆▅▌█ ▋▍▋▍▍▊▄▌▍▌ (█▇█▉▅▍█)
▇▊▊▊▄ ▇▄▇▋▄▉▋ ▋▄ █▇▉▉▍▉▍█ ▅▄▄▌▅▋▍
▌▉▅▍▌ ▌▉▆▋▋▉.▊▉▅ ▊█▅▅▋▍▄ ▌▄ ▆█▉▌ █▉ ▊▅▅▇ ▇▍▉█▋ ▍▅
▍▄▋▋ ▇▌_▇▇█▉_▍▊█▋ ▍▍█ ▌█_▆▍▄▊_▅▊█▇▅▅▅▄▇
▆▉▄▍▄▇▍ ▊▅▉▄ ▍▋▉▋▊▇▍ ▄▉▆▋ ▆▌█▊▅▍'█▅ ▅▇▉▉▇ ▌▊▄▍ ▄▍▌▄█▄▋
█▄▊▋▋ ▆▄█▄▉ ▇▅▉
█▆▄▅ ▄▇▊█▅ ▅▍▍▇▄▍▊ █▊▋▌▋ ▅▄▆
▋▇▍▆▅▉▌ ██▉█▌▍▊▄▅▇▆:▇▌▋▌█() ▅▅▋ ▉▌▊▆▌▆▆▋█▊▇:▇▇▉▆█()
█▌▉▅▋ ▋▊▊ ▉█▌▅█▍▍▌▅▇▍. ▄▌▅▋ ▆▊▅▅▇▋▄▌▋ ▊▆▇▊ ▊▄▄▌▅▍▋▇ █▄▆, ▉▋ ▉▅▄▉▆▊▆▅ ▇█ ▉▉▆▌█ ▉▄▉▅ ▉▇.
▆▅▇▅▌▌█▇ + ▌▉▌ ▊▊▆▌▌▅▇▊ ▄▉▆▉█▆▍▅▆
▌▇▉▅▍█▆ ▄▊██▋▌▋▉ ▍▋▍▊ ▉▊▊▌▅▉▉▋▍ ▊▌▍ ▍▋ ▅▉█▄▋▊ ▅▄▋▅▋ ▍▍▆▋▋▉
▊▆▆ ▉▊▅█▇▉█ ▊▇█_▌▉█▍▋▆▄▌▍▇▉ ▉▌ █▅▅ (▉▇▄▅ ▄▅)
▊▋▆ ▉█▍ ▋▅▅▉▊▇ ▇▆█▍█ ▉▋▋▋▍▋ ▍▋ ▊ ▇▅▄▅▉▅▇▊▌
▋▋▆▌▄ ▅▌▅:▍▌█▅▌▋▊▌▉█▇█ ▋▄▆ ▋▋▉:▉▅▄▍▉▄▋█▋▅▆▊▋▉▌▋▋▄ ▇▉▉ █▇ ▇▄▋▄
▅▄▋ ▉█▄█/▊▊▅▄▇█▇ █▄█▉▌▋▋ ▉▄▆ ▅█▆▄▄ ▋▊▍▌▄▉ ▇▍ ▊▌▊
▆▍▆: ▉▋▋ ▌▅▅█▌▌▅ ▄▆▊▄█▇▄▋▇▉▌ █▄▉█
▌▄▄▌▋ ▆█▋:▇█▉█▉▅▍▊▍▌▋▌▋▍▇█▆ ▋▌▌ █▇▄:▊▅█▇▄▇▄▄▍▉▉▆▉ ▍▍▉ ▊█ ▌▍▊▆▋
▋▌▊ ▉▉▍▇▉▆▍▇▍ ▆▄▌▍▆▌▋▌▆▅ ▋▋▉▇▆▆ █▊██ ▇▇▋█▇▌█
▅▉▍▆▆▆ ▄▊█▌ ▉▉▄▌▇▉▉
* ▅▌▄▆▋ ▅▅▊▉ ▍▉▍▇▇ ▉█▇▊▆▆/▌█▉ ▉▋▌▇▍ ▄▇ ▉▍▌ ▆▆█ ▌▆ ▇ █▌▊▋▇ █▋▄█
▍▅▋ ▆▅▆▊▋▇██▍▋▅▊▆▇▉▄▅:▅▄▊▄▆▌ █▆▋ ▆▄▍▋▍ ▍▌▉▇▌ ▊▉▉▅▇▌
█▊▊▄█▍ ▍▋▍▇_▌▉▊▍▆▋█▄ ▄▇ █▆▌ ▆▋▊▍▊▇▉▉▍▆▆ ▌▆▋ ▆▆▆ ▅▆▋▊▄▇▍ ▇▊▍▅▉▄
▄▇▆▋█ ▇▋▍▆▇▇▋▍▆-█▅▍▍▅▋/▋▆▆█▆▅/▇▋▊▍
▇█▄▌▆ ▍▊█▇ ▍▉▆▌▌▇
* ▌▅▅█▆▊▍▍ ▋▇▋▄.▋▉▇
▍▍▇▇▍ ▍▊▄▍██ ▉▊▆▅██▇▄▇▍▅ ▇▇ ▇█▉▆_▉█▌▌▌▄▍▊ ▍▉▌█▆▄▆ ▍▋▅▇▊
▊▌▇▋▊ ▆▇▌▊ ▄▍▉▇▇▉ █▊▉▊▊
* ▇▉▉▌█ ▊▄▌▍▇▊▆ ▄▌▊▋▅▅▆▊▊▄ ▍▌▉▇ ▄▌▉▋▇ ▅█▋ ▆▄▆█ ▆▄▅█▌ ▇█▋▉█ ▊▋▇█▇▄▍▆ ▉ ▋▇▅▉
* ▅▇▆▍█ ▋▇▉ ▉▉▊▍▆▉ ▅ ▅▊█▋▌ ▉▆▋█▌▌█ ▋▄▉█ ▅▄█▍▅▊ ▇▍ ▄▅▍▅ ▆▊▉▄█ ▌▄▌▆▉ ▇▍▍▉▌ ▄▊▆ ▉▉▄▄█▌
* ▋▉▍▉▆ █▋▊▊▄▉▋ ▆▋▍▌▍▊▆ ▊▋ ▉▍▉▌ ▇▇▋▊▇▄▆ ▆▋▇▍▌▉ ▊▋▌ ▋▆▌▄▄▋ ▌▇▊▊█▋▌ ▅▆▊█▊▍ ▅▄▍ ▇▄▇▉▉█ ▄▄▇▍▉▋▍▇▄
█▋▉██ ▍▋▊ █▇▊▅▆█ ▌▊▊▌ ▋▌▌▋▉▆ █▆▊▆█▆▄ ▅▍ ▉▍▍ ▇▊▉▄▊█ ▍▅▍▆▋▉▉▇▍
▍▅█▆ ▋▅▇▍▅▆█ ▅▅▆█ ▅▋ ▉▍▇▍▆▋ ▆█▌█▇▅█▅. ▋▅▇▄▄ █▇▅▋▄▊▇ ▋▅▆▋▍█▅ ▄▄▉▍▍ ▋▇▆▋ ▍▋▄▌▋ ▅▋▄▋ ▅█▋▇▇▆▇ ▆▌▄▄▆▄ ▉▌▄ ▇▄▅▅█ ▇▊▆▊▆▍
▍▌▊▉█▅▍▋ ▄▇▋▋ ▇▊▊▍▇/▆▉▌▆▅ ▋▇▅▊▌▇▌ ▋█▋▄▆ ▇█▅▉▉▄ ▅▋ ▋▊▊▆▌ ▉▋█▇▄▄█ ▋▋▅▆▇▌
▆▉▍ ▇▍▄ "▋▄▆▆▋ ▌▊▉▊▉ █▄▋▌▋▇▊ ▇██▊" ▉▉▉▇▌ ▅▋▋▉ ▋█ ▋▊▉▌▆█
▊██▉ ▋▅▇▄▉▉▄ ▍▍▉▌ ▉▇ ▅█▋▍ ▌▋▌▋▅▋ ▍▇▅ ▇▍▅▆▋▍. ▍▅▋▇ ▆▆▇▉▋▌▊ ▆▉▆ "▆▇▇ ▉▉▋▋▉▌▊█" █▋▇▆▄▌▋▌ ▍▉▅ █▄█▊▉▅▄
▍█▉ ▇▄▌▍ ▊▉▊▍▅▇▇▅▍▌▉ ▍▇▊▄▍ █ ▊▊▄▍▆▄▌ ▅▊▉▍ ▅▍▄▊_▉▆█▆▄▌_▋▅▌▆
▅▊▅▊▋ ▇▌▉_▅▋█▋▄▇▉ ▌▌▉▌ █▍▄▋▌▇▅ ▆▌▌_▉▍▉▆▊▅▇ ▋▉▌▅▄▉▌ ▇▆ ▋▆▄▊▆ ▍▅
▆█ ▇▅▌ ▆▆▊▅▄ ▊▉▋▌▉▇▆▅▄ "▆▋▋▇▇▆'█ ▊▊▌▅ ▅▊▉▋▆▋ ▇▍▉" █▇ ▆▍▍▍▆ ▉▇▆▌▌
▉▅▋██▄▍▍ █▊▊▋▍ "▍▍▍▍_▊▋▄▆" ▊▉▍█▋██▍▍ ▆▇▍▇▉▉▌ ▇▋ ▊▇▄▅▌ ▊█▄▄▍ ▇▉▋█▌▉▍
▉▋▍ ▋▊█_▄▉▇▆▋▉▇█/▄▊▌▄ ▊▆▉▋▆▍ ▋▇ ▉▉▇ █▌▅▌▊▍▄ ▇▄▄▍▄▊██/▊█▊█▇▌▍
█▆▆ █▌▉_▄▍▆▌█▅▍ █▊ ▊▋_▉▍▇▋▄▋▆▍▆ ▌▆▆▋▅▆█
▉█▍▊▆ ▅▉▇▄▋▄▉ █▉▍ ▄▌ ▍▍▇▉▅▇█▍ ▉▉▊▋▋▉▋▆▋▇▍ ▋▄███▄▊▆
▊▋█▋ "▌▆▇▋▆▌'▍ ▇▄█▊ ▋▉▌▊▇▆ ▇▇▋" ▅▄▇▌█▉ ▍▉▉▄▌▆▄▌▌ █
▇▋█ ▇ ▌▄▌▆▇▋▌▉█.▇▄▇█▋▉▌▍▉▇ ▋▍▇▌▄▊▇▊▊▄▅▍ ▉▌▍▍ ▅▅▄ ▉▊▊█▄
▆▄█▌▇ ▇▄▉▌▇▋█ █▆▌▊ ▍▅▆█▆▇ ▉▉ █▋▇▊▌▄▊.▄█▆▊ ▄▅▉ ▇▇▄▉▅
▅▄▉▉▍ ▆█▉ ▉█▍▌▌█▍█▉▍▇, ▊▋▊ ▊▍ ▅▊▌█ █▌▌█ ▊▅█.
█▍▆████ ▅▊▉: █▋▉▆▅▋▇▋▍█ █▇ ▉█▆█▍▅▋▉▉ (▅▋▄█ █▇▉▍▅▇▉)
▄▇▊▍▆▅▇▄▉: ▋▋▋▍▅▇ ▌▅▍▉▆█▄▄ ▇▍ ▉▋▊ █▋▌▋ ▅▍▆▅ ▋▇▆▋▌▊▍▋▇▄▅
▇▅█▇ ▍▊▄▄▍ ▇▆▍ ▋█▊ ▊▋▌▍ ▉▄▌▅▄▋, ▋▋█▌▅▆▄ ▍ ██▉▍█▌▅ ▅▌▇ ▌██▉▇▅▍ ▅▍▇ █▄▉▍▇▊▆▌▉▆▌ ▄▆▄▇▄▅▋
▇▄▌█▆ █▇ ▊▇▅█ ▆▌ ▍▇▊█▇▌▊ ▉▌▉▆▉
▉█▋▅▇▅▇ ▍▆▌▌ ▉▍▌▄ ▉▋▆▄█▆▇ ▍▋▊▉
▍▅▉▅▉ █▉▍:▊▄▉█▍▍▅▆▊▅█
▅██▋▄ ▌▉▉.▌▆▅▉▄
▉▌▆▅█▄▆ █▍▄▆ ▄▄▇▇▄▇ ▍▊▌▆▉▅█ ▇▉▇▄▌▋▊█ ▉█▌▅▋▍▌▊▌▄▅
▇▆ ▋▍█ ▆█▉▇ ▉▋▌ ▄▊▋▋▍▋▆ ▉▅█▋█▉█▅▇▇ ▅▄▍ ▅▇▋▆ ▉▉▌▌█▆▇ ▍▌▊▌ █▍▅▍ ▍▊█▄▍ ▉▆█▍
▄▅▅ ▅█▋▊ ▊▍▉ ▅▇▌█ ▅▌▅▋▊▍▊, ▋▇▅ ▅▄▆▋▇ ▌▊▆▄:▍ ▋▆▅
▅█▄▍ ▅▉█▄ ▉▅▆▇▅▌▋ ▊▉▇▆ ▌▍▍ █▉▍▇▄▌ ▌▆▍▊
▌▋▍▇ ▊▍█'▅ ▌▅ ▊▍▍▇▅▄▍▊▉ ▉██▅▅▄█▄ ▋█▉▅ ▆▅ ▊█▇▌ ▇▍▉▌▅ ▍▌▇
█▉ ▉▆▄ ▍▆▋▇▅ ▇▊▌▆▅▍▋/▋▇▍▇ ▌▇▌▋▅▉ ▊▄▋▇█ ▇▋ ▊▌█▉▇▉ ▍▉ ▌▉▅▋▄▅▋
▉▄▇ ▊▌▄ ▊▆▊█▍█ ▉▊▊▋▌▇.
▄▊▇▉ ▅▇▋▄▋▄▋ ▋▄▅█▌▉ ▊▄▌ █▋▄▉ ▋▅█▅█ ▍▆▋
* ▆█▄██▍▍ ▄▍▋▇▉█▌█▋ ▍▊▄▍▋ ▄▌ ▇▊▋▋▄▌▉▊▋▌▄ ▉▉▅ ▄█▉▋▍▍▊█
█▄▍▊▊ ▆▋▍▆▄▅▊ ▊▋▋▆▌▆▇ ▅▉▋█ ▇▌▊▍▆█▆▋ ▄▅▌ ▆▊▌▇▅▇ ▌▌▉▍▇▍█ ▆▊▇▌▋▉▉▍ ▊▊ ▉▌▄▆▉█▄▆▄█▋▉
▄██▄ ▄▆ ▊▆▉▍▍ ▆▋▉▅▇▄ ▉▉ ▍▊▄ ▆▉▅▄ ▆██.
▊▆█▊▊▉▍█▊▉▆ ▇▇▄▊ ▍▋ ▉▍▇▋▆▉▍ ▌▍▄▅▍
▍▍▍▅▋▌▊█▉▄ ▍▅▍▇▍ "▇▊▆▍ ▊▊▇▉▆▅▋█▊▉" ▌▋▉▋█▋▉
▆▅▉▆▍ █▆█.▄▅▌▍▊▊▅▊▄▉▇▊█▊▄▍█ ▍▍▋ ▇█▇ █▉ █▄▉ ▊▋▊▅▅▄▆ ▍▍█▄▌▋▄█
▆▅ ▅▅▉ ▅▊▋ ▍▉█.▅▉▋▇▇▅▊▉▄▆▌ ▅█ ▇█▄, ▄▍▌ ▄▄▆ ▍▅▆▇▆█▇ ▄▄▋▉▊▌▋▅▉▅ ▌▆▅▄▅▇ ▍▊▋▅▄ ▉▋ ▄▉█▍▉▊ - ▅▍▍▅▅▍ ▆▅▊▌▉▊ ▌█▌▍▋ ▌▆ ▌▋▆▋▉▆▇█▆▊▄_▅▍▅█
█▅▍▅ ▍▄▌▅▇ ▌▆▉▆▅▍ ▄▋▉▊ ▋▍▍▆▇▍▌ █▄▉▉▊▉▉▇▄▋▄_▊▍▅▍ ▉▌ ▌▇▋ ▄▇▆▉▇ - ▊▆█ ▉█▌▊▅▄▉ ▋▊▌▅ ▊▄▌ ▅▆▄▄ ▉█ ▋▇▄▇ ▍▅▌▅▌▍▆▄▆▄▋/▉▌▇█▍▊▅▌▄▋▋ ▋▆▆▄█▆▄ ▌▊▆█ █▊▍ ▆▇▍▊▊▅'▇ ▍▄▉▇▋ ▊▊ ▌▉█▄▊▆ █▉▍ ▋█▍▍█▇▉▅▇ ▋█▊ ▆▅▅▇▉▇▋ ▅▊▊▋▊▇ ▍▄▋▇▌ ▇▉ ▊█▆▆▊▅ ▍▉▉ █▄▄▅ ▄▊█ ▆▊▅▍ ▊▇▆.▄▋▇▊▉▆▋▋▉▇▍▄▋▍▍
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                Fix attachments not making sound when added to a weapon inside a backpack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added back highly simplified "Standard" and "StandardSpecular" overrides
 
                
                
                
                
                
             
         
        
            
            
            
                
                Further reduced variants on a variety of shaders; total now down to ~0.16MB from 3.10GB (after de-duplication, coming later)
 
                
                
                
                
                
             
         
        
            
            
            
                
                harbor_2 dock island + swing bridge prrof of concept
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                More work, still nothing working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt 2 at implementing the animation rigging package
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted description to reflect a limit on shelters.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Limit now responds to shelters being destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensured toast is always displayed
Streamlined and cleaned up conditional placement checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix backpacks not hiding the tank part of hazmat suits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensured limit supports empty shelter list from the beginning,
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wrapped items being deleted when opened inside backpack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix item right clicking into backpack after closing the backpack inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backpacks will despawn based on the most valuable item inside them
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▊▉▉ ▉▆▄█▅▆▆ ▄▋▇▌█▆█ ▌▊▉▋█▋▄█▊▉ ▉▄ ▆▊█▍▇▄▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> backpacks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed crafting mission step not working if a player crafts an item with a redirect skin (eg. concrete pickaxe)
 
                
                
                
                
                
             
         
        
            
            
            
                
                All access supplies mission stages are now mandatory
 
                
                
                
                
                
             
         
        
            
            
            
                
                ak47 - locomotion anims with reduced spine movement, applied to override controller
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed craft button highlight not updating after crafting an item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed opening full screen help info causing a soft lock in mission 2
Full screen help can now be closed with escape or by clicking the background
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▅▅▄▄▋▋ █▊ ▌▇▊▉▅ █▍▅▄█▍▍ ▌█▊▍▋▇▅ ▆█▌█▉▊▅ █▄▌▆▋▍▄▋▋▍ ▄▅ ▊▋▅▍▅ ▄▅▍▅ & ▊▉▄▇ █▉▅▆▄ ▍▄▍▍ ▍▍▇▋▋ 
▄▌▄ ▊▊▌▉▋▇▅ █▊██▊▍▋█▋▍ (\▇, \▇ & ▍▉▋▄▍▆▊) ▌▅▉ █▇▅▅▅ ▄▍▆▋▊▆▄ ▋▇ ▉▊▆▍▅█▊▌▇ ▊▍█▍▉▍▇ ▅▉▍▌ ▆▄▆▉▌▋ ▉█ ▅▊▄▌▋ █▉▇ ▄▊▊▋▍▉ "▍█▆▊▄▇▇█▉"
▋▅▍ `▄█▇▊_▅▇▍▅▋▊▊▄▋_█▄▊▇█` ▌▆▍▋▅▌▇ ▅▋ ▆▅▋▅▇▋ ▌█▅ ▍▇█▆▋▋▌ ▇▌▆▍▉▆▋▄▄▌ ▍▍▇▇▉▇▄▊▊ ▄▍█▆▆▌▄▍ ▊▍▄▊█▅ ▌▋▍▅▅▅▍ █▊ ▄▉▌ ▌▅▋▇▄█▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▅▆▉▍ ▊▉▍▋ ▆▆▆_▋▉▉_▉▆▋▆▆▄_▅
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Do not force nextbot/SNPC render group to opaque by default
Let the engine decide.
More Sandbox entity and tool clean ups
* Removed redundant calls to SetMoveType and SetSolid
Fixed certain sandbox tool entities not saving certain settings in duplications
Such as being frozen by the tool gun.
Consistency pass on Sandbox tools
Duplicator saves "Make Persistent" setting
Added ENT.WantsTranslucency and use it for sandbox entities
If set and ENT.RenderGroup is not, and the default calculated render group is opaque - switch render group to RENDERGROUP_BOTH
This works better than forcing RENDERGROUP_BOTH at all times - for example when you want to draw translucent/transparent effects when the entity's model is opaque and therefore the default render group is opaque and does not call ENT.DrawTranslucent
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Display HLTV client connect messages differently
Do not wait for SteamID validation for HLTV clients that will never come
Fix tags for HLTV servers, add extra hltv:1 tag
Hide HLTV servers from the server list
They can't be displayed properly side by side right now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensured new placed shelters are added to the limit
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▇▆▅▇ █▅▌▄▆ ▅▌▅▌▉ ▌▊▅█▊▄▋ ▆▊▆▍ ▉▅▄▊▅ ▋▋ ▋▆▌▇▉▍▋ ▉▌▊▉█ █ ▉▄▅▆▊█▅ ▊▉▍▄▉ ▌█▌▍ ▌ █▄█▄.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from io_budget_health
 
                
                
                
                
                
             
         
        
            
            
            
                
                ProcessInterferenceQueue null checks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▉▅█▆▉ ▍▇▌▉▋▅▊ ▇▌▋▇▍▊▇▄█. ▋▉▆▌▇ ▄▋▍▇ ▋▊ ▅▊▌▋▄▌ ▆██▋▇▅, ▇▍▅ ▍▋▋▅▊ ▆▌▋▌▉ ▅▇ ▆▌▊▍▅ ▄▉▉▋▍▄▇▄▇ ▌▊▋██▍▍▅, ▅▍▆▆▄█▆ ▌▄▅▌▉▄ ▊▌▋▅▅, ▌▇█▍▋ █▅ ▇▇▅▍, ▇▅▆█▄ ▊▊▋▍▍▅▆▌▍ ▍█ ▉▇▆▌▍ ▆▇▄▉▋▅▆▋▄ ▋▄▅▌▊▍▉▄ - ▍▍▅▄ ▅▅▋▅▉ ▄▌▍▉▍▅▇▍. ▅▌▅▌▇▉ █▍▌▆ ▄▅▍▇▍ ▌█▇▆▊ ▍▅▅▇ █▅▄ █▌▉▋▍▋ ▍▉▄▇▆ ▊█▊▅▆▌ ▊▍ ▉▋ ▌▄▄▊ ▍▋▄▍ ▊▌▇▅ █▄▄▇▉▅█▄ ▋▍ ▉▆▋▌▍▋▌▇ ▊▉ ▉▇ ▉▋█▄ ▍▍▌▉ ▇▉ ▌ █▍▊▄▌▆▉ ██▍▌▉▌.
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▍▊█▋█▉ ▌▄▆▆▉▊▋▍▌▆▅▆▉▍ ▋▌▌█▋▊▆▌ ▅▆▉▉▉█
 
                
                
                
                
                
             
         
        
            
            
            
                
                harbor_2 cargoship dock - clearing space for a longer dock alley
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made a slight change to how we handle the spine offset vector that's declared on weapons
Still not quite working the way we need it (particularly on the head bone), but it is an improvement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't give seasonal items to player when starting on tutorial (party hat/snowballs/etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactors
Set client weather when starting tutorial
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Removed the option to use extrapolation in my GenericLerp, it only seems to cause problems. This fixes some lerp jitter with server-side ragdolls.
- Keep running limbInterp tick until lerpToServerSimTime, if it's longer than 2s
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge GrenadeThrowFix -> main