198,704 Commits over 4,140 Days - 2.00cph!

2 Years Ago
divingsuit viewmodel tweaks, made arms a lot thinne and fixed holes
2 Years Ago
Clean ups Reduce network size of m_iGModFlags to useful bits Double particle precache limit Network creation and map creation IDs of entities to client Clean ups
2 Years Ago
Cleaned up the tugboat props and tugboat props_alt textures / removed some unnecessary details Better UV mapping on the tugboat door frames Tweaked sonar emissive to match the other control panel
2 Years Ago
Convert jobs to use NativeArray instead of List Add InstancedMeshFilter to workbenches & window embrasures
2 Years Ago
Update prop_static key-values in Hammer to be shorter (Visual Change) Increase network version Network Player:IsWorldClickingDisabled Remove "Bonus Challenge" stuff (Unused stuff that was networked) Clean ups GetDeploySpeed defaults to sv_defaultdeployspeed when no lua table Remove networking limits for player score and deaths Bump view model networking limitations Merge Pull Requests * Reduced net.Write/ReadEntity from 16 bits to 13 bits (Community Contribution) * Editable Entity editing now uses net.WriteEntity, not a 32bit unsigned integer (Community Contribution)
2 Years Ago
Merge from save239
2 Years Ago
Cargo ship environment volume layer fix
2 Years Ago
Added water physics trigger to cargo ship (reusing existing environment volume)
2 Years Ago
Added environment volume to sewer branch (water physics issues)
2 Years Ago
Display waves even on lowest ocean quality (gameplay advantage if we don't do this)
2 Years Ago
CodeGen
2 Years Ago
Added water.scaled_time convar (works similarly to UseScaledTime toggle on the old water)
2 Years Ago
Add water.scaled_time convar
2 Years Ago
Try to fix LODs disappearing when crossing barriers
2 Years Ago
Cherry picked 83928, 83939 => Fixed deferred decals darkening under certain weather/time conditions
2 Years Ago
More fixes to deferred decals indirect lighting
2 Years Ago
Merge from save239
2 Years Ago
Compile fix
2 Years Ago
Merge from save239
2 Years Ago
Disable LerpBetweenPointsBool batching toggle if entity is parented Disable OnSkinRefreshStart / OnSkinRefreshEnd batching toggle if entity is parented
2 Years Ago
Skip stability check if entity has a parent (fixed doors on tugboat breaking due to lack of stability)
2 Years Ago
Fixed being unable to place doors on tugboat
2 Years Ago
Fixed a potential crash with particles
2 Years Ago
Actually allow deployment of autoturret on tugboat
2 Years Ago
AutoTurret is on when parent has engine on AutoTurret cannot be connected by wire if it has a parent
2 Years Ago
Move PreProcess after the prefab gets set to 0,0,0 to allow normal localToWorld
2 Years Ago
Add `Transform.LocalPrefabToRoot()` extension method to calculate localToWorld regardless of prefab's world position Remove hack of setting prefabs to 0,0,0 before we PreProcessed them when isolating problems Ensure LODs are ordered when processing them
2 Years Ago
Fixed deferred decals darkening under certain weather/time conditions
2 Years Ago
Tugboat controls LOD setup Hull material tweaks
2 Years Ago
Marking several deployables as deployable on the tugboat: BBQ, bed, campfire, chair, fridge, furnace, storage boxes, locker, mixing table, repair bench, research table, rugs, shelves, guntrap, sleeping bag, sofa, table, workbenches, autoturret, flameturret
2 Years Ago
Fixed LODComponent.ToggleDynamic issues
2 Years Ago
Converted worldToLocal -> localToWorld
2 Years Ago
Cherry picked 83921 => Fixed running out of samplers in Rust/Standard shader
2 Years Ago
Tweaked player_preview shadow bias values
2 Years Ago
Fixed running out of samplers (16) when maxing out features and textures in Rust/Standard shader
2 Years Ago
Correctly mark all LODComponent as dynamic on parented entities
2 Years Ago
Cherry picked 83914 => Fixed shadow shader issue
2 Years Ago
Fixed above ground pool broken shader
2 Years Ago
With matricies but still the same broken positions!
2 Years Ago
Reapply missing animator changes for torch extinguish/ignite animations
2 Years Ago
Replacing per-socket setDeployableAsParent with per-entity ForceDeployableSetParent override (to support free deployment without sockets)
2 Years Ago
Fixed shader shadow issue
2 Years Ago
merge from /media_projects/2023_06/
2 Years Ago
server + client compile fix
2 Years Ago
merge from save239
2 Years Ago
ferry terminal loot pass
2 Years Ago
media_projects/2023_06
2 Years Ago
Cine diversuit mesh compression fix
2 Years Ago
Merge from save239
2 Years Ago
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