130,558 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                harbor_2 cargoship dock - clearing space for a longer dock alley
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made a slight change to how we handle the spine offset vector that's declared on weapons
Still not quite working the way we need it (particularly on the head bone), but it is an improvement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't give seasonal items to player when starting on tutorial (party hat/snowballs/etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactors
Set client weather when starting tutorial
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Removed the option to use extrapolation in my GenericLerp, it only seems to cause problems. This fixes some lerp jitter with server-side ragdolls.
- Keep running limbInterp tick until lerpToServerSimTime, if it's longer than 2s
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge GrenadeThrowFix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply a suitable amount of force on death to server-side ragdolls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player can no longer change quantities of item to be crafted until mid-way through tutorial
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed any orphaned tutorial videos/images after latest changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help
It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce RAGDOLL_PUSH_FORCE slightly to be safe
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Don't use 'vis' for pushing server-side ragdolls, we already have a ragdoll list
- Push rigidbodies that are closer to the bullet hit point more than ones that are further away
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added groundwork to limit how many shelters a person can have
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
 
                
                
                
                
                
             
         
        
            
            
            
                
                Activate inactive SS ragdolls when shot
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Stripped more variants on Cliff and Decal sets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean up pass on Sandbox Tools
Cleanup pass over sandbox ents
Added NPC:AdvancePath
Added net.Abort
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shelter ~
Made it easier to place
Fixed grass displacement not working on some terrains
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. exported hunting bow wip animations and populated bow override controller with the new anims. Also set up holster position on hunting bow entity prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed crashes due to dangling CSoundPatch pointers
Hide "Couldn't load shader dll" behind developer 1
Fix 2 community.properties translations that had typos
Fixed crashes when trying to navmesh.Load too early
Still not recommended, but it will work now.
Updated TTT: Transition to SteamID64 (Pull Request)
Faceposer: better handling of too many flex controllers
When model has too many flexes, display a message and disable non functioning sliders
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed macOS terrain texture error on potato quality
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Probably fixed "room_type" ConVarRef warning on linux SRCDS startup
Remove even more useless files from linux SRCDS
Fix nav_generate/edit trying to use unknown commands/convars
Run nav_analyze on gm_construct navmesh
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated mural texture
trees prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disallow some SetNW/GetNW methods being usable on NULLs without errors
Rip out "Setup Steam Install Path" stuff that is unused
Less console spam in vbsp output and others. Also touches how "low violence" settings are handled
Fix vbsp complaining about a missing cvar gmod_unload_test
Fixed npc_strider code causing mat_dxlevel warning on start up
Try not shipping useless client files with Linux SRCDS
Do not print pointless "Couldn't load shader dll" on linux srcds
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                tweaks to terrain trigger volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                vm_boneknife & stake throw release fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from io_budget_health
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from skinning_knife_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from RagdollEyeClipFix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix leaking entity list in UpdateNearbyTurrets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased the force from 1 to 1.5 - I'm sure it was intentionally tuned to be very low, but 1.0 was, most of the time, imparting no visible force at all.