198,689 Commits over 4,140 Days - 2.00cph!

2 Years Ago
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component) Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
2 Years Ago
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
2 Years Ago
Added tugboat gibs, although gib behaviour is currently insane
2 Years Ago
2 Years Ago
Matched sonar blip colour to sonar sweep colour
2 Years Ago
Merge from save239
2 Years Ago
Reinstated changes from 84010 and 84019
2 Years Ago
Merge Tugboat -> save239. Had to stomp 84010 and 84019 temporarily - will restore them in a moment.
2 Years Ago
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2 Years Ago
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2 Years Ago
Limit networking of m_iGModPlayerFlags to useful bits Added func_friction to the FGD Minor change to net.lua Fixup toggle_duck in multiplayer Increase networked bits for player flags so HasGodMode is networked Entity:SetFriction affects players Also default to 1 on client. Also increase network bitcount to avoid prediction errors.
2 Years Ago
Wrote again to have single array to make job system happy Input: large unsorted NativeArray of every meshes Cull and sort them in the job system Render each mesh from a large compute buffer of the output Not rendering in exactly the right place but need to checkpoint
2 Years Ago
Tugboat gibs mesh
2 Years Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
2 Years Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
2 Years Ago
Compile fix
2 Years Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
2 Years Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
2 Years Ago
Added colliders and updated the LODs for the oiljack
2 Years Ago
Water droplet material is underwater masked.
2 Years Ago
Added water masking to Glass/GlassTransparent shader
2 Years Ago
Replace all materials not just first
2 Years Ago
brick skin texture polish
2 Years Ago
Fix for submarine windows missing underwater effect
2 Years Ago
Fix some issues with skins when using placement models. Skin an item once not a bunch of times.
Tom
2 Years Ago
Zebra crossing and water tank
2 Years Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
2 Years Ago
Fixed tugboat radar flickering
2 Years Ago
Merge from media_projects/2023_06
2 Years Ago
Merge from save239
2 Years Ago
tweaked wood door to match other doors bounds vertically
2 Years Ago
re-exported single wood door textures for higher quality
2 Years Ago
Water drink prompt tweaks
2 Years Ago
Fixed snowing underwater.
2 Years Ago
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality) Fixed fallback normals not being applied to lakes / swamps
2 Years Ago
custom shadow proxies for brick wall meshes
2 Years Ago
Fixed moonpool water issues
2 Years Ago
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
2 Years Ago
Underwater fog slightly darker.
2 Years Ago
Nudged water SSS down a little. Fixed beaufort level 5 water accidentally being brighter than the others.
2 Years Ago
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
2 Years Ago
Merge from main
2 Years Ago
save file, debug
2 Years Ago
merge from save239 - Staging wipe
2 Years Ago
network++
2 Years Ago
terrain heightmap regression (add to heightmap scripts)
2 Years Ago
Cherry picked 83990 => Fixed minicopter fuel gauge shader much more opaque now
2 Years Ago
Fixed shading on transparent materials
2 Years Ago
disabled burst cloth on vm diver ak
2 Years Ago
Fixed being unable to place wooden ladder on cargo ship