241,509 Commits over 3,867 Days - 2.60cph!
Move components into sub-folders, move enums out into their own files
Helper method for prefab enumeration
Cleanup
Auto propagate RunGameEvents
Use events to show crafting bench UI
Fix NRE when trying to drop blank inventory slot
Split dropping and removing logic
Basic crafting logic, rename Items to Storage
Can't run SetWinners again if State != Active
Add Minigame.State, Minigame.Participants - fixed failing to account for spectating players in Tag
Basic tv expressions for Tag
Create PlayerStateComponent, add IsImportant, use that to add more status effects to player markers, use it in Tag
Refactor game flow, add very simple state control, track minigame winners
Network current minigame properly, wtf did I write this for
WIP popup autocomplete window when typing emoji
Add a bunch of spawnpoints https://files.facepunch.com/devultj/1b1211b1/sbox-dev_WXKqYe8T6y.jpg
Update map, remove *.vpk from gitignore, add built map to repo
Merge from hackweek-chat-emoji
Reorderable emoji list
Fixed worried incorrect hookup
Fixed skin tone changes being automatically applied on emoji's with no skin tone options
Added materials
concrete_polished + plywood_panels_painted mats and blends
Merge vertices in PolygonMesh
Moved spawn offset down by 30 units
Add UI for game state
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Allow rendering only sights, increase red dot default brightness, let iridescence absorb albedo
Fixed some annoying flow issues. Clear up minigame objects properly
adjusted oil_drum_explosive albedo
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Prefabbed changes (some bugs remain)
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Add a timeout_scale convar as a multiplier for the state timeout times (default 1, setting it to 2 will double it, etc)
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SceneSunLight transform sets the correct direction now
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Added model for game board based on AI generated image, thanks Taylor for teaching me stuff :D move the camera a bit with the mouse
Updated building test (prop details)
Add red dot scope shader https://i.imgur.com/e2uQIMT.mp4
Just use a transform silly!!
add Item.IsActive prop
Trim unused inputs
Interacting uses RMB, ignores buildzone tag
Crafting Recipe Library
UI cleanup
Memory amount debug
Skip trace data on non lod0 meshes
Fixes
Cleanup
Fixed card fronts not working (turn batch off for SceneObject). Board blender stub