198,724 Commits over 4,140 Days - 2.00cph!

2 Years Ago
Rewrote the code that determines what conditional model(s) to show based on grade, skin & modelState Fixed prefabs that are no longer SingletonComponents
2 Years Ago
merge from save239
2 Years Ago
network++
2 Years Ago
merge from diversuit
2 Years Ago
merge from water5_final
2 Years Ago
Clean up `InstancedMeshConverter` and register `InstancedPrefabConfig` out of `PrefabPreProcess` as well
2 Years Ago
Implemented skeleton of a job based frustum culling & lod culling system
2 Years Ago
Properly extract building grades & conditional models via PrefabPreProcess into code based configs
2 Years Ago
abyss helmet version 2, textures, material, added to prefab with randomiser script set up. needs a bit more work on the skinning
2 Years Ago
tugboat sounds (WIP but mostly there)
2 Years Ago
Fixed ServerProjectile NRE when hitting water
2 Years Ago
Update all building block prefabs with InstancedMeshFilter
2 Years Ago
Fixed subsurface falloff gradiation between beaufort states
2 Years Ago
Water & beaufort parameters. (Waves unchanged)
2 Years Ago
Merge from save239
2 Years Ago
Fixed WaterLevel ignoring water volumes and reverted fishing pole and water sockets to use WaterLevel
2 Years Ago
Tool to auto convert all building blocks with one button click (and 30 minutes of waiting as unity saves them one by one)
2 Years Ago
Projectile fixes (things I broke in 83834)
2 Years Ago
Update editor tool to convert prefabs to InstancedMeshFilter
2 Years Ago
Tugboat control panel LODs and sonar emissive
2 Years Ago
Beginning of massive refactor to support all entities & all types of world prefabs
2 Years Ago
Ocean refraction tweaks +caustics adjustments to match.
2 Years Ago
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
2 Years Ago
code cleanup
2 Years Ago
underwater.prefab iteration & fixed time scaling issue
2 Years Ago
Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping
2 Years Ago
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2 Years Ago
▋▍▋▌▋▋▋▋▋ ▉▄▍▉ ▄▌▋ █▇▌▇▋▌
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▋▇▇ ▇▌▄▌ ▋▉▌▉▇▅▄ ██▊▅▌▊ !█▇▋ █▆▄▍█▋▆ ▍▋▇▍▅▍
2 Years Ago
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2 Years Ago
▋▋▍▍▍▆▄ ▋▆▄ ▄▌▋
2 Years Ago
add randomization to diver suit
2 Years Ago
▊▆▉▉▄ ▉▅▋▄▇ ▊▆▇▍▊▍▍▊ ▋▄▍▇▄▄▍ █▉▍ ▊▄█▊
2 Years Ago
Fixed a race conditiony Lua error in properties.lua Fixed certain "Entity Get Count of X" functions returning nil * GetNumPoseParameters * GetBoneCount - used to return -1, now returns 0 * GetHitBoxGroupCount * GetHitBoxCount * GetBodygroupCount Return empty string on failure: * GetPoseParameterName * GetSequenceName * GetSequenceActivityName Minor cleanup More Entity no nil returns treatments Return 0 on failure: * GetSkin * GetSequence * GetNumBodyGroups * GetSequenceGroundSpeed * GetSequenceMoveDist * GetModelContents * GetLayerDuration * GetLayerWeight * GetPlaybackRate - returns 1 on failure * GetBoneName - returns __INVALIDBONE__ * GetSequenceActivity - returns -1 * GetSequenceVelocity - vector_origin * GetLayerPlaybackRate - returns 1 Adjustments to singleplayer clientside lua file stuff Hopefully fixes issues people are having Do not fallback PHONGBOOST and PHONGFRESNELRANGES Causes unexpected issues with existing content
2 Years Ago
Cherry picked 83847 => Fixed Lake and Swamp shading and refraction
2 Years Ago
Fixed Lake and Swamp shading and refraction
2 Years Ago
Bone retargeted breathing FX out of the back area when underwater
2 Years Ago
merge from save239
2 Years Ago
diversuit -> save239
2 Years Ago
▌▇█▋ ▅▅▆▆█▉▄▅
2 Years Ago
Cherry picked 83841 => Fixed water mask
2 Years Ago
Fixed water mask
2 Years Ago
Added and Setup Smoke Detector Prefabs
2 Years Ago
Show instanced renderers, meshes, triangles & verticies drawn per frame with `perf 7`
2 Years Ago
Changed `global_networking` to a startup parameter that enabled/disables instanced rendering completely
2 Years Ago
Cherry picked 83836 => Shader compile error fix
2 Years Ago
Shader compile error fix (related to 83832)
2 Years Ago
Fixed GamePhysics queries not handling WaterCollision triggers
2 Years Ago
Fixed several underwater projectile issues (speargun)
2 Years Ago
Cherry picked: 83782 Fixed bug breaking cloth fuzz and parallax mapping 83793 Additional fix for bug fuzz and parallax 83830 Fixed spray can free paint decals 83831 Fixed decal layer masking to always default layer1 for default/legacy shaders 83832 Fixed Rustige eggs shader issues