198,704 Commits over 4,140 Days - 2.00cph!

2 Years Ago
custom shadow proxies for brick wall meshes
2 Years Ago
Fixed moonpool water issues
2 Years Ago
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
2 Years Ago
Underwater fog slightly darker.
2 Years Ago
Nudged water SSS down a little. Fixed beaufort level 5 water accidentally being brighter than the others.
2 Years Ago
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
2 Years Ago
Merge from main
2 Years Ago
save file, debug
2 Years Ago
merge from save239 - Staging wipe
2 Years Ago
network++
2 Years Ago
terrain heightmap regression (add to heightmap scripts)
2 Years Ago
Cherry picked 83990 => Fixed minicopter fuel gauge shader much more opaque now
2 Years Ago
Fixed shading on transparent materials
2 Years Ago
disabled burst cloth on vm diver ak
2 Years Ago
Fixed being unable to place wooden ladder on cargo ship
2 Years Ago
Fixed MotorRowboat incorrectly implementing InitShared (without calling into parent version) Fixed door stacking on tugboat (guide still shows as blue, but door cannot be placed)
2 Years Ago
Merge from save239
2 Years Ago
ferry terminal S2P
2 Years Ago
road node adjustment
2 Years Ago
Fixed nested child deployables on tugboat
2 Years Ago
DecayEntity fix on tugboat deployables
2 Years Ago
StabilityEntity tweak on tugboat deployables
2 Years Ago
GroundWatch fix on tugboat deployables
2 Years Ago
ferry terminal S2P
2 Years Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
2 Years Ago
bunker rooms S2P
2 Years Ago
merge from save239
2 Years Ago
merge from caves_lighting_fix
2 Years Ago
merge from flashlight tweaks
2 Years Ago
updated wall lights prefabs used in underground train tunnels
2 Years Ago
Merge from save239
2 Years Ago
ferry terminal S2P
2 Years Ago
clamping fishing net textures
2 Years Ago
fixed animation type on type2 rope ladders
2 Years Ago
fixed wood paneling material in terminal after a merge broke it
2 Years Ago
Vending machines on a tugboat will send a positional update via their map marker roughly every 30s
2 Years Ago
Merge from media_projects/2023_06
2 Years Ago
Updated directory bundle tags
2 Years Ago
Removed old cine diversuit model
2 Years Ago
Merge from save239
2 Years Ago
Fixed dismounting a mountable deployed on a tugboat moving the player into the drivers cabin Solution: only let the parent vehicle override the dismount position if the player is dismounting from an actual declared mount point
2 Years Ago
Protobuf generation, fixes
2 Years Ago
Merge from tugboat/respawn (fixes sleeping bags on map not moving with boat when placed on a tugboat)
2 Years Ago
Merge from save239
2 Years Ago
Merge from save239/voicemail
2 Years Ago
Fixed RPC argument not using EntityId when telling the client to play an answering message, preventing the dialling player from leaving a message Moved voicemail audio system over to the IServerFileReceiver interface, regular cassette playback via recorder/boombox is unchanged
2 Years Ago
Fixed some errors when attempting to use an IO tool (wire.hose/pipe) on the tugboat Don't allow storage adaptors to be placed on containers parented to another entity (prevents tugboat placement)
2 Years Ago
Progress of rewriting MeshRenderers to use a single NativeArray for every mesh instead of a separate NativeArray for each type of mesh
2 Years Ago
Cherry picked 83953 => Fixed bullet wound decals not showing on player skin
2 Years Ago
Fixed SSS materials (e.g. skin) not receiving decals or layer mask