198,757 Commits over 4,140 Days - 2.00cph!
Projectile fixes (things I broke in 83834)
Update editor tool to convert prefabs to InstancedMeshFilter
Tugboat control panel LODs and sonar emissive
Beginning of massive refactor to support all entities & all types of world prefabs
Ocean refraction tweaks +caustics adjustments to match.
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
underwater.prefab iteration & fixed time scaling issue
Update FP.BurstCloth (stiffness and other fixes)
Crank up stiffness on diver ak to fix clipping
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add randomization to diver suit
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Fixed a race conditiony Lua error in properties.lua
Fixed certain "Entity Get Count of X" functions returning nil
* GetNumPoseParameters
* GetBoneCount - used to return -1, now returns 0
* GetHitBoxGroupCount
* GetHitBoxCount
* GetBodygroupCount
Return empty string on failure:
* GetPoseParameterName
* GetSequenceName
* GetSequenceActivityName
Minor cleanup
More Entity no nil returns treatments
Return 0 on failure:
* GetSkin
* GetSequence
* GetNumBodyGroups
* GetSequenceGroundSpeed
* GetSequenceMoveDist
* GetModelContents
* GetLayerDuration
* GetLayerWeight
* GetPlaybackRate - returns 1 on failure
* GetBoneName - returns __INVALIDBONE__
* GetSequenceActivity - returns -1
* GetSequenceVelocity - vector_origin
* GetLayerPlaybackRate - returns 1
Adjustments to singleplayer clientside lua file stuff
Hopefully fixes issues people are having
Do not fallback PHONGBOOST and PHONGFRESNELRANGES
Causes unexpected issues with existing content
Cherry picked
83847 => Fixed Lake and Swamp shading and refraction
Fixed Lake and Swamp shading and refraction
Bone retargeted breathing FX out of the back area when underwater
Cherry picked
83841 => Fixed water mask
Added and Setup Smoke Detector Prefabs
Show instanced renderers, meshes, triangles & verticies drawn per frame with `perf 7`
Changed `global_networking` to a startup parameter that enabled/disables instanced rendering completely
Cherry picked
83836 => Shader compile error fix
Shader compile error fix (related to 83832)
Fixed GamePhysics queries not handling WaterCollision triggers
Fixed several underwater projectile issues (speargun)
Cherry picked:
83782 Fixed bug breaking cloth fuzz and parallax mapping
83793 Additional fix for bug fuzz and parallax
83830 Fixed spray can free paint decals
83831 Fixed decal layer masking to always default layer1 for default/legacy shaders
83832 Fixed Rustige eggs shader issues
Fixed Rustige eggs shader issues
Fixed decal layer masking to always default layer1 for default/legacy shaders
Fixed spray can free paint decals
show correct skin on placement ghost model
merge from weapon racks main
Setup glock again after merge conflict
merge from main wip, keeps crashing Plastic if I do it all at once
Backups + directory change
Cherry-pick client compile fix
Merge PhysicsLayerRevamp -> save239
Fixed boat client compile bug
Merge PhysicsLayerRevamp -> Main