199,216 Commits over 4,140 Days - 2.00cph!

2 Years Ago
merge from ferry_terminal
2 Years Ago
merge from experimental
2 Years Ago
Merge from main/shader-improvements/merge
2 Years Ago
▇▇▆▅▄ ▋▅▆▍▆▅ (▍▉▉ █▅▅▍▅)
2 Years Ago
merge from main
2 Years Ago
More fixes
2 Years Ago
Fixed post-merge shader errors
2 Years Ago
Added new oiljack model
2 Years Ago
merge from research_bench_nre
2 Years Ago
merge from main
2 Years Ago
merge from analytics_held_items
2 Years Ago
Merge from water5_final
2 Years Ago
merge from ferry_terminal
2 Years Ago
Merge from main
2 Years Ago
Removed unused high res media textures
2 Years Ago
Parent merge
2 Years Ago
Hold pose anim discards
2 Years Ago
Add `InstancedRenderComponent` to manually configure renderers used for instanced rendering Keep automatic conversion for building blocks
2 Years Ago
▆██ ▇▌▅▄ ▋▉▆▆▌▍▉▊▆ ▋▆█ ▋▍█▇ ▅█▇▇▌▌ - ▊▍▍▉█ ▍▇▉▍
2 Years Ago
A corpse init order that works for both client and server-side ragdolls, but this is very weird and needs investigating further
2 Years Ago
WakeDisturbance iteration
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Merge from ferry_terminal
2 Years Ago
Rhib polish pass. Fixed water disturbance mask being all whack and massive.
2 Years Ago
Rigidbody setup fixes
2 Years Ago
█▆▋▄▌▉▅▅ ▆▆▅▆█
2 Years Ago
More boat conversions & FX simplifications.
2 Years Ago
Minor edit, don't need to use euler here
2 Years Ago
Pose data updates
2 Years Ago
Don't call SetupRigidBody if the corpse is the rigidbody
2 Years Ago
PlayerBonePositionData now supports loading bone position data from any specific point in any animation. Updated current data.
2 Years Ago
Send simple network updates when flags, building grade or conditional models (modelstate) changes
2 Years Ago
Add `global building block` field to baseEntity to manually mark entities for cut down global networking Set high walls & barricades as global
2 Years Ago
▄▇▋▋▌▄▅ ▅▋▌ ▇▊▊
2 Years Ago
██▊▅██ ▌▊▇▋▅▇ ▊▌▌▄█▅▉ ▊█▄▊ ▆▅▉▅▌ ▉▆█▍ ▌▊▄ ▌▇▋▊▍▍ .▍▇▍▌▉▇▊▄▇ █▌▍█▆▇ ▌█▍▍▆▄▅▄▇▆█▄.▌▍▊ ▋█▊ ▊█▋▊█▊▅▉▋▅▌▊▄ █▇▊▄▍▋▋▊ ▍▌▆▊▉▄ ▇▌▅▊▊ ▇▇▋ ▋▊▅▍▇▌▋▆▍▆▊▆▄ ▊▅▍▋▍ ▋▍▋▊_█▄▌▉▋▊_▊█▅▆_▊▊▉▄▌, ▍▇▍▌▊▌▄▍ ▇▄ ▋ ▋▆▍▋▊ ▇ ▄▅▆ ▄▅▌▄ ▅▊█▄█▉▇▅▅▄ ▋▉▋▅▄▋▇ ▅█ ▉▄▍▇▉█▉▆▊ ▇▋ ▋▌▉ ▌▊▄▇ ▄█ ▌▋▉ ▊▅▆▅▍▆▄ "▇▌▌▊▇▄.▆▆▍" ▊▍ ▇▊▋▇▆▌▍ ▌█▍█▇▋▊▋ █▇▆▇ ▆▊▄▊.▄▍▌▆▆▌ █▌███▉ ▄▋▆▌▇▅▄ ▋▄▍▉▅▄ ▉▉▌ ▍▉▇▇▆▄▋ ██ ▊▋▄ ▍▅▍▍▆ ▅▋▊▄ ▇▍▄▉▆▉▅█ ▋▆▋▇▊▌ ▌▄▅ ▆▍▄▌█▋█ ▄▌▍▍▉ ▌▌▋▌▌ ▊▊▇▋▍() ▉▊▍▊█▄▊, ▇▆▄ ▌▅▌▌▊▅ ▍▆▉▉█▊▅▌▌ ▇▍▉▋▆ (▆▋▇▆██▌▋▇ █▇█▊▌▊▋) ▍▍▆▊▋ ▇▋▆▉▌█▅ (▌▄▄▅_▉▄▌_▅▋▊█▅▆) ▅▍▅▅ ▍▍▆▅ ▅▇▄▆▅█ ▍▄▄▋ ▉▄▋ ▍▆█▆▍▉▄▉ ▍_▇█▅▇▉█▉▅▉▍▅▄▋▊ ▍▌█▊▍ ▅▋▌▌ ▅▉:▆▋ ▋▌▄▇▆▊▅▄▉▅ ▋▍██▍ ▅▊_▌▊▆▉▉▇█▍_▅▇▆█▊▍▌▇▋▌▆█ ▉▍█ ▉▊_▇▊▊▊█▊▌▊_▆▆▌▄▅▅█▉█▄▆▍ ▉▍▅▍▉▋ ▉▊▋▅▌▆▊▌ ▅▋▌ ▆ ▋▋▇▋▇ ▋▍▇▉▊▌ ▍▄▍▆▉▅ ▇█▋▅ ▊▅▆▍▅█▉▇▆ ▄▋▋▅▇█ ▉▋▉█▍▆ ▆▍▌▋▄▍ ▄▄▋▌▆ ▄▅▄ ▊▅▌▆▆▇▍ ▆▊▄▅▍▉ ▋▄▇▋▄▋▌ █▅ ▇▅▅▉▉▆▉▆▉ (▋▍▆▌▇▍▇▆▊ ▆▍▆▋▊▄▇▇▄█▄▅) ▆▆▊█▋ ▊▅▋▌▊▋███▍▇▌ ▊██ ▋▅▊█ ▍▊▉▄▅▅▅▅▅ ▇█ ▋▉█▉ ▇▅█▌▉▆▌▆▅▅▍▉ █▍▉ █▅▊▆█▅ ▄▅▉ ▊▉▊▆ ▅▄ ▆ ▌▇▄▄▆▆▆▄▅▄ ▇█▌ ▆▊▋ ▅▊ ▍▆▄ ▆▍█▆▄▍▆▄▊▉ ▅▄▍▅ ▅█▍▇▅ ▌▊ ▄█▌▊▆▇▍▋█▊▅▋. ▅▉▇▊▌▅ ▇▄▍▉█▅ ▇▍▅▉ ▇▆ ▆▌ ██▆▉ ▊▊▌/▊▆▇▅.▍▍▇ ▋▊▋▋ ▄▅▋▋ ▋█ ▍▊▆▆▅██
2 Years Ago
Limit singleplayer Lua file discovery to what AddCSLuaFile was called for This is a regression fix for no Lua clientside file limit in singleplayer. Remove unused code to do with lua/send.txt
2 Years Ago
initial vm diver ak setup
2 Years Ago
Revert "Fix a small visual glitch with DListView column layout" Default $PhongAlbedoBoost to 1 to avoid issues with existing assets
2 Years Ago
Merge from water5_final
2 Years Ago
Another attempt
2 Years Ago
Merge from water5_final
2 Years Ago
Unfucking ifdef mess (by making it even messier)
2 Years Ago
cherrypicking 83244
2 Years Ago
cherrypicking 83244
2 Years Ago
Merge from water5_final
2 Years Ago
Compile fixes when neither CLIENT nor SERVER is set
2 Years Ago
moved front of trailer up a bit so it doesn't clip lorry cab
2 Years Ago
Merge from water5_final
2 Years Ago
Ferry terminal S2P