199,239 Commits over 4,140 Days - 2.01cph!

2 Years Ago
More boat conversions & FX simplifications.
2 Years Ago
Minor edit, don't need to use euler here
2 Years Ago
Pose data updates
2 Years Ago
Don't call SetupRigidBody if the corpse is the rigidbody
2 Years Ago
PlayerBonePositionData now supports loading bone position data from any specific point in any animation. Updated current data.
2 Years Ago
Send simple network updates when flags, building grade or conditional models (modelstate) changes
2 Years Ago
Add `global building block` field to baseEntity to manually mark entities for cut down global networking Set high walls & barricades as global
2 Years Ago
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2 Years Ago
██▊▅██ ▌▊▇▋▅▇ ▊▌▌▄█▅▉ ▊█▄▊ ▆▅▉▅▌ ▉▆█▍ ▌▊▄ ▌▇▋▊▍▍ .▍▇▍▌▉▇▊▄▇ █▌▍█▆▇ ▌█▍▍▆▄▅▄▇▆█▄.▌▍▊ ▋█▊ ▊█▋▊█▊▅▉▋▅▌▊▄ █▇▊▄▍▋▋▊ ▍▌▆▊▉▄ ▇▌▅▊▊ ▇▇▋ ▋▊▅▍▇▌▋▆▍▆▊▆▄ ▊▅▍▋▍ ▋▍▋▊_█▄▌▉▋▊_▊█▅▆_▊▊▉▄▌, ▍▇▍▌▊▌▄▍ ▇▄ ▋ ▋▆▍▋▊ ▇ ▄▅▆ ▄▅▌▄ ▅▊█▄█▉▇▅▅▄ ▋▉▋▅▄▋▇ ▅█ ▉▄▍▇▉█▉▆▊ ▇▋ ▋▌▉ ▌▊▄▇ ▄█ ▌▋▉ ▊▅▆▅▍▆▄ "▇▌▌▊▇▄.▆▆▍" ▊▍ ▇▊▋▇▆▌▍ ▌█▍█▇▋▊▋ █▇▆▇ ▆▊▄▊.▄▍▌▆▆▌ █▌███▉ ▄▋▆▌▇▅▄ ▋▄▍▉▅▄ ▉▉▌ ▍▉▇▇▆▄▋ ██ ▊▋▄ ▍▅▍▍▆ ▅▋▊▄ ▇▍▄▉▆▉▅█ ▋▆▋▇▊▌ ▌▄▅ ▆▍▄▌█▋█ ▄▌▍▍▉ ▌▌▋▌▌ ▊▊▇▋▍() ▉▊▍▊█▄▊, ▇▆▄ ▌▅▌▌▊▅ ▍▆▉▉█▊▅▌▌ ▇▍▉▋▆ (▆▋▇▆██▌▋▇ █▇█▊▌▊▋) ▍▍▆▊▋ ▇▋▆▉▌█▅ (▌▄▄▅_▉▄▌_▅▋▊█▅▆) ▅▍▅▅ ▍▍▆▅ ▅▇▄▆▅█ ▍▄▄▋ ▉▄▋ ▍▆█▆▍▉▄▉ ▍_▇█▅▇▉█▉▅▉▍▅▄▋▊ ▍▌█▊▍ ▅▋▌▌ ▅▉:▆▋ ▋▌▄▇▆▊▅▄▉▅ ▋▍██▍ ▅▊_▌▊▆▉▉▇█▍_▅▇▆█▊▍▌▇▋▌▆█ ▉▍█ ▉▊_▇▊▊▊█▊▌▊_▆▆▌▄▅▅█▉█▄▆▍ ▉▍▅▍▉▋ ▉▊▋▅▌▆▊▌ ▅▋▌ ▆ ▋▋▇▋▇ ▋▍▇▉▊▌ ▍▄▍▆▉▅ ▇█▋▅ ▊▅▆▍▅█▉▇▆ ▄▋▋▅▇█ ▉▋▉█▍▆ ▆▍▌▋▄▍ ▄▄▋▌▆ ▄▅▄ ▊▅▌▆▆▇▍ ▆▊▄▅▍▉ ▋▄▇▋▄▋▌ █▅ ▇▅▅▉▉▆▉▆▉ (▋▍▆▌▇▍▇▆▊ ▆▍▆▋▊▄▇▇▄█▄▅) ▆▆▊█▋ ▊▅▋▌▊▋███▍▇▌ ▊██ ▋▅▊█ ▍▊▉▄▅▅▅▅▅ ▇█ ▋▉█▉ ▇▅█▌▉▆▌▆▅▅▍▉ █▍▉ █▅▊▆█▅ ▄▅▉ ▊▉▊▆ ▅▄ ▆ ▌▇▄▄▆▆▆▄▅▄ ▇█▌ ▆▊▋ ▅▊ ▍▆▄ ▆▍█▆▄▍▆▄▊▉ ▅▄▍▅ ▅█▍▇▅ ▌▊ ▄█▌▊▆▇▍▋█▊▅▋. ▅▉▇▊▌▅ ▇▄▍▉█▅ ▇▍▅▉ ▇▆ ▆▌ ██▆▉ ▊▊▌/▊▆▇▅.▍▍▇ ▋▊▋▋ ▄▅▋▋ ▋█ ▍▊▆▆▅██
2 Years Ago
Limit singleplayer Lua file discovery to what AddCSLuaFile was called for This is a regression fix for no Lua clientside file limit in singleplayer. Remove unused code to do with lua/send.txt
2 Years Ago
initial vm diver ak setup
2 Years Ago
Revert "Fix a small visual glitch with DListView column layout" Default $PhongAlbedoBoost to 1 to avoid issues with existing assets
2 Years Ago
Merge from water5_final
2 Years Ago
Another attempt
2 Years Ago
Merge from water5_final
2 Years Ago
Unfucking ifdef mess (by making it even messier)
2 Years Ago
cherrypicking 83244
2 Years Ago
cherrypicking 83244
2 Years Ago
Merge from water5_final
2 Years Ago
Compile fixes when neither CLIENT nor SERVER is set
2 Years Ago
moved front of trailer up a bit so it doesn't clip lorry cab
2 Years Ago
Merge from water5_final
2 Years Ago
Ferry terminal S2P
2 Years Ago
Set volume of train tunnel entrance in terminal to No Sun Added some shadow proxies to level to block sun bleeding in interior
2 Years Ago
Reduce spas12 AI effective range
2 Years Ago
Ferry terminal S2P
2 Years Ago
Salvo of bugfixes for ferry terminal
2 Years Ago
Fix UI NRE when inserting a redirect skinned inner tube into a research bench
2 Years Ago
50% chance to switch weapon based on target range, when in cover.
2 Years Ago
Merge from ferry_terminal
2 Years Ago
Adding fallback shader when no tessellation is supported
2 Years Ago
Diver Suit model/materials/textures
2 Years Ago
merge from ai_tweaks
2 Years Ago
Add a LOS and distance check to turn and run for cover
2 Years Ago
▊▉▍▅▍▅▉ ▄▌▆▆▊▊▅▅▍ ▌▇ ▌▄▇▅▇▍▅▆▋▄ ▊▅▍▍ ▇▄▋ ▆▌▅▆▆▅▄█ (▄▊▋▊▊▅▆ ▇▇▊▍▄█▆▄▍▊)
2 Years Ago
merge from ai_tweaks
2 Years Ago
Increase acceleration of all human AI to eliminate sliding when initially moving at full speed
2 Years Ago
merge from ai_tweaks
2 Years Ago
merge from main
2 Years Ago
Reverting Kayak, RHIB, Rowboat and SubmarineDuo prefabs to pre-merge versions from this branch
2 Years Ago
CodeGen
2 Years Ago
pivot fix, fixed decals, set up lod values correctly, shadowproxies
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
merge from save239
2 Years Ago
merge from ferry_terminal
2 Years Ago
network++ save++
2 Years Ago
2 Years Ago
Fixed incorrect joint behaviour in ragdoll due to init order changes
2 Years Ago
big clean up, combined materials, lodded, shadow casters, decals wip, collision