137,663 Commits over 4,324 Days - 1.33cph!

5 Years Ago
Lab count changes to limit excessive blue puzzle module gen
5 Years Ago
WIP prefab setups for spawnable cinematic lights
5 Years Ago
network++
5 Years Ago
Fix some air level checks that should have stayed as water level
5 Years Ago
Working on various air/water stuff. Some refactoring
5 Years Ago
Replace the "Drowning" UI status with a "Low Oxygen" status, so the same warning can be used for low oxygen when not in water (inside a submarine etc). New O2 icon.
5 Years Ago
Initial oxygen work
5 Years Ago
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5 Years Ago
Duo sub minor parent trigger base adjustment to start it slightly below the roof level
5 Years Ago
Start of inner areas
5 Years Ago
Added monument topology around the long underwater lab tubes (since there can be no legs nearby, which would usually add the topology)
5 Years Ago
Added additional TerrainFilter checks to icebergs
5 Years Ago
Desert camo netting generic texture set
5 Years Ago
If underwater lab ends up extremely small (less than 25 segments), retry a couple of different configurations Underwater lab seeds no longer cross contaminate other underwater lab seeds (more consistent results when things are tweaked)
5 Years Ago
Prefab updates to enable the small secondary moonpools
5 Years Ago
Fixed incorrect GenerateDungeonBase socket alignment calculation which prevented certain sockets from correctly acting as male sockets (didn't affect them as female sockets)
5 Years Ago
Better secondary moonpool code
5 Years Ago
Scene backup
5 Years Ago
Underwater lab min distance changes Reduced underwater lab count
5 Years Ago
merge from SubmarineSeptember
5 Years Ago
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5 Years Ago
Merge from main/Underwater_labs_September
5 Years Ago
Merge from main/underwater_lab_45_degree_corner_fix
5 Years Ago
AI can now listen for player movement and at varying volumes.
5 Years Ago
wip push/advance state
5 Years Ago
Desert helipad model/prefab
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Manifest rebuild
5 Years Ago
Merge SubmarineSeptember -> Main
5 Years Ago
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5 Years Ago
Assign the sub parent triggers
5 Years Ago
Merge Main -> SubmarineSeptember
5 Years Ago
Merge sub_parenting -> SubmarineSeptember
5 Years Ago
More fixes, more specific error codes for when a call fails
5 Years Ago
Some cleanup
5 Years Ago
Compile fixes
5 Years Ago
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5 Years Ago
Target lock-on tweaks. Re-lock on faster when target returns to LOS from the same direction.
5 Years Ago
some initial design changes to stay in combat state longer