140,197 Commits over 4,505 Days - 1.30cph!

12 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
12 Days Ago
Add poolable component to kayak/bike/rowboat/horse
12 Days Ago
Merge from main
12 Days Ago
Merge from PlayerMaintainedMonuments
12 Days Ago
Merge from powergrid_demo_fix
12 Days Ago
Codegen, compile fix
12 Days Ago
Code audio changes for fuse audio state
12 Days Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
12 Days Ago
merge from main
12 Days Ago
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
12 Days Ago
Finalized WTP conditional lighting & fx.
12 Days Ago
Fixed water tank sounds playing multiple times
12 Days Ago
merge from sculptures
12 Days Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
12 Days Ago
juggled new tool icons a bit
12 Days Ago
merge from clipcurve
12 Days Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
12 Days Ago
reset siege vehicles, train car, sub
12 Days Ago
Added new sounds to the fuse boxes :electric_plug:
12 Days Ago
WTP Conditional lighting WIP.
12 Days Ago
Reset snowmobile, tugboat, horse, rowboat, bike
12 Days Ago
Reset modular vehicles too
12 Days Ago
Reset state on vehicles
12 Days Ago
12 Days Ago
Powered variant of the generator & related files
12 Days Ago
Reset state on mountables and base/combat entities
12 Days Ago
cancel invokes on pool, restore go active states. (could probably subtract this later)
12 Days Ago
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
12 Days Ago
Add initial poolcouts to vehicles
12 Days Ago
Audio code changes for water tank spinner and added new sounds :ocean:
12 Days Ago
Merge from PMM
12 Days Ago
Merge from PMM
12 Days Ago
Merge from satellite_crash
12 Days Ago
merge from PMM
12 Days Ago
Codegen
12 Days Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
12 Days Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
12 Days Ago
Merge from lootpanel_nre_fix
12 Days Ago
Revert change that stopped loot panels from reverting to the quick craft panel when closing them Causing a few issues across different loot panels
12 Days Ago
Added audio support for the water treatment water tank
12 Days Ago
wooden loot crate 1 lods and gibs
12 Days Ago
merge from ocean_sim_waterlevel_trace_fix
12 Days Ago
OceanSimulation traces take proper account of the sea level, was previously assumed 0
12 Days Ago
pooltable - expanded long side of the pooltable nobuild bounds to 2m to prevent dismount wall clipping - updated guide mesh
12 Days Ago
Merge: from benchmark_fixes - fixes all-bar-one NREs happening when running `benchmark` command Tests: ran benchmark in editor
12 Days Ago
Update: clean up spawned players before unloading BaseRaidBenchmark scene Helps deal with breadcrumb logs for zombie players in the list, but there's still an NRE from Client.LateUpdate - not confident to much with it just yet. Tests: ran entire benchmark suite
12 Days Ago
Ensure ladders do not appear on powerlines which have no IO box due to being in the no building zone of a monument Rotate the ladder visual so it does not clip with the cable that extends from the IO box
12 Days Ago
Fixed `projectile_protection 0` skipping checks but also not applying damage. Now skips checks and still applies damage. This only ever affected community servers that wanted to disable antihack