157,330 Commits over 4,536 Days - 1.45cph!
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sheep mount animation update with root motion
- 30 mins between stirs
- blanket 60 fuel required before each stir
Merge from render_pipeline_testing
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
Fixed NaN values coming from the low quality shadow sampling
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- Filling/draining bar
- Better electric port setup
- Minor colour changes
Add ability to copy paste to import entire saves and output a different copy paste for each base
Merge from fusebox_inserted_item
S2P all the monuments containing fuseboxes
Squirrel hop animation updates
merge from pillbox_collision_fix
merge from boat_powerdown_fix
merge from unnecessary_item_condition
merge from simpleupgrade_convert
Refactor some of SimpleUpgrade to reuse the logic from the reskin system
Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
merge from crab_swarms -> critter_animals
compiler fixes, disable debug cube
- fix deployables clipping through doors being hidden when an exterior door closes
- fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
Merge from monument_analytics
Optim: have StoreItemOverlayPage load main image from bundle only on fail
Tests: navigated to pack page with failload 1, clicked through buttons
Adding biofuel generator rig
Merge from render_pipeline_testing
Fixed the shadow acne and bias issues when using low shadow quality
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch
- converted UI_StoreBackground to use it
Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own
Includes some tests
- Ensure you need to be super close to the generator to be able to stir
Merge from oil_rig_pump_delay
Added a 15 minute delay to the oil pump mechanic at oil rig
Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
4 grenades set up with anim subsystems, holdtype controllers removed
Broken helipad stages setup
- Setup lewis's new UI
- Stir is now a progress bar
- Minor mount/dismount changes
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn
Tests: inspected spawned UI tiles, they used sprite instead of texture
Remove unused clan score event on RespawnableLootFridge
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Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache
Tests: navigated to store -> general tab quickly, no exceptions
Merge from Livestock_animals/critter_animals
main -> biofuel_generator
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan