130,558 Commits over 4,232 Days - 1.29cph!

47 Days Ago
floating city 2 layout polish, better connection to casino barge
47 Days Ago
updated arctic base puzzle respawn for fragments s2p
47 Days Ago
sphere tank s2p
47 Days Ago
Only load in the shockbyte modal when we need it, not at initialisation
47 Days Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
47 Days Ago
Update sail prefab with rig
47 Days Ago
Anchor timed action Codegen
47 Days Ago
Merge from naval_update/sails
47 Days Ago
Sphere tank and radtown now have a basic green card puzzle
47 Days Ago
merge from hackweek_crosshair_customization
47 Days Ago
merge from main
47 Days Ago
Fix crosshair being visible in main menu
47 Days Ago
exported large sail animations
47 Days Ago
Sort steering wheel menu priorities
47 Days Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
47 Days Ago
Water bucket and jerry can entity, hold type and anim update
47 Days Ago
merge from burst_1_8_25
47 Days Ago
Sails and steering wheel can only be placed on construction
47 Days Ago
Empty more store pageoverlay texture refs
47 Days Ago
Basic fragment always spawn at blue card desk, remove from green manifest
47 Days Ago
More store texture refs moved to sprites
47 Days Ago
added lod setup for cannon
47 Days Ago
manifest
47 Days Ago
Merge from parent
47 Days Ago
Merge from main
47 Days Ago
greencard desk always spawns a single basic blueprint fragment
47 Days Ago
supply drop always spawns basic fragments
47 Days Ago
Lowerd chance of blueprint fragments in elite crates 20 basic blueprint fragments can now be upgraded to advanced
47 Days Ago
floating city 2 layout polish
47 Days Ago
merge from meta_shift
47 Days Ago
Medical barge, shifted location of security tower a bit for better flow
47 Days Ago
merge from main
47 Days Ago
Merge from foliage_instancing (indirect instancing fix)
47 Days Ago
Merge from main
47 Days Ago
Make foliage instancing compatible with indirect instancing
47 Days Ago
Add a hash of the map URL to the map download cache file name to prevent file name collisions Delete cached map and redownload when the version or checksum doesn't match what was expecfed
47 Days Ago
pt_boat_gameplay -> naval_update
47 Days Ago
We are moving! Fuel storage Item storage
47 Days Ago
Adjust water plane points for PID
47 Days Ago
Fix engine access Place mount points properly
47 Days Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
47 Days Ago
Add AI support to the new PT Boat
47 Days Ago
Higher HP than RHIB Slower than RHIB Setup test item
47 Days Ago
merge from main
47 Days Ago
Engine speed adjustments Setup dual propellers
47 Days Ago
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
47 Days Ago
Flag when textures are using an uncompressed format in the texture import analyzer tool
47 Days Ago
merge from fix_texture_analyzer_npot -> main
47 Days Ago
scientist_boat_ai -> naval_update
47 Days Ago
Enabled mipmaps on all atlased, need to review if they all need it later