130,558 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                merge from burst_1_8_25/determinism
- brings erosion determinism and some jobified heightmap/topology sampling determinism
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add import/export/reset buttons under the preview crosshair
Reset button loads default crosshair settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                water treatment plant puzzle update
s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated trainyard puzzle
s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                powered_water_purifier_pickup_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to pickup the powered water purifier even when its empty
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed jungle building skin sprite atlas not referencing the right folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bad merge on UI_Settings.cs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                browser_scroll_bug_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                sewer branch puzzle update
s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some more changes to try and get browser scrollview to work properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: fix UI_Takeover overriding with null values
Tests: ran in editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from menu_warmup_fixes
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Compressed some ui assets, fixed some refs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some texture refs not using sprites
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed soundtrack dlc page still referencing some assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated silo puzzle, adding blueprint fragment spawner - will revisit as this puzzle setup is strange
s2p
 
                
                
                
                
                
                    
    
        
            thumb_up
        
        20
    
    
        
            thumb_down
        
        12
    
 
                 
             
         
        
            
            
            
                
                military tunnel advance fragment spawner
military tunnel puzzle should now ignore players above ground pausing the reset
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▆▊▉▇ ▊▉▍▆ ▌▋▋█▌▊_▊▍▄▊▊▌▆▍▅_▇▊█_▆▌▊▌▇▅▋_▌▊▍▉▌▉▇▅█▇█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed mipmap on more store stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌█▉▇▊ █▌▍█▊▆▄▇▊█▍█ ▆▉ ▇▄▋▌▄▋▌▇█▅▋ ▊▋▋▉▋▇▍▉▌▅ ▋█ ▄▋▆▆ ▍▌▌▌█▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                launch site puzzle advanced fragment spawn
added advanced blueprint fragment pickup entity
s2p
 
                
                
                
                
                
                    
    
        
            thumb_up
        
        11
    
    
        
            thumb_down
        
        14
    
 
                 
             
         
        
            
            
            
                
                Flags can now be raised and lowered.
Initial animation controller, states, transitions, params.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▄▄ ▆█▄ ▊█▌▌ ▊▅▍▄▍▋▇▅▇ █▇▉ ▄▇▆▊▄ ▇▋▋▌█▋█▄▅▋▄ ▍▇▍▄▅▅▊▌▆ ▌▇▅▌ ▉▄▄█▊▍▊▍ ▌▄▆ ▊▅▄▅▇▉ ▄▋▍▆▆▄
- █▆ ▇▌▋█▇▆▄ ▊▌▆█▊▄▇▆▅▅▅▆ ▊█▄▅██▋▋ ▉▅▊▇▄▉▅ (▇▄ ▍██▌▆▄▆ -> ▋▋ ▊█▋▉▌▄▄)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimize query vis job runner:
- Enable burst on existing query vis jobs
- Don't immediately complete jobs, let query vis be delayed by a frame.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added mountable versions of seats and replaced static ones in floating city (WIP)
 
                
                
                
                
                
             
         
        
            
            
            
                
                hurt_overlay_nvg_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
 
                
                
                
                
                
             
         
        
            
            
            
                
                airfield fragment puzzle spawn setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hack: skip explicitly loading ui/store.bundle at boot
Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else.
Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: assign UI store overlay page prefabs to ui/store.bundle
- Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle
Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▆█-▋▅▌█▅ ▍▉▌▊▆▌ ▅▊ ▍▇█▌▄▌▌▌▋█▇ ▊▊▉█▌█ ▅▍ ▇▇▄▅▋-▉▇ ▌▇▄▉▅▋ ▉▉▊▊▍▆▆▊█ ▊▄▋█ ▌▉▇▄▄▅▅▍▌▆
- ▌▆ ▊▇▋ ▄▉▌ ▅▇▊▅▅▍▋ ▌▆▍▇▍▋ ▄█ ▆▋▌█▆▍ █▍▌ ▊▆▋█▇▍█ ▉▌▋▍█, ▌▊▇█ ▇▅▍ ▆▉▌▉ ▌▌█▊▌▊ ▇▌ ▊▇▋ █▌▅▆▉▆█▋▄ ▍▅▍█▄
- █▍ ▍▋▉▊▆▌▊ ▍▊▌▇▊▍▉▍▆▄ ▅▅█▇ ▄▊▊▌▋▌▉ ▊▌▍▉ █▊ ▇▄▅▋█▊▆ -> ▅.▊ ▊▍▋▌█▄▌ (▍▇▌▍▊▌▅▌ ▌▉▄▄▆▌▍▋▅ ▇▅▌▄ ▇▊▉▆ ▅▇▄▊ ▄▍▇ ▉▋▌▊▊█▍ ▉▍▇▌ ▍▊▅▍▌ ▋▅▉█▇▅▌▊ ▊▇▊█▉▄▅▋▉)
 
                
                
                
                
                
             
         
        
            
            
            
                
                test_generator_more_snapping_fixes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix weird collider on test generator
Fix weird deploy volumes on test generator
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▉▊▉█ ▌▋█▅ ▋▇ ▍▌▊▉▄▅▉▋ ▍█ ▅▇▊▅█▄▋ ▋▄▋ ▊▍▌▇▆ ▉▅▆▌▄▍▉▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                ferry terrminal basic puzzle
ferry terrminal loot when in T1 now has slightly better loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set sprite packing mode to enabled again, ffs
 
                
                
                
                
                
             
         
        
            
            
            
                
                more_video_optims -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page