156,304 Commits over 4,536 Days - 1.44cph!

51 Days Ago
No longer allow opening custom pie menus if the inventory is already open
51 Days Ago
Major cleanup of all UI code
51 Days Ago
merge from main
51 Days Ago
wooden loot crate 1 refresh model in, textures in WIP
51 Days Ago
Last weaks
51 Days Ago
merge from demos_shadow_fix
51 Days Ago
Phrases
51 Days Ago
merge from catapult_reloadtime_nerf
51 Days Ago
Catapult reload time increased to 6 seconds (was 3)
51 Days Ago
yup, more fixes
51 Days Ago
Fix for some shadows not working correctly in demos
51 Days Ago
More fixes & tweaks
51 Days Ago
Merge from PlayerMaintainedMonuments/gas_station_car_lift_sounds
51 Days Ago
car lift sounds :car: :elevator:
51 Days Ago
More fixes
51 Days Ago
Fix
51 Days Ago
control screen mostly done
51 Days Ago
Fuel / fuel block tweaks
51 Days Ago
merge from PlayerMaintainedMonuments
51 Days Ago
merge from gas_station_maintainables
51 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
51 Days Ago
Control screen wip
51 Days Ago
fix car being killed when driving onto ramp adjust carlift health, re-apply immortal protection properties
51 Days Ago
Setup powerline pole ladder visual to only appear on climbable poles
51 Days Ago
Rewrite Newtonsoft JSON converts to not use JSON.LINQ (which is what they did in Newtonsoft 8.0.0) - tests pass
51 Days Ago
merge from PlayerMaintainedMonuments
51 Days Ago
merge from water_treatment_plant_maintainables
51 Days Ago
bot
51 Days Ago
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51 Days Ago
Merge from PlayerMaintainedMonuments
51 Days Ago
Control screen WIP
51 Days Ago
Codegen
51 Days Ago
Update: reimpleemnt whole of CoreCLR's ConcurrentQueue (same as in shipped mscorlib) - added extra telemetry to track segment alloc/retire, general tries, gc activity This time didn't rip out the segment growing logic, and looks like if it safely fits in one segment, it can be consistently used. Going to confirm if extra large segment is enough, then it'll be a viable candidate Tests: ran unit tests and AllocDeallocMTShortLived(32,False) perf test
51 Days Ago
revert terrain anchors, was causing no pipes to be spawned
51 Days Ago
Testlist
51 Days Ago
New automated test for animation events using DoEffect that point to prefabs that don't exist finds 27 cases, will need to figure out what to do with them
51 Days Ago
Merge from main
51 Days Ago
add more terrain anchors to accomodate new model terrain
51 Days Ago
game_room_dlc -> main
51 Days Ago
A new player cannot mount while any existing pool-table mountable remains occupied
51 Days Ago
game_room_dlc -> main
51 Days Ago
Pool cue stroke movement now ignores input.vehicle_flipy
51 Days Ago
In a gamer over state allow anyone to reset the pool game
51 Days Ago
Pool: dismount players mounted on the table if they start to go underwater
51 Days Ago
Merge from parent
51 Days Ago
2nd screen tweaks. Tweak display strings.
51 Days Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
51 Days Ago
Added sounds for new electrical boxes
51 Days Ago
Monitor screen setup
51 Days Ago
Final compile fix