130,596 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                exported large sail animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sort steering wheel menu priorities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trying another approach to compare with atlases: disable mipmaps on all store ui media
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water bucket and jerry can entity, hold type and anim update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sails and steering wheel can only be placed on construction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Empty more store pageoverlay texture refs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Basic fragment always spawn at blue card desk, remove from green
manifest
 
                
                
                
                
                
                    
    
        
            thumb_up
        
        21
    
    
        
            thumb_down
        
        23
    
 
                 
             
         
        
            
            
            
                
                More store texture refs moved to sprites
 
                
                
                
                
                
             
         
        
            
            
            
                
                added lod setup for cannon
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                greencard desk always spawns a single basic blueprint fragment
 
                
                
                
                
                
                    
    
        
            thumb_up
        
        16
    
    
        
            thumb_down
        
        29
    
 
                 
             
         
        
            
            
            
                
                supply drop always spawns basic fragments
 
                
                
                
                
                
                    
    
        
            thumb_up
        
        11
    
    
        
            thumb_down
        
        13
    
 
                 
             
         
        
            
            
            
                
                Lowerd chance of blueprint fragments in elite crates
20 basic blueprint fragments can now be upgraded to advanced
 
                
                
                
                
                
                    
    
        
            thumb_up
        
        28
    
    
        
            thumb_down
        
        28
    
 
                 
             
         
        
            
            
            
                
                floating city 2 layout polish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Medical barge, shifted location of security tower a bit for better flow
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from foliage_instancing (indirect instancing fix)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Make foliage instancing compatible with indirect instancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a hash of the map URL to the map download cache file name to prevent file name collisions
Delete cached map and redownload when the version or checksum doesn't match what was expecfed
 
                
                
                
                
                
             
         
        
            
            
            
                
                pt_boat_gameplay -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                We are moving!
Fuel storage
Item storage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust water plane points for PID
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix engine access
Place mount points properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added working compass to the PT Boat
Fix error on the RHIB Visuals (happens when added to a PT Boat)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add AI support to the new PT Boat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Higher HP than RHIB
Slower than RHIB
Setup test item
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Engine speed adjustments
Setup dual propellers
 
                
                
                
                
                
             
         
        
            
            
            
                
                RHIB throttle animation can now support left or right side
PT boat requires right sided throttle animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Flag when textures are using an uncompressed format in the texture import analyzer tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_texture_analyzer_npot -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                scientist_boat_ai -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled mipmaps on all atlased, need to review if they all need it later
 
                
                
                
                
                
             
         
        
            
            
            
                
                More Waterworld map obstacles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove resolution field - not used
Standard RHIB cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rewrite steer force system again (third times the charm)
Boat position is merged with desired directional point before application
Manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                `Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2
- will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled
- will include in the sum of texture memory being used by uncompressed textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store page overlay are now using sprites instead of textures
Converted all pages
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from cargo_oilrig_path_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied 
131183 in the correct branch
- Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from store_atlases/coverimage
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added support for sprite in CoverImage, fixes messed up UVs when using atlases