reporust_rebootcancel

155,241 Commits over 4,536 Days - 1.43cph!

2 Years Ago
Merge from manpad_fix
2 Years Ago
Fixed custom vertex streams on manpad fx
2 Years Ago
Optim: Avoid transient allocations for GetReloadMenu This is more like a janitorial fixup rather than anything significant. Not recycling GameMenu.Options list because it's a struct, and we don't have a good strategy of shrinking containers in the pool yet. Tests: Changed ammo for AK via radial menu
2 Years Ago
Added Tools/Find/Conflict ID Lookup tool Fixed campfire_on.static, cursedcauldron_on.static, lantern_on.static all assigned prefab id of 0 Rebuild manifest
2 Years Ago
manifest
2 Years Ago
Update: reset radioactivity when recycling Items Although Item pooling is not live on this branch, instead of going through merge overhead I'm just patching it directly here. Tests: none, trivial change
2 Years Ago
Optim: Reduce allocations when running reloading logic on the server - Added non-allocating singular IAmmoContainer.FindX methods We've got a bunch of places where we are only interested in result but try to gather all. Tests: Built all modes in editor. In local session, shot a couple mags with different ammo types. Explicitly switched ammo type via radial menu, and implicitly via reload-on-empty.
2 Years Ago
painted black on ocean and ocean side topos of oasises fixed ocasis_c biome texture not containing data
2 Years Ago
wip temporary, no-pickup world items
2 Years Ago
store view frontiers
2 Years Ago
Update: Getting rid of allocating PlayerInventory.AllItems - Previous AllItemsNoAlloc is now new GetAllItems - Added PlayerInventory.Contains Tests: none, trivial changes
2 Years Ago
Update: List<Item> now use Free instead of FreeUnmanaged. - Amortized a couple consecutive push calls Need to do the same for ItemContainer. Tests: Built all modes in editor. No runtime tests as it's trivial changes.
2 Years Ago
Compute anim hashes to not reimport them when they didn't change
2 Years Ago
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2 Years Ago
Dart tweaks
2 Years Ago
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Wider terrain blend map for swamp_b
2 Years Ago
S2P stables_b to fix missing HLOD on monument scene version
2 Years Ago
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2 Years Ago
Merge: from main Tests: built all modes in editor
2 Years Ago
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2 Years Ago
Texture changes, redid the leather because I wasn't happy with it.
2 Years Ago
added direct transition from swimming<-->sitting anim states, driven by water level - this stops the anim graph from always passing through standing when mounting or dismounting DPV
2 Years Ago
merge from world_update_2
2 Years Ago
updated manifest (dpv was lost in the merge)
2 Years Ago
Fix wolves that are stuck spamming pathfinding and traces
2 Years Ago
Merge from main
2 Years Ago
Merge from dartmod
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Possible fix for cave culling volumes incorrectly hiding themselves while a player is inside It appears MeshLOD may have been setting the meshfilter of some meshes to null before CullingVolume has a chance to build the volume bounds, leading to bounds that were too small Added debug.printCullingVolumeInfo to print the current volumes the camera is inside of for debugging
2 Years Ago
Fixed floating bottle in water_well_d
2 Years Ago
Fixed a culling volume setup in cave_small_medium that resulted in being able to see into the void
2 Years Ago
radioactive_water -> Aux2
2 Years Ago
Fixed radiation triggers returning minimal/no rads
2 Years Ago
Speculative fix for MapMarkerCH47.SetupUIMarker NRE
2 Years Ago
Fixed floating IO wires in Radtown Fixed floating stack of license plates in Radtown S2P
2 Years Ago
Remove DontBecomeSolidWithPlayerInside component from waterball, it's deprecated and no longer used Fixed water ball spawning 1m in front of player even if they are standing in front of something solid, fixes sometimes being able to pour radioactive water though walls and killing plants Removed a useless GetComponent in FixedUpdate
2 Years Ago
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2 Years Ago
Fix wolves not properly following players carrying fire
2 Years Ago
Allow removing keys from bb component
2 Years Ago
Fix wolves stopping right in front of players without attacking sometimes
2 Years Ago
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