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111,187 Commits over 3,928 Days - 1.18cph!

28 Days Ago
Only show zoom toast after they hold ADS down for 3 seconds
28 Days Ago
Change toast cooldown from 15m -> 5m
28 Days Ago
Add toast to variable zoom scope - will prompt you on hotkeys to zoom up and down - will stop showing once you click the button 5x
28 Days Ago
merge from main
28 Days Ago
Codegen Tests
28 Days Ago
Battering ram audio minor change
28 Days Ago
merge from fix_telephone_grid -> main
28 Days Ago
Fix telephone using the numbered grid instead of letter grid
28 Days Ago
merge from main
28 Days Ago
Update: ServerProfiler.Core separates platform specific code Required for Linux support - still figuring out how to organize msbuild projects Tests: took spanshot in Editor's Craggy, and did a couple start-stops of playing to ensure no errors
28 Days Ago
Fixed methods being renamed OnDiedByPlayer
28 Days Ago
test meshes
28 Days Ago
testing setup for fitting marching cubes to mesh
28 Days Ago
Various fixes about the colour buffer not being resized or copied correctly
28 Days Ago
Added a fresh OnKilled() method inside BaseNetworkable which is actually called OnKilled()
28 Days Ago
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
28 Days Ago
Rename Entity profiler back to OnKilled()
28 Days Ago
merge from main -> fix_telephone_grid
28 Days Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
28 Days Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
28 Days Ago
Have scientist try to guess your current location based on where they saw you last
28 Days Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
28 Days Ago
backup ruins_e
28 Days Ago
Update ballista icon Changed siege weapon items selection panel
28 Days Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
28 Days Ago
Added a fallback blit in cases where TAA is invalid
28 Days Ago
Added the RustTAA shader to the Always Included shaders list
28 Days Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
28 Days Ago
Manifest
28 Days Ago
Fixed catapult fire interaction available when looking at the wheels
28 Days Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
28 Days Ago
merge from indirect_instancing
28 Days Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
28 Days Ago
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28 Days Ago
Merge from defaults
28 Days Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
28 Days Ago
Merging new TAA implementation to main
28 Days Ago
28 Days Ago
merge from xmas2024
28 Days Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
28 Days Ago
merge from primitive
28 Days Ago
Minor horse code cleanup
29 Days Ago
Fixed ballista client loading issue
29 Days Ago
Fixed horse towing ropes not being destroyed when the joint breaks
29 Days Ago
Experiment with dark pie menu colors
29 Days Ago
Dir changes + backups
29 Days Ago
Fixed ballista choppy 3rd person reloading
29 Days Ago
Horses equipment (armor, shoes, saddle) and speed mods
29 Days Ago
Merge from primitive
29 Days Ago
Fixed NotImplementedException on the client when a ragdoll collides with something