reporust_rebootcancel

129,623 Commits over 4,232 Days - 1.28cph!

9 Days Ago
Lowered the industrial adapter socket so its not floating above the fridge when deployed
9 Days Ago
merge from naval_update
9 Days Ago
Merge from parent
9 Days Ago
exported updated chainsaw harvesting anims and slight edit of vm admire camera
9 Days Ago
prefab update
9 Days Ago
prefab update
9 Days Ago
Avoid AI mounted weapon controller sometimes targetting other NPCs
9 Days Ago
- Add boat ai avoidance volumes to tropical 1-4 - S2P
9 Days Ago
reduction in sail position influence on thrust, less than half what it was but still double the engine's - still impacts how you place them on the baot but results in less situations where it feels like the boat is not behaving as it should
9 Days Ago
building planner texture update with new graphics
9 Days Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
9 Days Ago
naval_update -> scientist_boat_ai_improvements_3
9 Days Ago
turret_head_animations -> naval_update
9 Days Ago
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9 Days Ago
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9 Days Ago
Bugfix: UseOcclusionV2 - handle spectating players Since we no longer do bidirectional checks when iterating occlusion groups, we ended up missing out on spectators and wouldn't allow replication to them. Tests: on craggy with UsePlayerUpdateJobs 2, flew far away to get outside of network range then started spectating - could see target moving.
9 Days Ago
Merge: from main
9 Days Ago
Adjust rhib scientists HP
9 Days Ago
More oil rig boat ai avoidance layer adjustments
9 Days Ago
Update to rear 50cal character position + timing changes on front 50cal weapon anims
9 Days Ago
rocket launcher rpg despawn set
9 Days Ago
Fixed some indirect lighting issues with the lit shader in RRP
9 Days Ago
delete phantom minifridge icon in root
9 Days Ago
fixed animated camera issues
9 Days Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
9 Days Ago
- Much wider steering force for seeking targets (should help navigate around large obstacles better, eg one side of oil to other) - Less attempts to reverse when we can just go forward
9 Days Ago
merge from cargo_egress_fix
9 Days Ago
Fixed cargo still able to go through oil rig when egressing
9 Days Ago
bug fix's for a selection of player update 3p animations
9 Days Ago
Remove scrap cost from io table to bring in-line with workbench
9 Days Ago
Clatter helmet repose
9 Days Ago
merge from green_hazmat Steamunlock - todo
9 Days Ago
Texture size optimization.
9 Days Ago
Merging main branch to fpbuild_jenkins
9 Days Ago
Profiling
9 Days Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
9 Days Ago
Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
9 Days Ago
merge from minifridge lighting and techtree - todo
9 Days Ago
Fixed incorrect elevator power usage
9 Days Ago
base mini fridge gameplay pass
9 Days Ago
Merge from hackweek_boxsorting
9 Days Ago
Enabled sorting on all DLC storage items (including all barrels)
9 Days Ago
merge from main
9 Days Ago
Merge from main
9 Days Ago
Fixed translation not working
9 Days Ago
Merge from puzzle_reset_changes
9 Days Ago
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9 Days Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
9 Days Ago
Party hat repose
9 Days Ago
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