136,087 Commits over 4,444 Days - 1.28cph!

2 Months Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
2 Months Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
industrial auto turret - updated item skin
2 Months Ago
Resolved stale state issue, tidied bootstrap
2 Months Ago
some more world layer setup for recent props
2 Months Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
2 Months Ago
Updated Foldable Table Prop to World Layer
2 Months Ago
Updated Firewood and Firewood Holder Prop To World Layer
2 Months Ago
Updated Makeshift Coffee Table Prop to World Layer
2 Months Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
2 Months Ago
merge from tincanalarm_v2
2 Months Ago
Can add flares inside the tin can alarm
2 Months Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
2 Months Ago
merge from main
2 Months Ago
industrial auto turret - fix localization and linked skin to industrial sitem
2 Months Ago
merge from main
2 Months Ago
merge from spraycan_barrels_support
2 Months Ago
industrial dlc - fix sitem localization
2 Months Ago
toggled hidden in workshop on shelves and barrels skinnable assets
2 Months Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
2 Months Ago
industrial electric furnace - remove redundant prefab
2 Months Ago
merge from socialmenu_optims
2 Months Ago
Compile fix
2 Months Ago
configuration overhaul, all relay settings are now convars
2 Months Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
2 Months Ago
Updated Foldable Table Folded Version Colliders
2 Months Ago
Populate the friend list on init so the social button can show the online count
2 Months Ago
merge from weapon_refresh_binoculars
2 Months Ago
merge from DefWorkbenchupgrade_desc
2 Months Ago
merge from ziggurat_materials_fix
2 Months Ago
merge from roadsign_spawner_fix
2 Months Ago
merge from bag_corpse_health_fix
2 Months Ago
merge from deepsea_harvest_fix
2 Months Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
2 Months Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
2 Months Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
2 Months Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
2 Months Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
2 Months Ago
merge from main
2 Months Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
2 Months Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
2 Months Ago
Add GPU check method on ConVar terrain.cullingtest
2 Months Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
2 Months Ago
Merge from main
2 Months Ago
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
2 Months Ago
Added new TriggerMonumentIOArea component that allows IO wiring inside the bounds even if those bounds are within a monument (still won't work if the player is build blocked)
2 Months Ago
Merge from main
2 Months Ago
Crude produced at a monument is locked, can only be moved via IO Stays locked once it's transferred into the car fuel tank, can only be removed at a car lift Items flagged as Locked are now blocked from moving via MoveItem RPC (might have side-effects)
2 Months Ago
Merge from quarry_material_fix