125,154 Commits over 4,171 Days - 1.25cph!

12 Days Ago
Remove non threadsafe timeWarning from multithreaded part
12 Days Ago
12 Days Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
merge from decor_lighting_dlc
12 Days Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
12 Days Ago
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12 Days Ago
Media assets, store page
12 Days Ago
positioned lock empty in wall cabinet
12 Days Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
12 Days Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
12 Days Ago
gunshot_network_range_improvements -> main
12 Days Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
12 Days Ago
fix for double audio trigger bug
12 Days Ago
Ensure the AK variants have the same sound range as the base ak
12 Days Ago
logs
12 Days Ago
Floating city scene cleanup Medical bay progress
12 Days Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
12 Days Ago
Floating walkways set dressing WIP
12 Days Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
12 Days Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
12 Days Ago
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12 Days Ago
Baseline
12 Days Ago
Merge from main
12 Days Ago
Staging wipe network++ save++
12 Days Ago
added CoACD package locally to allow modification
12 Days Ago
Merge from main
12 Days Ago
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12 Days Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
12 Days Ago
Merge: from benchmark_demo_clean - Clean: removal of dead functionality for demo benchmarks (not supporting it) Tests: compiled in editor
12 Days Ago
Clean: remove expired editor-only upload endpoint Tests: none, trivial change
12 Days Ago
Clean: remove full-server-demo benchmark demo uploading FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code. Tests: compiles in editor
12 Days Ago
Instanced terrain cell renderer setup
12 Days Ago
tweaks to torso and hand so there's less clipping on some clothing items
12 Days Ago
Re-prefabbed floating walkways for set dressing pass
12 Days Ago
pulled mannequin's wooden leg down so it's same height as the foot
12 Days Ago
merge from fix_jackhammer
12 Days Ago
merge from gesturebind_log_fix
12 Days Ago
merge from admin_invis_misc_fixes
12 Days Ago
merge from scene_warmup_fixes
12 Days Ago
merge from cargorange
12 Days Ago
merge from spas12_vm_ironsights
12 Days Ago
merge from Attackheli_Buildvolume
13 Days Ago
merge fix_invoke_handler_errors to main
13 Days Ago
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
13 Days Ago
head_lookdown_debug -> main