199,201 Commits over 4,140 Days - 2.00cph!
UI work, adding icon to player panel, tweak anim intro
Added remove flag actions to various sleep behaviours
Navigation component no longer disabled the NMA when unit is sleeping, disable obstacle avoidance instead
entity id debug panel fix
supply signal vm folder restructure
removed old unused bolt vm anims
Pickaxe - Fixed issue with hands intersecting when running
fixed WorldManager zone event forwarders not working
Fixed bad cave camera position
greyboxed >
combined seat-engine module (truck style cabin)
seat module
engine module
machine gun mount module
fuel tank piece
Various foliage & npc stuff
fixed steam inventory items not showing up in crafting menu (signs, picture frames etc)
boonie hat/bandana/cap unresearchable again
signs/picture frames unresearchable again
Trying to hook phones up.
Nuked shitty decor spawn cache
Fixed DecorComponents not working properly
unified pickup code
TC not required for pickup ( can pick up items placed outside TC range)
Updated water SSR; fixes back reflection leaks (wip, needs refine)
tweaked special fx when car drives over water
can pickup research/repair bench
can repair workbenches
get slightly more resources out of recycling broken items
recycling weapons forces them to output ammo/mods before recycling
sewing kit is made of less rope
tweak battle ui outro /intro anim
fixed error message when spawning sedan
lantern and tuna lights are brighter
lantern costs 25 metalfrag instead of 40
miner hat no longer emissive to other players when off
miner hat now has blinding flare
fixed bug where candle hat had a light radius of 30m!
added eloRating to player protobuf.
player panel league medals now work.
updated player panel prefabs to have UILeagueMedal
optimized wheelsmoke effect
fix for self-intersecting polygon error on playermodel
Collated command for Adding Fuel To Fire
Fixed Breed request not hiding from UI if target is not human (0_o)
radial menu disabled button state improvement
Gangs fully implement IMissionUser and sync mission info to clients.
Better events system for gang missions
Compact maps format for core/generic and core/foliage
Added wind anim to core/foliage
Merge from foliage-shader-v2
Fixed a set random destination being used by hunting that was set to a 0 radius and was failing immediately
Added a Player desire bonus to move attack to make sure player hunt commands are followed while there are buildings to construct
Added an icon for hunt desires
greyboxed >
fuel tank 2 slots module
combined seat-engine module tweaks (higher cabin, gonna keep aggressive plough style bumper for 2 slot module truck cabin)
vm salvaged axe and salvaged hammer anim fix