125,421 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Fix and improve the previous fixes and improvements
2 Months Ago
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2 Months Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
2 Months Ago
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2 Months Ago
Update: BaseRaidBEnch - wip shooting Since there's no firing cooldown, 100 players shooting every frame lags a ton Tests: ran scene
2 Months Ago
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions
2 Months Ago
- Fix LKP not being updated correctly when hearing new noises - Fix melee weapons making big noises - Separate the noise location from the guessed location of the thing that made the noise (we don't want to look at where the bullet hit, we want to look at the shooter even if they are very far)
2 Months Ago
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2 Months Ago
Pilot Codelock - WIP Prefab setup and fixes, added icon
2 Months Ago
Fix heli yoyo
2 Months Ago
heli_yoyo -> main
2 Months Ago
Fix Engine prop collider in Powerplant monument
2 Months Ago
Addd UV2s to floating walkway kit for sea moss blends
2 Months Ago
Sail blocking tweaks
2 Months Ago
Connected Session styling
2 Months Ago
edited M15 pistol admire anim
2 Months Ago
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
2 Months Ago
More mipmaps on voice props store assets
2 Months Ago
Cache DLC prices so they're only requested one time per session
2 Months Ago
fixed potential break in TraceWaterRays/TraceWaterSpheres logic that would cause casts to miss water traces if an earlier one had hit the max number of colliders
2 Months Ago
Fixed quit modal command
2 Months Ago
consistent icon sizes
2 Months Ago
Connect Modal design
2 Months Ago
Fix from feedback
2 Months Ago
Store dlc overlay page prefab variant setup Moved the DLC price logic in cart button
2 Months Ago
sharing more data between batched projectile effect processing - only accessing transform pos/rot once per projectile and only checking retrieving local player entity data once per batch
2 Months Ago
M15 Pistol - Added ironsight dots to world model, small alignment tweaks to size and position
2 Months Ago
Test changes I used for auto driving boats for solo testing stuff
2 Months Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
2 Months Ago
Fix client+server compile
2 Months Ago
Fix MLRS being dependent on the rocket prefab server components on the client Fix possible AuroraEffect.UpdatePosition NRE
2 Months Ago
Merge from main, resolve conflict in FPSLogger caused by 123804
2 Months Ago
Bugfix: BaseRaidBench - this is no longer nude beach Tests: built C+S and C-only, ran the scene
2 Months Ago
Update: BaseRaidBench - simulate client flow - use a fake client backend and a dummy connection Fixes players not facing the target, but breaks player clothing for what-ever reason. Tests: ran scene
2 Months Ago
Unify LOD showing/hiding logic and ensure that Hide() is called when a state is covered by instancing
2 Months Ago
Update: BaseRaidBench - wip weapon aiming - Weapon debug graphics confirm aiming direction - Player model doesn't face the right way (need to run client updates, that's next) - added benchmark-related safety checks in local client logic This also hijacks main camera, I'll have to fix that later Tests: ran the scene
2 Months Ago
Store page overlay recycling Some layout tweaks
2 Months Ago
snapping_fix -> main
2 Months Ago
Try only doing is server checks in a listen server
2 Months Ago
M15 Pistol - Emissive glow in iron sights
2 Months Ago
bloody bucket for the medical bay
2 Months Ago
Pilot Codelock - updated textures and prefabs
2 Months Ago
Pilot codelock - closed status emissive texture
2 Months Ago
Window closed by setting there canvas group alpha to 0 are now set as not pickable in the scene view in editor
2 Months Ago
snapping_fix -> main
2 Months Ago
Fix snapping not working on split client and server
2 Months Ago
Add options for setting rate limit of horn. Initial settings allow for unlimited hooting and tooting.
2 Months Ago
Added Updated Compass Viewmodel FBX
2 Months Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
2 Months Ago
Enabled mip maps on some store assets