130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                subtract 
131590 editor_force_on_helicopter
                
                
                
                
             
         
        
            
            
            
                
                radtown puzzle bypass fix
                
                
                
                
             
         
        
        
            
            
            
                
                Redid manifest update after merge
                
                
                
                
             
         
        
        
            
            
            
                
                Workbench tier 2 scrap cost 500 -> 250
Workbench tier 3 scrap cost 1250 -> 500
                
                
                
                
                    
    
        
            thumb_up
        
        25
    
    
        
            thumb_down
        
        92
    
 
                 
             
         
        
            
            
            
                
                 merge from radtown_scene_select
                
                
                
                
             
         
        
            
            
            
                
                Fix radtown not in editor scenes menu
                
                
                
                
             
         
        
            
            
            
                
                merge from editor_force_on_helicopter
                
                
                
                
             
         
        
            
            
            
                
                 merge from marker_teleport_underground
                
                
                
                
             
         
        
            
            
            
                
                 merge from HighWallCollision
                
                
                
                
             
         
        
        
            
            
            
                
                merge from bicycle_bunnyhopping
                
                
                
                
             
         
        
            
            
            
                
                Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Splitting this sculpt into two different islands, because big.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Clamp danger values
Local to world (not the other way around)
                
                
                
                
             
         
        
            
            
            
                
                Increase context resolution
Harder steering over lower values
                
                
                
                
             
         
        
            
            
            
                
                Rip out the old boat ai steering behaviour and fully replace it with a context driven version|
Retain a map of interest and danger that correlates to a fixed set of directions around the boat
Weight everything up and take the path of most interest + least danger
                
                
                
                
             
         
        
            
            
            
                
                Move saving/loading code to c#, fix potential issue when some tiles are null
                
                
                
                
             
         
        
            
            
            
                
                Remove old, unused singular parenting trigger.
Now cache all block parenting triggers.
Update AnyPlayersOnBoat to check all the individual triggers.
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_boat_ai
                
                
                
                
             
         
        
            
            
            
                
                Better spacing values
Disable RHIBs spawning in the deepsea for now
                
                
                
                
             
         
        
            
            
            
                
                Temp hull.triangle.wood collision
                
                
                
                
             
         
        
            
            
            
                
                Ent killing a boat block now kills the boat.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from block_collision
                
                
                
                
             
         
        
            
            
            
                
                Plank, sail, steering wheel icons.
Misc asset deletion.
                
                
                
                
             
         
        
            
            
            
                
                Steering wheel description and item changes.
                
                
                
                
             
         
        
            
            
            
                
                Correctly reset BoatBuildingBlock state for pooling to fix some deployment issues when using a pooled block.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix colored chat messages not being queued to the console thread
- simpify chat messages in console from being half yellow & half green -> fully green
                
                
                
                
             
         
        
            
            
            
                
                Messing with deepsea values
                
                
                
                
             
         
        
        
            
            
            
                
                Added AI RHIBs to the deep sea
Codegen
General cleanup
                
                
                
                
             
         
        
            
            
            
                
                Deep sea specific RHIB prefab
                
                
                
                
             
         
        
            
            
            
                
                ▆▍▉'▅ ▉▉▊▉▉ ▅▌▆▊█▌▆ ▄▅█▍▅▅▄▄▇▇ ▋▆▌▅▆▆▆ ▌▊ ▋▍▋▊▊ ▊▋▍▆ ▆▊▍▄▆▊ ▄█▍▋▌▄▍█▌▆▌█
▊█▌ ▊▍▋ ▋▄▇▆█ ▌▆█▅ ▋▋▋█▊▍▅ ▅▌ ▆▉▍.▊▌ █▍ █▌▆▄▉█▊▊ ▅▇▆▇▋▄▅█
                
                
                
                
             
         
        
            
            
            
                
                ▋▊▌▍▅▋▅ ▄█▋▅█ [▍▌▅▊▉▉█▉] ▄▍ ▌▋▆▋▌▉▊ ▇▌ ▍▌▌▇▋▅▄ ▉▄▌██▅▋▋▉▄▅ ▉▍ ▍▆▉▊
                
                
                
                
             
         
        
            
            
            
                
                merge from optimize_windows_console -> main
                
                
                
                
             
         
        
            
            
            
                
                Stop the boat driving if the driver gets doinked