130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Driver no longer has a gun out
                
                
                
                
             
         
        
            
            
            
                
                Reduce number of feelers
Prioritise forward direction
Try to avoid flicking between similar directions
                
                
                
                
             
         
        
            
            
            
                
                Floating city casino progress / finalized LOD0
Split the casino into multiple objects and setup prefabs for them 
Updated casino barge
                
                
                
                
             
         
        
            
            
            
                
                Fix commands being sent from the console thread instead of being queued to the main thread
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> optimize_windows_console
                
                
                
                
             
         
        
            
            
            
                
                Fifth attempt at avoidance logic
                
                
                
                
             
         
        
            
            
            
                
                Fix broken bounds on the rhib storage drybox
                
                
                
                
             
         
        
            
            
            
                
                Remove mounting debug code
                
                
                
                
             
         
        
            
            
            
                
                Setup RHIB specific scientists
Fix bounds on the new RHIB (actually play impact effects)
Manifest
                
                
                
                
             
         
        
        
            
            
            
                
                Cherry pick boatai ddraw compile fixes
                
                
                
                
             
         
        
            
            
            
                
                BoatAI ddraw compile fixes
                
                
                
                
             
         
        
            
            
            
                
                Add override for custom workshop icon, more UI tweaks to update styling and improve UX
                
                
                
                
             
         
        
            
            
            
                
                Compile warning fixes
More compile warning fixes
Fix IgnorePlayers acting as DisableAI for strider
Fix AR2 impact effects appearing when shooting the skybox
Added MATERIAL_CULLMODE_NONE for render.CullMode
Increase MAX_LIGHTMAP_DIM to 256
MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256
MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256
TTT: Updated Russian localization (Community Contribution)
* Also made radio buttons slightly wider
Spawnmenu/contextmenu toggle mode
* If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise
Some OOB checks
Main menu start new game options changes (Community Contribution)
* Fixed P2P: Friends only resetting after starting a game
* Visual adjustments to alignment of certain elements in the start new game options menu
Fix 'status' showing IP address for -p2p dedicated servers
* For listen servers it was already not a thing
                
                
                
                
             
         
        
            
            
            
                
                Remove VehicleWorld colliders from hull pieces
                
                
                
                
             
         
        
            
            
            
                
                merge from meta_shit/loot
                
                
                
                
                    
    
        
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                Sculpts & clifffs. Backup.
                
                
                
                
             
         
        
            
            
            
                
                Fixed small spike trap desc typo
                
                
                
                
             
         
        
            
            
            
                
                Fixed clipping fuse at ferry terminal
s2p
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_animators_optims
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from ui_animators_optims
                
                
                
                
             
         
        
            
            
            
                
                Death screen toggles its animators when not visible
                
                
                
                
             
         
        
        
            
            
            
                
                Bugfix: ensure ui/store.bundle gets unloaded after all changes
- UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both.
Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: fix some items showing empty icons
Tests: navigated through all tabs of shop and inventory - everything seemed present
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
                
                
                
                
             
         
        
            
            
            
                
                Added a convar to disable the deep sea: deepsea.enabled
                
                
                
                
             
         
        
            
            
            
                
                Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
                
                
                
                
             
         
        
            
            
            
                
                Merge: from fix_missing_takeovers
Images still missing - digging deeper
Tests: navigated to store
                
                
                
                
             
         
        
            
            
            
                
                Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids
Tests: none, will test in parent branch
                
                
                
                
             
         
        
            
            
            
                
                emissive tweaks to dia de los muertos
                
                
                
                
             
         
        
            
            
            
                
                Doorway, low barrier, low cannon wall, low wall collider changes
                
                
                
                
             
         
        
            
            
            
                
                Halloween Wallpaper - adjusted wood luminance levels
                
                
                
                
             
         
        
            
            
            
                
                merge cannon_code to naval_update
                
                
                
                
             
         
        
            
            
            
                
                Hull_square collider size changes
                
                
                
                
             
         
        
        
            
            
            
                
                Clean up logging and include empty defaults in the cfg
                
                
                
                
             
         
        
            
            
            
                
                added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: warm up UI_StoreTakeover's Takeovers in more cases
- Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened
Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next.
Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
                
                
                
                
             
         
        
            
            
            
                
                Fix missing material on cannonball, replace old cannon projectiles with the new model
                
                
                
                
             
         
        
        
            
            
            
                
                merge new cannonball model into cannon_code
                
                
                
                
             
         
        
            
            
            
                
                Fix cannon ammo staying active after firing
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_occupied_menu_option -> main
                
                
                
                
             
         
        
            
            
            
                
                Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
                
                
                
                
             
         
        
            
            
            
                
                Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
                
                
                
                
             
         
        
        
            
            
            
                
                Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat
- caused by "Occupied" menu option not checking how far you are from the mount point