130,426 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Added mannequin Male and Female
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed medical bay props to reduce LOD distances and assign to world layer.  Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
                
                
                
                
             
         
        
            
            
            
                
                Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from material_reserialization_tool
                
                
                
                
             
         
        
            
            
            
                
                Added a tool for forcing reserialization on materials for a specified shader
                
                
                
                
             
         
        
            
            
            
                
                Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
                
                
                
                
             
         
        
        
            
            
            
                
                merge from cargo_oilrig_path_fix
                
                
                
                
             
         
        
            
            
            
                
                halloween bats and muertos wallpaper icons
                
                
                
                
             
         
        
            
            
            
                
                When picking the initial node index, make sure it wont intersect with oil rigs
                
                
                
                
             
         
        
            
            
            
                
                Updated common foods loot to include corn, honey and potato
                
                
                
                
                    
    
        
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                updated crate_shore spawn rules to prevent spawning in-land
                
                
                
                
             
         
        
            
            
            
                
                Codegen and localization rebuild
                
                
                
                
             
         
        
        
            
            
            
                
                Restore mission rewards rebalance lost in merge
                
                
                
                
             
         
        
            
            
            
                
                Updating large sail rig with LODs
                
                
                
                
             
         
        
            
            
            
                
                fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
                
                
                
                
             
         
        
        
            
            
            
                
                Trainyard - fixed clipping create
Powerplant - fixed clipping BP spawn
Silo - fixed overlapping keycard
s2p
                
                
                
                
             
         
        
            
            
            
                
                Better oil rig avoidance when exiting the map
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Watertreatment plant
Updated Diesel Spawner locations due to ninjas
Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
                
                
                
                
                    
    
        
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                Clicking anywhere outside the popup closes it
                
                
                
                
             
         
        
            
            
            
                
                Improve responsiveness of crosshair popup
                
                
                
                
             
         
        
        
            
            
            
                
                Improved traversal up floating stairways
                
                
                
                
             
         
        
            
            
            
                
                subtract 
131590 editor_force_on_helicopter
                
                
                
                
             
         
        
            
            
            
                
                radtown puzzle bypass fix
                
                
                
                
             
         
        
        
            
            
            
                
                Redid manifest update after merge
                
                
                
                
             
         
        
        
            
            
            
                
                Workbench tier 2 scrap cost 500 -> 250
Workbench tier 3 scrap cost 1250 -> 500
                
                
                
                
                    
    
        
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                 merge from radtown_scene_select
                
                
                
                
             
         
        
            
            
            
                
                Fix radtown not in editor scenes menu
                
                
                
                
             
         
        
            
            
            
                
                merge from editor_force_on_helicopter
                
                
                
                
             
         
        
            
            
            
                
                 merge from marker_teleport_underground
                
                
                
                
             
         
        
            
            
            
                
                 merge from HighWallCollision
                
                
                
                
             
         
        
        
            
            
            
                
                merge from bicycle_bunnyhopping
                
                
                
                
             
         
        
            
            
            
                
                Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.