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135,641 Commits over 4,474 Days - 1.26cph!

3 Years Ago
Cleanup
3 Years Ago
ComputeBuffer.BeginWrite will call warning if it is called twice before EndWrite is called
3 Years Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
3 Years Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
3 Years Ago
Water cooler and water jug meshes/prefabs/textures
3 Years Ago
Convert sam site bottom to RendererLOD Update sam site prefab with new InstancedMeshFilter
3 Years Ago
Fix entity update being recieved before global network update
3 Years Ago
Cleanup
3 Years Ago
Merge from main -> global_networked_bases
3 Years Ago
Fix entity configs not being added & windmill prefab updated
3 Years Ago
setting up static pumpjack prefab with animated oiljack arm
3 Years Ago
Hatch burnout one-shot
3 Years Ago
Set up ferries to go to the new ferry terminal monument Remove placeholder ferry dock monument
3 Years Ago
attempting to fix unable to pick up item in LS
3 Years Ago
Blocked vertical access inside pigeon nest
3 Years Ago
increased draw distance selectively on some props in desert base dwellings
3 Years Ago
Added env volumes of type building in the walkable pipelines, incl LS pipes
3 Years Ago
Disabling underwater lab greeble in dwellings as they dont fit with walls Adjusting the greeble prefabs left in the modules
3 Years Ago
menu/codegen changes
3 Years Ago
Missing cover on LOD1 of top_walkways
3 Years Ago
resized/cropped barricade_props_atlas as we likely wont add to it updated models UVs to reflect change updated textures in it to reflect recent changes
3 Years Ago
fix for cave_large_hard through terrain around cenote - added rocks
3 Years Ago
fix for cave_medium_easy through terrain - added rocks
3 Years Ago
Fixed dressing clipping in link-stairwell-b-1200
3 Years Ago
Fixed collision accuracy at back of excavator, filled the room there to block LOS
3 Years Ago
UI/menu changes for take only mode.
3 Years Ago
cherrypicking 84563 - fixed gaps in SC skin floor triangle
3 Years Ago
Fixed hole in wood tier doorway
3 Years Ago
merge from TugboatDoorDeployFix
3 Years Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
3 Years Ago
Fixed a crate blocking players on the small oilrig docks
3 Years Ago
merge from save239
3 Years Ago
fixed gaps in SC skin floor triangle
3 Years Ago
merge from main
3 Years Ago
merge from TugboatDoorDeployFix merge from tugboat_tube merge from DroppedItemCollisionFix merge from tugboat_push_limit merge from Water5BoatsFix merge from TugboatDecayIndoors https://files.facepunch.com/Alistair/107/07/2023/2S17/ApplicationFrameHost_aALw3KhTnn.png
3 Years Ago
Never stack items
3 Years Ago
Out of bounds NRE fix
3 Years Ago
Disabled Water5 corrective forces on boats if they're not at least 50% submerged in water
3 Years Ago
Exhaust & damage states WIP
3 Years Ago
Reduce chance of player getting killed on inner tube when colliding with a tugboat
3 Years Ago
V2 lighting prefab
3 Years Ago
Ping sfx now fall under the game sounds audio slider
3 Years Ago
Remove old, very out of date and no longer used list of radio stations in StreamingAssets
3 Years Ago
Missing shelved change.
3 Years Ago
Don't create pegs in take-only mode. Items can now be flagged as not removable. Don't show UI options for invalid actions in take-only mode. Better (temp) spawn randomization. Cleanup and spawned loot items that don't fit. Some fixes/refactor, general wip.
3 Years Ago
merge from main
3 Years Ago
Merge from serverlist
3 Years Ago
Add a convar to hide the nexus tab on the server browser
3 Years Ago
Prefabs being migrated to new format in a separate commit
3 Years Ago
Change `InstancedMeshFilter` from List<Renderer> to single Renderer each and have multiple components Refactor existing code to work the new component data layout