147,342 Commits over 4,444 Days - 1.38cph!

3 Years Ago
Merge from main
3 Years Ago
Fixed metal/spec scaling and fallback behaviour on material inspector
3 Years Ago
Change all the blue lights to amber lights
3 Years Ago
Added generic dense.
3 Years Ago
Ensured water catcher and refinery retain the same protection values.
3 Years Ago
legacy bow no sound fix
3 Years Ago
texture set changes - removing incorrect metalness from some bits
3 Years Ago
merge from packed blend branch
3 Years Ago
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3 Years Ago
Added a simple privilege base for entity and vehicle priv
3 Years Ago
merge from packed blend branch
3 Years Ago
progress - texture set #3 texture polish
3 Years Ago
Fixed macro textures not allowed to tile
3 Years Ago
Restoared sav to 243, stomped in 90484 ServerSideRagdolls merge, resulting in servers rolling back to last months savs Network++
3 Years Ago
Ensured shelter and door have same protection. Ensured if one entity dies and the other somehow hasn't died then to kill it. Reduced update health calls.
3 Years Ago
Closed small gap in door
3 Years Ago
Legacy shelter now aligns with terrain normal. Cost of shelter reduced.
3 Years Ago
Entity model
3 Years Ago
manifest rebuild - fixed manifest conflicts in standalone
3 Years Ago
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
3 Years Ago
CraggyIsland cleanup
3 Years Ago
Smooth out sweeping
3 Years Ago
merge from fix_item_origin_network_updates
3 Years Ago
merge from legacybow
3 Years Ago
sway test
3 Years Ago
deleted unrequired model prefabs
3 Years Ago
item update, worldmodel prefab fixes
3 Years Ago
Adjust angle
3 Years Ago
Hide placeholder model. Setup detect pos.
3 Years Ago
merge from main
3 Years Ago
merge from sign_paint_improvements
3 Years Ago
merge from shot_through_fix
3 Years Ago
merge from building_skins_4
3 Years Ago
merge from b_shotgun
3 Years Ago
Fixed RPCSyncJoints being editor only
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Unsaved
3 Years Ago
Prefab setup
3 Years Ago
Merge ServerSideRagdolls -> Main. On by default, but can be disabled with 'serversideragdolls false' if needed.
3 Years Ago
Revert to letting corpse getting destroyed if parent is destroyed, due to errors on the trigger when destroying parents. "Cannot set the parent of the GameObject '{corpse}' while activating or deactivating the parent GameObject '{parent}'."
3 Years Ago
Confetti mechanics.
3 Years Ago
Improve dropped item behaviour when parent is destroyed
3 Years Ago
Don't destroy ragdolls when parent is destroyed
3 Years Ago
Merged shelter changes into main. Should fix NRE experienced by staging players.
3 Years Ago
Adjusted some shack item properties.
3 Years Ago
Fixed lots of placement issues with the shelter. Animals now react to the shelter as an obstacle. Can't place bags through the walls.
3 Years Ago
Visual threshold implementation
3 Years Ago
m4 shotgun sounds
3 Years Ago
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik