134,354 Commits over 4,293 Days - 1.30cph!

2 Months Ago
Merge from parent
2 Months Ago
HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
2 Months Ago
Merge from hackweek_boxsorting (last UI pass)
2 Months Ago
Merge from box_sorting_ui
2 Months Ago
Merge from main
2 Months Ago
Merge from main Automatically resolved conflicts in flare.weapon, planner.prefab, chainsaw.entity, HeldEntity.cs, PlayerModel.cs
2 Months Ago
Fix bot_exec no longer working in builds
2 Months Ago
minifridge progress lods texture and material wip .deployed/corpse/icon/item prefabs basic setup
2 Months Ago
fixcars command now fills the rockets continer with incen, flares and HV's.
2 Months Ago
Editor tool to copy paste terrain sections around
2 Months Ago
Fixed remaining spinners.
2 Months Ago
Make certain NPCs appear in killfeed * Helicopter, Combine Ceiling Turret and Camera and Antlion Grub Fix inverted null check from yesterday Fixed regression with clientside entity removal
2 Months Ago
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2 Months Ago
Birthday hat icon updated and prefab adjustment, ran icon manifest
2 Months Ago
Clean: post-submit feedback - rename entity_prefabId field to entity_prefab_id - rename AddShortEntity to AddShortEntityField More consistent with other examples Tests: compiles in editor
2 Months Ago
Merge: from analytics_entity_createdestroy - minor code clean Tests: editor compiles
2 Months Ago
merge from helicopter_flare_balance_pass -> main
2 Months Ago
burlap gloves repose
2 Months Ago
Merge: from analytics_entity_createdestroy - we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar) Tests: observed logs of analytics in CLIENT+SERVER editor
2 Months Ago
Merge: from main
2 Months Ago
Clean: fix formatting in Analytics.Azure.cs Most of file was offset with 2 tabs. Sorry to anyone who has conflicting changes in same file (hopefully no-one) Tests: editor compiles
2 Months Ago
Added front controllers
2 Months Ago
Update: Analytics - track all entity spawn/destroy events after server initializes - change the format of these events to only send vital data - HackableLockedCrate no longer has it's own EntityCreated event Tests: logged analytics on Craggy - saw events being appended after server initialized
2 Months Ago
minor tweaks
2 Months Ago
creating flashlght refresh vm anims
2 Months Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
2 Months Ago
merge from rpg_storepage
2 Months Ago
Close button stays in front of the skin viewer Fixes
2 Months Ago
skinnable asset file for tactical gloves
2 Months Ago
Adding new sitting animations for v4 update
2 Months Ago
Added skin viewer in the RPG store page
2 Months Ago
Fixing spinner light fixtures that got broken by shader modifications, part 1
2 Months Ago
Missing files
2 Months Ago
More leg fixes
2 Months Ago
Fixing offset in cake candle hat rig
2 Months Ago
birthday hat wearable prefab setup
2 Months Ago
Disable leg animator to stop hand IKs going crazy
2 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
2 Months Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
2 Months Ago
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2 Months Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
2 Months Ago
Updated material Tactical Gloves
2 Months Ago
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2 Months Ago
Enable arms on both turret seats
2 Months Ago
fix dictionary duplicate entry
2 Months Ago
Adding birthday cake hat rig
2 Months Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
2 Months Ago
Fixed more issues with shadow biases in the RRP shaders
2 Months Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
2 Months Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running