134,721 Commits over 4,293 Days - 1.31cph!

3 Months Ago
Optim: OceanWreckBuoy/-Small skips syncing position if there are no nearby players - set Sync Position to false by default - marking buoys to always interpolate (need to do the same to junkpiles_water) Tests: observed transform in editor from craggy and from nearby. Buoys didn't sink/fly off due to continual interpolation (need to double check what's stopping it)
3 Months Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
3 Months Ago
Water treatment box puzzle reset example
3 Months Ago
Test adding support for box support for puzzle resets - defaults to spheres, can opt into the box shape - still checks by looping through all players, uses an OBB if shape is a box - stores extents and shape in PuzzleReset protobuf
3 Months Ago
Nevermind: you can use OnDrawGizmos() in PuzzleReset which is always called and filter there
3 Months Ago
Added worldmodel outline for krieg backpack and scattershot boulder ammo
3 Months Ago
Add DrawGizmosSelectedProxy so you can see the PuzzleReset gizmo while dragging around the playerDetectionOrigin Transform
3 Months Ago
Fix not attaching the radiation trigger to the playerDetectionOrigin
3 Months Ago
Fix compile error
3 Months Ago
3 Months Ago
merge from store_fixes
3 Months Ago
Cherrypick 134076, fixes hero NREs when entering playmode with no domain reload
3 Months Ago
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3 Months Ago
Optim: set junkpile_water_a/b/c Sync Position to false It is now script controlled, and having it off by default saves allocating an action per entity Tests: observed transform in editor on craggy at spawn then when close
3 Months Ago
Fix codegen Fix broken ai mounted weapon controllers
3 Months Ago
Rear turret Viewmodel test WIP
3 Months Ago
Optim: junkpile_water_a/b/c replicate positions only if player is in sight - also switched them to the fixed time invoke handler, since their positionsare ran per fixed update Tests: booted craggy, validated they weren't moving while I was on island. Flew close, observed them moving and checked in inspector that values change
3 Months Ago
Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead
3 Months Ago
Fixed Owned tag overlapping with header text on skin tiles
3 Months Ago
More cleanup, dont use the packing queue for reloading
3 Months Ago
Run ai loop faster
3 Months Ago
initial setup of rpg7 anims for player update
3 Months Ago
Update: bring over jarryd's 124139 - BasePlayer.ToggleNetworkPositionTick Slightly different form - lets us save on the IsInvoking lookups, fixed a bug with fixed time callbacks Tests: booted on craggy, pushed a car, observed buoys and junkpile_water movement
3 Months Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
3 Months Ago
Items in the cart are now translated correctly
3 Months Ago
Fix analytics not including monument after server restart - it still was including the name of the SpawnGroups so it was sorta useable - switch from using the PuzzleReset entity to using SpawnGroups
3 Months Ago
changes on PTBoat single and double turret fire actions
3 Months Ago
Fix some broken flex stuff in the boat building hud prefab
3 Months Ago
Rename variables
3 Months Ago
Make puzle reset radiation bypass armor similar to how oil rig radiation works
3 Months Ago
Add `Time blocked by radiation` to analytics - fix analytics total time not including time blocked (you could calculate it in analytics but better to report the correct time) - renamed to 'time_blocked_total' so easier to backfill
3 Months Ago
Fixed placeholder Sail description, also fixed the minigun description typo
3 Months Ago
Final sans volumes.
3 Months Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
3 Months Ago
boat building ui
3 Months Ago
Fixed gallery arrow showing up in the soundtrack DLC page
3 Months Ago
M92 weapon refresh model and wip textures
3 Months Ago
new boat building requirements ui
3 Months Ago
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3 Months Ago
merge from skins_ingameicon
3 Months Ago
merge from qol_perf_formatting -> main
3 Months Ago
Set locomotive and workcart canvas LOD component as dynamic
3 Months Ago
merge from ui_overhead_optims
3 Months Ago
Missed files
3 Months Ago
Rename ServersideMountedWeapon to MountedWeapon
3 Months Ago
- switch performance text to show fps + ping at level 2 & show ping below like before at level 3 - add GPU time to level 6 - rename TicksToNS because it should have been named the inverse - hardcode to 100 since we only use it for TimeSpan ticks, not Stopwatch ticks
3 Months Ago
Merge from horse_medsyringe_healing
3 Months Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
3 Months Ago
Update analytics event
3 Months Ago
chainsaw 3p anims setup