126,271 Commits over 4,171 Days - 1.26cph!

2 Months Ago
All popups background scale to fit 21:9+ ratios
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Shockbyte localization fixes
2 Months Ago
turn off toggles for flashlight, fog, and rain before screenshots
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
2 Months Ago
Notification Clean up
2 Months Ago
Merge from parenting_trigger_tests
2 Months Ago
NRE and localization fixes
2 Months Ago
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
2 Months Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
2 Months Ago
Removed hero logs
2 Months Ago
Removed all the masks from store and inventory tiles, CoverImage now has a scale setting
2 Months Ago
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2 Months Ago
Initial experimental set dressing of food market
2 Months Ago
Pages cache their masks on warmup and toggle them when showed/hidden, reduces overhead when the menu is hidden
2 Months Ago
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2 Months Ago
Tooltips for gamemodes and modes
2 Months Ago
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2 Months Ago
automatically close the connection toast when you've joined prevents left over toasts being inside the menu when you hit escape
2 Months Ago
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2 Months Ago
update from main
2 Months Ago
Setting up nailgun anims, entity and override controller
2 Months Ago
Home button wont open the home page if we are in game (session instead)
2 Months Ago
Network max health, add debug.setmaxhealth convar.
2 Months Ago
TMP margin fixes
2 Months Ago
Connect modal can respond to larger length server names better
2 Months Ago
Removed unused loading spinner in the generic item modal
2 Months Ago
Reconnect button now works when trying to reconnect to a disconnected server
2 Months Ago
Ensured the needs curosr logic is turned on and off propely
2 Months Ago
Loading screen no longer steals the cursor
2 Months Ago
Social text supports up to 3 digits again
2 Months Ago
Cleaned up 'connecting' and 'disconnecting' messages in the new menu Wired up our toast in all the locations the previous toast was wired up Gives us access to all the regular kick and error messages we had before
2 Months Ago
Setting up m39 anims, entity and override controller
2 Months Ago
merge from main
2 Months Ago
Adding a favourite forces the favourites tab to refresh
2 Months Ago
Allow 'clear all' notifications to hide global notifications as well Persitent data storage for the menu via a json list Only allow global notifications to be permanently cleared Try and reuse ids Add to Bootstrap
2 Months Ago
Add CollateTrainTracks procedural component so the train tracks work
2 Months Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
2 Months Ago
merge from new_menu
2 Months Ago
Restored store search tab
2 Months Ago
Patch info styling
2 Months Ago
Setting up 3p L96 anims, entity and override controller
2 Months Ago
Steam inventory screen search bar Fixed delete twitch drop modal not deleting anything Fixed loading thingy sorting on skin viewer
2 Months Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
2 Months Ago
Style Quick join
2 Months Ago
Tech tree window correctly reinitalises after a code change