reporust_rebootcancel

127,468 Commits over 4,201 Days - 1.26cph!

3 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
3 Months Ago
Fix formatting in RebindSkinnedMeshRenderer
3 Months Ago
work around unity_BaseCommandID not being set
3 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
3 Months Ago
Fix heavy scientist sometimes still turning too fast to face player or noise
3 Months Ago
Reduce heavy's magazine size and increase his reload time to create clearer opportunities for players
3 Months Ago
merge domain reload codegen improvements back to main -- editor only code gen
3 Months Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
3 Months Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
3 Months Ago
Fixed not being able to reselect most recently selected items/wearable after using the clear buttons
3 Months Ago
Added a clear selected item button (shortcutted with `I`) to unequip the player item, worldmodel and viewmodel
3 Months Ago
Make heavy scientist turn slower when surprised, to give a longer window of time to shoot his backpack and make it explode. Without this flanking is quite unrewarding.
3 Months Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
3 Months Ago
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3 Months Ago
Ghost ship crane
3 Months Ago
Added xsens avatar and presets
3 Months Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Merge: from occlusion_rework - UsePlayerTasks runs occlusion checks using batched burst jobs - UsePlayerTasks - any visibility changes are processed using tasks distributed amongst worker threads - UsePlayerUpdateJobs - more use of CachedState Tests: a bunch of local 2 player sessions on Craggy
3 Months Ago
Update: move serial server occlusion update code to the relevant partial class file - Use ReadOnly interface for lists to avoid read-write access violations Tests: compiles in editor
3 Months Ago
update DLC skin names to store names, conflicting with store
3 Months Ago
Initial clientside boring stuff
3 Months Ago
pilot pack steam icon
3 Months Ago
merge from main
3 Months Ago
Optim: avoid player's world transform querying and use cached pos instead Hoping it'll help reduce the 50% self time of ServerUpdateParallel on 200pop server Tests: none, trivial change
3 Months Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
3 Months Ago
merge back domain reload exception fix.
3 Months Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
3 Months Ago
Fix domain reload exception while a debugger is attached.
3 Months Ago
Optim: OcclusionCache store sorted pairs - Don't store SubGrids in the cache, just their indices - saves a bit of mem Allows to double the effective capacity of the cache Tests: 2 player session in editor with occlusion behind the hill
3 Months Ago
Orientable spotlight setup Polished the client movements, used a damped spring
3 Months Ago
scene2prefab millitary_tunnel_1
3 Months Ago
adjusted volumes near chimney entrance
3 Months Ago
fix invisible 2D cloud layer
3 Months Ago
R/W for 2 more obscure meshes
3 Months Ago
support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
3 Months Ago
- Fix npc looking straight at player instead of using overrideDirection when it's supplied (only an issue on client), required refactor of NPCs networking - Fix compile errors
3 Months Ago
Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
3 Months Ago
media_capture_backgroundvideo -> main
3 Months Ago
Convar to skip the current menu background video
3 Months Ago
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3 Months Ago
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
3 Months Ago
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3 Months Ago
Rename 'rust+' button 'pairing' Ensure Rust+ button has a hover effect
3 Months Ago
Ensure streamer mode works for server titles in play
3 Months Ago
Disable srgb on a couple of pilot hazmat ao/metal textures
3 Months Ago
Enable helmet variation randomisation
3 Months Ago
Make header box less transparent
3 Months Ago
Disable the 'background' on the session modal connection window
3 Months Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.