reporust_rebootcancel

158,667 Commits over 4,566 Days - 1.45cph!

2 Months Ago
add a timeline view for the player model animation inspector
2 Months Ago
Updated 3p flashlight anims, updates to blending on 3p controller
2 Months Ago
- fixed wood armour gloves viewmodel skinning issue.
2 Months Ago
Merge from marketplace_power
2 Months Ago
Flag fix, tests now pass
2 Months Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
2 Months Ago
merge from hqm_ore
2 Months Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
2 Months Ago
Merge from main
Rin
2 Months Ago
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
2 Months Ago
merge from heavy_helmet_crafting
2 Months Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
2 Months Ago
Merge from main
2 Months Ago
Added support for Deferred+ lighting on Core type materials
2 Months Ago
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
2 Months Ago
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2 Months Ago
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
2 Months Ago
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Rin
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
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2 Months Ago
merge from texture optimisations
2 Months Ago
Fixed the test list CI ordering issues
2 Months Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
2 Months Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
2 Months Ago
merge from gibs_fix
2 Months Ago
Scale blockout and prefab setup
2 Months Ago
merge from main
2 Months Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
2 Months Ago
Gib improvements
2 Months Ago
Codegen, test list
2 Months Ago
2 Months Ago
merge from main
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Gib setup
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Setup threshold toggles
2 Months Ago
Remove the client colliders, not needed
2 Months Ago
merge from submarine_looting_fix
2 Months Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
2 Months Ago
WIP code
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
merge from livestockanimals
2 Months Ago
Merge From Main
2 Months Ago
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB