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156,142 Commits over 4,566 Days - 1.42cph!

2 Months Ago
Optim: use same trick of oversized segment to avoid segment churn Looks faster than FuzzyPool, noice Tests: ran unit tests + select perf tests
2 Months Ago
Optim: inline segment storage and strip all ConcurrentQueue logic My previous estimate of 10% degradation was off - it actually was 6ms vs 3.5ms. With these changes I consistently get 4ms for AllocDeallocMTShortLived(32,False) perf test - 15% loss, still acceptable Tests: unit tests + AllocDeallocMTShortLived(32,False) perf test
2 Months Ago
tweaks to stone block materials to make edges more visible
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
2 Months Ago
Update powergrid convars - Add convar for overriding which power stage green recyclers return to their full efficiency - Removed delay between jobs in stage change work queue. Was mostly to get powerline poles lighting up in a sequence but we've since removed those lights - powergrid.status now displays the required number of fuses for each stage
2 Months Ago
Debug log time remaining and phase. Tweaks
2 Months Ago
Update(tests): port unit test fix from child branch Tests: ran PoolTests batch of unit tests
2 Months Ago
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2 Months Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
2 Months Ago
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2 Months Ago
syncvar_ornateframe_initialiser_fix -> main
2 Months Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
2 Months Ago
Merge: from main
2 Months Ago
Merge: from main Random Editor crash seems to be gone on latest
2 Months Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
2 Months Ago
final grid resolution set for rock sculpture
2 Months Ago
Clamp descent seconds so phase 2 is always full
2 Months Ago
wip/test
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Rock sculpting pedestal - LODs
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from main
2 Months Ago
Update recycler offline english string
2 Months Ago
small gizmo and editor command fixes
2 Months Ago
Optim: use an over capacity segment to avoid segment churn This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere. Tests: AllocDeallocMTShortLived(32,False) perf test
2 Months Ago
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2 Months Ago
- Improved red recycler activation feedback - Ran S2P
2 Months Ago
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2 Months Ago
Trajectory debug draw
2 Months Ago
merge from menu_close_blur_fix
2 Months Ago
Alpha fitter tool for automated alpha map processing to replace holes
2 Months Ago
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2 Months Ago
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2 Months Ago
jukebox - updated icon
2 Months Ago
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Rin
2 Months Ago
Merge from satellite_crash
Rin
2 Months Ago
Satellite crash harvest and Satellite crate loot pass
2 Months Ago
jukebox - updated emission lighting texture on the jukebox with refined pass
2 Months Ago
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
2 Months Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
Rin
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Remove an unused 2mb texture from the chicken coop UI
2 Months Ago
Boilerplate for animal breeding, triggered via console commands for now
2 Months Ago
Better transition if animal starts moving while grazing is ending
2 Months Ago
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2 Months Ago
Jukebox - Updated textures, removed old textures, updated materials
2 Months Ago
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2 Months Ago
Merge from main