reporust_rebootcancel

135,739 Commits over 4,474 Days - 1.26cph!

3 Months Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
3 Months Ago
setup flatback variants for some other larger charms
3 Months Ago
Add ping display to connection and session modal
3 Months Ago
Cherry pick anim inspector
3 Months Ago
Misc folder cleanup
3 Months Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
3 Months Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
3 Months Ago
merge from main
3 Months Ago
prototype upgrade textures
3 Months Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
3 Months Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
3 Months Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
3 Months Ago
Setup clearance for io tablle
3 Months Ago
early playground layout
3 Months Ago
Updated binoculars following refresh merge
3 Months Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
3 Months Ago
merge from clearance
3 Months Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
3 Months Ago
Merge from hierachy_optim
3 Months Ago
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
3 Months Ago
NeedsKeyboard cleanup
3 Months Ago
Updated NeedsKeyboard to work with the new input system
3 Months Ago
Reapplying meta file changes
3 Months Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
3 Months Ago
Changed to using the shadow strength directly as the shadow caching flag
3 Months Ago
Potential fix for "stop can only be called on active agent on navmesh" spawm
3 Months Ago
Potential fix for ghostship scientists endless recursion
3 Months Ago
CodeGen for adding back Shadow Caching ConVars
3 Months Ago
exported edited 3p jump anims
3 Months Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
3 Months Ago
merge from weapon_refresh_salvaged_cleaver
3 Months Ago
merge from radtown_gate_pink_fix
3 Months Ago
Updating gloves skinning
3 Months Ago
Merge from main
3 Months Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
3 Months Ago
Rewrite MitigateSphereCapsuleCommands to run both capsule/sphere commands in parallel - gamephysics/antihack consistency tests pass
3 Months Ago
Wetsuit female fixes
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
Merge from main
3 Months Ago
Merge from nvidia_options_fix
3 Months Ago
Added the Rust.DLSS namespace back to the DisableIfDlssNotSupported script to fix a compile error
3 Months Ago
Merge from main
3 Months Ago
Anim bug fix and general polish pass
3 Months Ago
merge from main
3 Months Ago
Reduced noise of peeling paint in XL metal and rust kiosk trims
3 Months Ago
Merge from main
3 Months Ago
Subtracting meta files since there are 5000 merge conflicts with main from the new texture naming conventions
3 Months Ago
tweaked bed lod values, set texture flags, col tweaks