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138,165 Commits over 4,505 Days - 1.28cph!

2 Months Ago
merge from skinnables_icons_fix
2 Months Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
2 Months Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
2 Months Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
2 Months Ago
Prop renderer legacy pose wip
2 Months Ago
merge from skinnables_icons_fix
2 Months Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
2 Months Ago
Swap out the materials on the industrial torch when enabled/disabled
2 Months Ago
Icon render pose prefab
2 Months Ago
Ponytail/Bun hair update
2 Months Ago
industrial torch sounds
2 Months Ago
Torch entity stuff
2 Months Ago
More work on show/hiding ammo/mags for viewmodel reloads
2 Months Ago
merge from premium_rebrand
2 Months Ago
Changed the wording, updated tag icon
2 Months Ago
industrial_conveyor_network_optimize -> main
2 Months Ago
Unbusy has to call the full update because we are .5s later
2 Months Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
2 Months Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
2 Months Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
2 Months Ago
PlayerCopyTool copies base color brightness
2 Months Ago
network_analyser_rebuild -> main
2 Months Ago
more skinset balance
2 Months Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
2 Months Ago
Merge from props_usage
2 Months Ago
Mat tweaks.
2 Months Ago
Light fix
2 Months Ago
Various torch related.
2 Months Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
2 Months Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
2 Months Ago
Fixed IconRender scene using the old UI input system module
2 Months Ago
merge from keyboard_layouts_fix
2 Months Ago
Fix bind_default stomping player rebinds when the default command was left unbound
2 Months Ago
merge from premium_rebrand
2 Months Ago
Compile fix
2 Months Ago
merge from premium_rebrand
2 Months Ago
Tweaks, deleted old premium modal
2 Months Ago
Updating burstcloth constraints for industrial torch
2 Months Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
2 Months Ago
Updated premium server browser tag
2 Months Ago
Broken tile prop set
2 Months Ago
more skin set balance
2 Months Ago
RRP BillboardLight logic consistency fix with BRP
2 Months Ago
Swapped premium logo in main menu footer
2 Months Ago
Added UIBorder and UIRoundedCorners
2 Months Ago
Rebuilt the premium modal
2 Months Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
2 Months Ago
50cal_animation_improvements -> main
2 Months Ago
merge from main -> optimize_train_track_meshes
2 Months Ago
update apartment_complex_monument/prototype