reporust_rebootcancel

138,008 Commits over 4,505 Days - 1.28cph!

2 Months Ago
Clean: remove UNITY_EDITOR ifdefs around logging Tests: none, trivial change
2 Months Ago
Merge from main
2 Months Ago
Merge: from main
2 Months Ago
Merge: from pm2
Rin
2 Months Ago
merge from save285 - Staging wipe!
2 Months Ago
Codegen
2 Months Ago
Update: disable lightmap baking on scene load for PlayerModelBenchmark Tests: deleted generated assets, reopened scene - no new lightdata
2 Months Ago
Update: add PlayerModelBenchmark scene to the build list - also add it to recognized +autobench list Tests: none, trivial change
2 Months Ago
Merge from main
2 Months Ago
Update: add PlayerModelBenchmarks cene shortcut to Scenes menu Tests: compiles
Rin
2 Months Ago
network++ save++ persistance++
2 Months Ago
fixed BDU protection values switched
2 Months Ago
commiting a bunch of meta files plastic moaning about
2 Months Ago
ballistic armor condiction pass
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Merge from tutorial_animator_fixups
2 Months Ago
Delete some more deprecated components
2 Months Ago
Removed the deprecated cinemachine camera component from the end tutorial cinematic Update the tutorial NPC to use a child animator rather than cinematic mode (we'll eventually phase out cinematic mode)
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Added a toggle to disable spine IK to animator sub systems Applied to shopkeeper NPC
2 Months Ago
Hardcode drop_item gesture to 1s as it's now faster
2 Months Ago
Added a toggle to all animation sub systems that disables them when gesturing Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do
2 Months Ago
Fixed vehicle aim yaw not being carried over when changing weapons while mounted to a boat seat Refactored to just use a static list of parameters (see AnimatorFloatParamsToCopy)
2 Months Ago
New rear turret IK curves
2 Months Ago
Map hand ik to a curve instead of using raw values (just like the parachute) - Good first pass curve on front - Good first pass curve on rear Map distance to turret during reload to a curve. Reduces snapping on the rear turret at the end of animations - Good first pass curve on rear
2 Months Ago
Industrial Torch - Updated textures, changed bc from png to tga, added glass emmisive texture, setup all materials with the new textures and correct setting for on and off variants
2 Months Ago
illuminated buttons; - ran manifest
2 Months Ago
illuminated buttons; - rebuilt as prefab variants - updated colour swap lookup entries
2 Months Ago
WIP using base color brightness instead of base color tint
2 Months Ago
Merge from main (no conflicts)
2 Months Ago
Fixes
2 Months Ago
Merge from main
2 Months Ago
- Add settings for emission colour to entity colour lookup asset - Allow spraycan color change component to set which shader properties it should target - Spraycan color change component now handles present EmissionToggle components on its target renderers
2 Months Ago
merge from beenie_deformhair_enum
2 Months Ago
midlength capmask update
2 Months Ago
riot helmet uses beanie deformhair
2 Months Ago
More beanie conditional meshes
2 Months Ago
Updated appropriate headwear to use beanie deformhair
2 Months Ago
mid-length beanie conditional setup
2 Months Ago
set up weapon charms on bowless_crossbow and m16a2
2 Months Ago
unity 6 VolumeManager fixes
2 Months Ago
merge from main
2 Months Ago
charms meta files
2 Months Ago
Added beanie option to DeformHair enum
2 Months Ago
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
2 Months Ago
merge from fix_guid_null_error
2 Months Ago
merge from fix_texture_analyzer_atlas
2 Months Ago
DeployGuides: more explicit depth/stencil format
2 Months Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all