reporust_rebootcancel

134,086 Commits over 4,444 Days - 1.26cph!

3 Months Ago
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
3 Months Ago
3 Months Ago
Industrial Autoturret - Updated textures
3 Months Ago
Fixing skinning for lumberjack hazmat
3 Months Ago
New gesture animation polish pass
3 Months Ago
merge from waterwheel_deployable
3 Months Ago
fix label of new io info on item
3 Months Ago
Workbench level 2+3 loot panel assignment
3 Months Ago
fixed missing texture on tier 2 workbench
3 Months Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
3 Months Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
3 Months Ago
Mannequin fbx update
3 Months Ago
Merge from vital_icons
3 Months Ago
merge from main
3 Months Ago
Ton of general workbench client/server compile fixes
3 Months Ago
Merge from chainsaw_hotspot_gathering
3 Months Ago
Merge from main
3 Months Ago
Fix server log when throwing items at trees and ore nodes
3 Months Ago
Add a convar to gate the icon display behaviour.
3 Months Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
3 Months Ago
merge from main
3 Months Ago
stripped back workbench 2, added new corpse
3 Months Ago
Cleanup
3 Months Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
3 Months Ago
Update prefab MetalIceVest
3 Months Ago
IceMetalChestplate and IceMetalFacemask setup
3 Months Ago
updated workbench tier3
3 Months Ago
workbench tier 1 corpse update
3 Months Ago
WIP show icons of equipped upgrades in workbench vital panel
3 Months Ago
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
3 Months Ago
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
3 Months Ago
Merge: from main Will need to subtract some stuffs
3 Months Ago
Remove conflicting shader directory
3 Months Ago
Fix shader errors
3 Months Ago
Set up layer structure in new prototype shader
3 Months Ago
Split StandardLayers into types and functions
3 Months Ago
merge from parent
3 Months Ago
merge from main
3 Months Ago
Cherry-pick new standard shader prototype
3 Months Ago
Added the default light cookie for spot lights and a white cubemap for point lights that don't have a light cookie assigned
3 Months Ago
Added support for custom light cookies when shadow caching is enabled
3 Months Ago
Merge from terrain_renderer
3 Months Ago
Merge from main
3 Months Ago
Fixing ocean topology floodfill not reaching certain sections behind road crossings
3 Months Ago
Rentable shop first pass setup, just setting up verison A for now Can open and close the shop via E for now Enabled/disables appropriate roots on the prefab to hide/show shutters, interior contents, etc (bonus side effect, we can disable all of the interior set dressing while the shop is closed) Spawns a shopkeeper and invisible VM when opened
3 Months Ago
Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
3 Months Ago
Merge from main