124,040 Commits over 4,171 Days - 1.24cph!
Allow players to boost voices from the options menu rather than needing to use console
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Removed road signs from gas station near road section due to players trying to harvest them
S2P Gas station
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Fixed Roadsign5Static warning at Bandit town
S2P Bandit Town
network++
save++
persistance++ (forced blueprint wipe)
merge from JanuaryPatch2021 - Xmas disabled
Exit early from ShiftSaveBackups if the target file doesn't exist (fixes exception when saving on fresh wiped servers)
updated WIP camper module (temp mat/texture)
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Fix large neon signs not being visible in the painting UI when graphics are turned way down
Add LOD scripts back to the small and medium neon signs
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Fix lower brush alphas acting like an eraser on the regular signs
merge from /save_reliability
merge from /sleeping_bag_cooldown_placement
merge from /team_name_character_fix
merge from viewmodel_shadows_fix
Add support for maintaining the previous N saves as backups, configurable with server.savebackupcount (minimum 2)
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Trying out some keyframing ideas
Merge /Workcart/SharedSplineData -> /Workcart
Another major refactor to the spline data. Use one single central SerializableObject to store data on all splines. And instead of calculating all the lookup tables at runtime, precalculate everything and store it in the SerializableObject itself, so at runtime the whole thing is a simple lookup. Delete the PathInterpolatorLUT class and handle it all in WorldSplineData.
Splats & stuff around reworked compound
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Stream save data to disk instead of making a copy to avoid a possible OutOfMemoryException
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