reporust_rebootcancel

132,075 Commits over 4,262 Days - 1.29cph!

2 Months Ago
Fix player model OnEnable being called before any of the init fields were set.
2 Months Ago
Added dilapidated elevator to casino barge. Updated manifest.
2 Months Ago
2 Months Ago
2 Months Ago
More merge repairs
2 Months Ago
higher drag for boats with no thrust-providing sails, calced infrequently
3 Months Ago
merge from deployable_cannon
3 Months Ago
Update: remove extra CacheBundleIcons calls from store tabs Previously were needed because tab could open before the store - since it was fixed, it's unnecessary Tests: navigated to store tabs - no errors
3 Months Ago
character offset animation update for cannon
3 Months Ago
reduce wheel turn speed
3 Months Ago
Clean: StoreItemGrid.Warmup -> OnOpened Review feedback pt 2 Tests: none, trivial change
3 Months Ago
Horrendous merge and wip conflict resolving. I've definitely broken stuff
3 Months Ago
Clean: rename WarmupIcons to CacheBundleIcons Review feedback pt1 Tests: none, trivial change
3 Months Ago
merge from deployable_cannon
3 Months Ago
scale sail thrust while lower/raising for smoother transition and less jerk
3 Months Ago
adding LODs for barrel and base cannon prefabs
3 Months Ago
Cannon anim export update
3 Months Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
3 Months Ago
removed log
3 Months Ago
Merge from parent
3 Months Ago
lighting pass on floating walkways docks
3 Months Ago
merge from naval_update
3 Months Ago
manifest network++
3 Months Ago
▍▌▋▉▅▅▉▋ ▇▊▉█▇▌▍ ▉▄▊▅█▋▊▌ ▍▄▍▌
3 Months Ago
meta_shift -> main
3 Months Ago
All Catapult ammo fires further (SO GOOD) catapult now reloads 3 seconds faster (WOW!) catapult crafting reduced by 1 gear and 1 rope battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW) Balista reduced by 1 gear Propane explosive bomb deployed and thrown damage increase, slightly (USE ME) Bee bomb reduced by 1 bee grenade ballista.bolt.incendiary low grade fuel reduced by 10 Pitchfork bolt reduced by 100 wood
3 Months Ago
merge from charity_plushies
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
mat tweaks
3 Months Ago
shaders in bundle
3 Months Ago
hook into construction guides, configurable backface blend, neutral material
3 Months Ago
Play recoil anim on the mounted player model, push up missing protobuf files
3 Months Ago
Clear one shot layer once the clip is done playing, add a full body mask.
3 Months Ago
Sync mounted player references to clients
3 Months Ago
Mannequin visibility
3 Months Ago
Swap mannequin models
3 Months Ago
- New turret setup - Can now mount turret - Server inputs passed as normal through the seat to the mounted weapon - Can setup the mounted weapon with any in game BaseProjectile weapon (m249 for now) - Backend like the attack helicopter gunner, echo out server movements to the client - String pool gen - Manifest
3 Months Ago
Turn player model into a playable graph, implement one shot animations layer with additive blending and avatar masks.
3 Months Ago
Backup 2
3 Months Ago
Add a third submission mode to indirect instancing which works through `Graphics.DrawMeshInstancedIndirect` and avoids copying to a command buffer. Enable `indirect_instancing.command_buffer` to switch back to the old way.
3 Months Ago
spacing out light sources more evenly on floating walkways prefabs
3 Months Ago
bird crap pass
3 Months Ago
merge from modding_custom_vitals -> main
3 Months Ago
Ensure all custom vitals are cleaned up when community UI is destroyed (aka left the server)