reporust_rebootcancel

135,526 Commits over 4,324 Days - 1.31cph!

4 Months Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
4 Months Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
4 Months Ago
merge from floating cities
4 Months Ago
merge from naval update
4 Months Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
4 Months Ago
Merge from parent
4 Months Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
4 Months Ago
Merging main to main/fpbuild_jenkins
4 Months Ago
Updating flare rig joints
4 Months Ago
▉ ▆▇▆▄▄▅▅▇▊ ▉▄▄▆▆▆▍ ▇▇▇▊▅▄ ▇▍▉▌▅▋▋▇▄ ▉▅▅ ▄▇▄▍▅▅▍ ▇▇█▋▌▍ ▉▊ ▉█▅▅▉ ▇▆▍ ▇▉▆▍█
4 Months Ago
FC barge 3600/4200 shadow proxies
4 Months Ago
disabled shadow casting on some outliers from floating walkways set prefabs
4 Months Ago
▇ █▅▄▇▌█▅▊▇ ▅█▌ ▅▄█▇▊▅ ▄▌▊▄ ▆▇▊▋█ ▄▌▅█▅ ▄▄▋█▍▍▋▉ ▆▌▊▆▉▋▌▍▌ ▌▋▋▍▇▋█▌▊▊▅
4 Months Ago
Merge from main_merge_31_oct_try_again
4 Months Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
4 Months Ago
Fixed wonky 3P chainsaw orientation.
4 Months Ago
Merge from shiplighting
4 Months Ago
Merge from foliage_instancing
4 Months Ago
Merge from (parent) naval_update.
4 Months Ago
Added lighting to the 4 variants with bespoke tweaks.
4 Months Ago
Spotlight.on.cool flare tweak.
4 Months Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
4 Months Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
4 Months Ago
Merge from foliage_swap
4 Months Ago
Merge from main
4 Months Ago
Override the lerp, not the position
4 Months Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
4 Months Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
4 Months Ago
material color tweak to better track the unoptimised original look
4 Months Ago
First WIP prototype for component displaying box skins
4 Months Ago
fixed interior props cull group being disabled (was temporary)
4 Months Ago
▄▊▆▅▊▉ ▌▉▄▋▌▉█▍
4 Months Ago
added walkway A ambience files
4 Months Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
4 Months Ago
▍ ▌▅▌▍▆▅▉▆▉█▌▇▋▍▊▇▍▄▇▅▅▋▆▅▍ ▋▌ ▅▆▆▅
4 Months Ago
█▉█▊█ ▇▋▄▅▅▋ ▄▊▆▆▍ ▌▇▍▄ ▍▌▉▍ ▄▇▌▆ ▍█ ▌ ▌█▍▋ ▌▍▍▇▋▋▄ ▊▊▄▋▌▅▊ ▄▋▍▌
4 Months Ago
heavy_helmet_overlay_fix -> main
4 Months Ago
Fix binoculars + the heavy helmet from rendering weird
4 Months Ago
security tower a lod3 baked now
4 Months Ago
setup flashlight refresh vm anims
4 Months Ago
Heavy plate helmet repose
4 Months Ago
Exhaust fixes.
4 Months Ago
Stray light fix. Cleanup.
4 Months Ago
Final polish.
4 Months Ago
merge from main
4 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
4 Months Ago
menu_bootstrap_change -> main
4 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
4 Months Ago
Moved ambient flies to prefab & improved them.
4 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B