reporust_rebootcancel

111,580 Commits over 3,928 Days - 1.18cph!

4 Months Ago
Tiny material fix to two jungle ruin pieces. Added ziggurat blockout to get that task started.
4 Months Ago
Fuzzed the backend/origin of the side blast flipbook.
4 Months Ago
Fixed HCR attack prefab reference. Iterated on attack.
4 Months Ago
Fixed wanted poster assign UI NRE
4 Months Ago
Ensured soil saturation stays at maximum throughout growth cycle Overall quality artificially set
5 Months Ago
frontier wall updates
5 Months Ago
Remove old dead AI code, hook up some events in preparation for NPCs being able to react to bullets impact near them or flying past them
5 Months Ago
Added system to mark growable entities as god - this ensure they always calulate max quality on all stats Applied to plants inside static planter
5 Months Ago
Dont try to Free a list that doesn't exist
5 Months Ago
Added an optimised way to check if a static planter box is empty
5 Months Ago
merge from digitalclock (new sounds)
5 Months Ago
merge from frontier_hazmzat_cloth_fixes
5 Months Ago
Statically spawned planter boxes will now generate genes with a weight towards the positive, rather than completely random
5 Months Ago
Buildfix: invalid macro scope Tests: built in none mode - passed
5 Months Ago
adjusted frontier_hazmats BC MaxOriginDeltas to roughly enclose character - massively helps cloth resolve when mounting and stops odd behaviour at high noclip speeds
5 Months Ago
BurstCloth Stability - made max origin delta configurable (default value is the same as the old hardcoded one) - origin and simspace deltas accumulated and cleared when sim job is scheduled, this was the main cause of most small explosions in cloth behaviour
5 Months Ago
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5 Months Ago
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5 Months Ago
Update: Allow control for individual log type level - dev level works as before by overwriting all of log type levels This will help avoid flooding logs in specific scenarios. To be fully complete it needs to be extracted and consolidated in it's own utility. Tests: changed logs on a procedural map - saw log types cut off/appear in the stream
5 Months Ago
merge from dpv_fixes
5 Months Ago
Don't show monument block radius for DPV
5 Months Ago
Update: Temp logging of geiger counter equip events Tests: local session
5 Months Ago
Optim: defer boxing when calling LogEntry Reduces the overhead of logging a smidge when we won't be emitting any logs due to debug level. Tests: ran local session, logs still there
5 Months Ago
Update: Converting custom combat logs to use LogEntry Tests: local session, checked that collisions generated hurt logs
5 Months Ago
Update: minor log format changes to help with searchability By wrapping the category in it'll be easier to do simple searches without hitting popular words (like Spawn) Tests: ran locally
5 Months Ago
Clean: Making frequent logs less spammy in normal detail mode - Bradley velocity report is removed (as it didn't add much value) - Network update logs moved to highest detail level, 3 Otherwise, it floods the output too much, making it hard to parse logs Tests: ran locally, checked logs are less spammy
5 Months Ago
tweaked hatchet cloth settings for better stabilitity - upped damping and constraint iterations
5 Months Ago
Added last of LODs to jungle ruin walls kit.
5 Months Ago
Bugfix: Fix logging name frequently missing a NetID It was possible to generate and cache name too early Tests: local editor session, observed that same game object's identity updated properly
5 Months Ago
Update: When logging emit an instance ID Without it can be hard to aggregate logs per game object Tests: ran in editor
5 Months Ago
Fixed static planter now actually spawns the random selection of plants. Spawn positions are now cached in the editor instead of at runtime
5 Months Ago
Added a command to generate the grid with custom size and spacing values NRE fixes
5 Months Ago
Added an alternative dryfire rate so that the dryfire animation can be played faster than the fire rate on slow firing weapons Set to 0.2 on the revolver
5 Months Ago
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5 Months Ago
initial pass on burstcloth setup for VM not using VM renderer
5 Months Ago
Implement tile art, each layer has a different color
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
More work on a built-in copy pasting tool: You can now set two positions to select entities, forming a boundary for precise selection Added a basic set of commands running on your current selection like save, cut, kill, print, cancel (very wip)
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
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5 Months Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
5 Months Ago
merge from wortld_update_2/dpv_fixes
5 Months Ago
Convert all the awning assets used in outpost to MeshLOD (was using LodGroup)
5 Months Ago
Merge from world_update_2
5 Months Ago
Merge from waterwell_update
5 Months Ago
Build fix