reporust_rebootcancel

111,573 Commits over 3,928 Days - 1.18cph!

4 Months Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
4 Months Ago
Log warning if item definition isn't set
4 Months Ago
Set item IDs for test run
4 Months Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
4 Months Ago
Merge from main
4 Months Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
4 Months Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
4 Months Ago
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4 Months Ago
Added ProceduralMapCliff test map
4 Months Ago
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4 Months Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
4 Months Ago
Merge from main
4 Months Ago
Merge from modifier_limits
4 Months Ago
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4 Months Ago
merge from store-ui-dlc-pages
4 Months Ago
merge from F1ConsoleFix
4 Months Ago
merge from wantedposter_nre_fix
4 Months Ago
Fixed the binocular overlay not scaling correctly with interface scale
4 Months Ago
Texture optimization & sRGB.
4 Months Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
4 Months Ago
Replace Physics.Raycast with GamePhysics.Trace inside BasePlayer.CheckLookingAtVisible, fixes not being able to pick up dropped items that are dropped in terrain collision ignore areas (notable in power plant)
4 Months Ago
Merge from hackweek_accessibility_colourblind
4 Months Ago
Fixed deuteranopia typo Adjusted default deuteranopia values based on feedback
4 Months Ago
Merge from main
4 Months Ago
Closed up holes at the back near the sides on the armoured cockpit
4 Months Ago
Fixed Patrol Heli tracer visibility.
4 Months Ago
Update manifest, fixes revolver not loading
4 Months Ago
Fixed small holes in armoured cockpit colliders at the front
4 Months Ago
LOD tweaks FX iteration
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
world_update_2/waterwell_update -> world_update_2
4 Months Ago
Added static respawning planters to new Water Wells.
4 Months Ago
Updated the mesh sampling system on the spraycan free spray to find and use a valid wallpaper renderer, fixes free hand sprays appearing below wallpapers
4 Months Ago
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4 Months Ago
Respawning Static Planters ~ Added ConVar to adjust the extra favourable gene chance. Better system for informing the static planter when plants die Set respawn check to 30 seconds
4 Months Ago
Parent merge
4 Months Ago
Merge from main
4 Months Ago
Missed FBX
4 Months Ago
Tiny material fix to two jungle ruin pieces. Added ziggurat blockout to get that task started.
4 Months Ago
Fuzzed the backend/origin of the side blast flipbook.
4 Months Ago
Fixed HCR attack prefab reference. Iterated on attack.
4 Months Ago
Fixed wanted poster assign UI NRE
4 Months Ago
Ensured soil saturation stays at maximum throughout growth cycle Overall quality artificially set
4 Months Ago
frontier wall updates
4 Months Ago
Remove old dead AI code, hook up some events in preparation for NPCs being able to react to bullets impact near them or flying past them