111,540 Commits over 3,928 Days - 1.18cph!
Ensure shared is created in GameSetup as well as main menu system
visual_bounds_fix -> world_update_2
Increased render resolution to 2560x1440 to match what is usually manually used.
Subtract last merge due to project settings
visual_bounds_fix -> world_update_2
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client.
- Setup new shared system prefab.
- Shared prefab launches before client/server init.
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viewmodel positional anim update
removed uneeded model prefabs
setting cliffside as 'topology not' for power substations
Error count and item logging and display summary.
disabled 'check placement map' on terrain filters of radtown
Improved erosion splats
Erosion now avoids cliffs
Improved erosion distribution, simulation length and blending
Log warning if item definition isn't set
Set item IDs for test run
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
swamp trees spawn population allowed on lakeside
refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
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Added ProceduralMapCliff test map
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Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
Merge from modifier_limits
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merge from store-ui-dlc-pages
merge from wantedposter_nre_fix
Fixed the binocular overlay not scaling correctly with interface scale
Texture optimization & sRGB.
Adjusted muzzle pos.
Iterated on FX.
Manifest.
Replace Physics.Raycast with GamePhysics.Trace inside BasePlayer.CheckLookingAtVisible, fixes not being able to pick up dropped items that are dropped in terrain collision ignore areas (notable in power plant)
Merge from hackweek_accessibility_colourblind
Fixed deuteranopia typo
Adjusted default deuteranopia values based on feedback
Closed up holes at the back near the sides on the armoured cockpit
Fixed Patrol Heli tracer visibility.
Update manifest, fixes revolver not loading
Fixed small holes in armoured cockpit colliders at the front