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119,026 Commits over 4,018 Days - 1.23cph!

2 Months Ago
Manifest
2 Months Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
2 Months Ago
Fixed a bug I introduced on doors
2 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
2 Months Ago
Fixed Door OnObjects throwing NRE if entityContents is null
2 Months Ago
Rotate player when rotating the static ballista
2 Months Ago
Fixed saving
2 Months Ago
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2 Months Ago
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2 Months Ago
Update: ServerDemoPlayer - Only maintain entities from demo stream - Destroys any entities that server decides to create, if they were not part of demo stream - Reserve a 100k network IDs when playing a demo to avoid ID clashes - Refactored message logging when playing back demos Although not robust, this allows us to simulate a core set of functionality. Will need massaging to expand further. Tests: played back 4 separate Craggy demos - all played back properly.
2 Months Ago
Support disabling FoliageGrid refresh. Disable FoliageGrid refreshing during preset changes, manually refresh once settings are all applied, reduces calls from 2 to 1. Split manual LODGrid and FoliageGrid refresh calls over two seperate frames when changing presets.
2 Months Ago
wallpaper gallery metas
2 Months Ago
client doesn't assume player ragdoll is always lethal
2 Months Ago
don't let player mount a ragdolled horse
2 Months Ago
Setup virtual pre/post apply functions. Override for TweakGraphicsPresetsUI and toggle LODgrid refreshing there instead.
2 Months Ago
Cherry-pick marking DamageTracker `public`
2 Months Ago
Mark DamageTracker `public` (third attempt 😤 )
2 Months Ago
Merge from swapover
2 Months Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
2 Months Ago
Fixes, can mount static ballista
2 Months Ago
Changed how the No Sunlight flag was being set for environment volumes to fix an issue with material types
2 Months Ago
Mark DamageTracker `public` (again 🙄)
2 Months Ago
edited vm minicrossbow rotation curves on viewmodel prefab and updated wonky strings on strings pulled back idle
2 Months Ago
Mark DamageTracker `public`
2 Months Ago
Added static ballista deployable, without the wheeled base (wip) Renamed ballista vehicle to "Mounted Ballista"
2 Months Ago
Removed Update Game Manifest (Fast) since it's bullshit Renamed Update Game Manifest to Update Game Manifest (Unoptimized)
2 Months Ago
Cherry-pick MemoryBlock, AllocatingMemoryBlock and DamageTracker to be used in FastDebugDraw
2 Months Ago
(Add) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused. In a different directory this time, so Plastic may allow me to cherry-pick, please.
2 Months Ago
(Remove) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused. In a different directory this time, so Plastic may allow me to cherry-pick, please.
2 Months Ago
added old critter models/materials for examples and cherry picked to updated main - branching off to critters2
2 Months Ago
FastDebugDraw WIP with fucking new files
2 Months Ago
Merge from main
2 Months Ago
Correct tiger push direction
2 Months Ago
Add Assets/Scripts/Rendering/Instancing/Indirect directory, hoping that Plastic shuts up about stupid directory conflicts
2 Months Ago
(Add) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused by /main/fast_debug_draw
2 Months Ago
(Remove) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused by /main/fast_debug_draw
2 Months Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
2 Months Ago
merge from primitive
2 Months Ago
- Ballista Mount blockout
2 Months Ago
Catapult ammo stacks to 4 Catapult explosive ammo damage reduction - back to 4 hits to break stone walls Catapult explosive ammo cost reduction Subject to change pending further testing
2 Months Ago
exported updated tiger tree test anims
2 Months Ago
Rust.cs formatting
2 Months Ago
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2 Months Ago
Merge from primitive_gm
2 Months Ago
ScriptableWorldConfig are now inside a Resources folder and loaded with Resources.LoadAll The problem in the original implementation is that it would have needed explicit bundle assignment, as nothing was referencing those assets in order to pull them into a bundle, this feels more robust and mirrors what we do in other places (like GameModeManifest)
2 Months Ago
Merge from primitive
2 Months Ago
Hopefully fix shields in a build
2 Months Ago
Added TweakGraphicsPresetsUI as a derived class of TweakUIPresetSelect to allow for more specific code. Reapplied config.
2 Months Ago
- LODs adjustments and bolt fix
2 Months Ago
Removed generate_oil_rigs convars since it was added to the wrong script (PlaceMonuments vs. PlaceMonumentsOffshore)