reporust_rebootcancel

111,540 Commits over 3,928 Days - 1.18cph!

4 Months Ago
Merge from testrun2
4 Months Ago
merge from main
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
Ensure shared is created in GameSetup as well as main menu system
4 Months Ago
visual_bounds_fix -> world_update_2
4 Months Ago
Fix projet settings
4 Months Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
4 Months Ago
Subtract last merge due to project settings
4 Months Ago
Fixed missing items.
4 Months Ago
visual_bounds_fix -> world_update_2
4 Months Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
4 Months Ago
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4 Months Ago
viewmodel positional anim update
4 Months Ago
removed uneeded model prefabs
4 Months Ago
setting cliffside as 'topology not' for power substations
4 Months Ago
Error count and item logging and display summary.
4 Months Ago
disabled 'check placement map' on terrain filters of radtown
4 Months Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
4 Months Ago
Log warning if item definition isn't set
4 Months Ago
Set item IDs for test run
4 Months Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
4 Months Ago
Merge from main
4 Months Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
4 Months Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
4 Months Ago
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4 Months Ago
Added ProceduralMapCliff test map
4 Months Ago
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4 Months Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
4 Months Ago
Merge from main
4 Months Ago
Merge from modifier_limits
4 Months Ago
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4 Months Ago
merge from store-ui-dlc-pages
4 Months Ago
merge from F1ConsoleFix
4 Months Ago
merge from wantedposter_nre_fix
4 Months Ago
Fixed the binocular overlay not scaling correctly with interface scale
4 Months Ago
Texture optimization & sRGB.
4 Months Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
4 Months Ago
Replace Physics.Raycast with GamePhysics.Trace inside BasePlayer.CheckLookingAtVisible, fixes not being able to pick up dropped items that are dropped in terrain collision ignore areas (notable in power plant)
4 Months Ago
Merge from hackweek_accessibility_colourblind
4 Months Ago
Fixed deuteranopia typo Adjusted default deuteranopia values based on feedback
4 Months Ago
Merge from main
4 Months Ago
Closed up holes at the back near the sides on the armoured cockpit
4 Months Ago
Fixed Patrol Heli tracer visibility.
4 Months Ago
Update manifest, fixes revolver not loading
4 Months Ago
Fixed small holes in armoured cockpit colliders at the front